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Given at Design By Fire 2009, Utrecht http://www.designbyfire.nl/2009/
Talk description:
"People, places, time. The triumvirate of factors at play in mobile, social, locative services might be familiar at the surface level to designers and developers.
Our relationships to each other, the cities and places we inhabit and navigate have been transformed in the last few years by the technology, products and services that we have designed — but what about that last one of the three — time?
Using examples from the development of Dopplr.com and other services — alongside historical and science-fictional perspectives — Matt will explore what we might call neochronometry and illustrate some directions we could take as interaction designers to treat time as a material."
Given at Design By Fire 2009, Utrecht http://www.designbyfire.nl/2009/
Talk description:
"People, places, time. The triumvirate of factors at play in mobile, social, locative services might be familiar at the surface level to designers and developers.
Our relationships to each other, the cities and places we inhabit and navigate have been transformed in the last few years by the technology, products and services that we have designed — but what about that last one of the three — time?
Using examples from the development of Dopplr.com and other services — alongside historical and science-fictional perspectives — Matt will explore what we might call neochronometry and illustrate some directions we could take as interaction designers to treat time as a material."
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