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Chapter 09 GAME 100


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Game Development Essentials 2e

Game Development Essentials 2e

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  • 1. Game Development Essentials An Introduction (2 nd Edition)
  • 2. Chapter 9 Audio creating the atmosphere
  • 3. Key Chapter Questions
    • ■ Why is audio an important aspect of game development?
    • ■ How are voiceovers, sound effects, and music used effectively in a game?
    • ■ What is the difference between looping and adaptive music?
    • ■ How is game composing different from film scoring?
    • ■ What are the different formats and tools used in game audio?
  • 4. Importance of Game Audio
      • Atmosphere/mood
      • Gameplay cues
      • Heighten player satisfaction
      • Enhance quality of a game
      • Immersion
      • Reinforce interface
      • Convey physical/tactile sensation
  • 5. Game Audio Formats
      • FM (frequency modulation) synthesis
      • MOD (module)
      • Wave table synthesis
      • Tracked audio
      • MIDI (musical instrument digital interface)
      • Sampled audio
      • DLS (downloadable sounds)
  • 6. Game Audio Formats FM Synthesis FM synthesis (used by synthesizers such as the DX7) involves generating sounds from mathematical data associated with sound waves.
  • 7. Game Audio Formats MIDI A musical instrument digital interface (MIDI) setup incorporates several different devices that work together to create sound.
  • 8. Game Audio Formats Sampled Audio The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.
  • 9. Game Audio Formats DLS Microsoft’s DirectMusic Producer—which supports DLS2—is used by game audio professionals because it allows for game-specific dynamic audio creation.
  • 10. Game Audio Formats Redbook Audio Redbook Audio is used for commercial games distributed on CDs.
  • 11. Game Audio Tools ProTools is considered to be the industry standard for audio recording, editing, and mixing.
  • 12. Sound Effects
    • Feedback & cues
    • Timing
    • Warning
    • Event-based
    • Foley
    • Sound libraries
    • Unique identity
  • 13. Sound Effects Dead Rising and Condemned have received awards for excellent game sound effects.
  • 14. Voiceovers
    • Spoken dialogue & narration
    • Out of context
    • Multiple versions
    • Actors work solo
    Voice actor Michael Yurchak
  • 15. Music
    • Sets the tone
    • Provides cues
    • Score vs. song
    • Game vs. film scoring
    • Temp track infatuation
    • Music libraries
    • Looping vs adaptive music
    • No standardized tools
    • Most deals are buyouts
    • Game music remixes
  • 16. Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).
  • 17. Music God of War and Fable both won awards for their epic and inventive game soundtracks. (Fable’s theme was composed by Danny Elfman.)
  • 18. Summary
    • Importance of game audio
    • Game audio formats
    • Sound effects
    • Voiceovers
    • Music