The document discusses the ENGAGE project, which aims to teach responsible research and innovation in science and technology on a large scale using educational games and materials. It provides an overview of the gamified learning activities and games that teach about various science and ethics topics. It also lists the contacts for the ENGAGE consortium working on the project.
3. Gamification is the application of game-design
elements and game principles in non-game
contexts. Gamification commonly employs game
design elements which are used in so called non-
game contexts in attempts to improve user
engagement.
4. The ENGAGE project aims to spread the
teaching and learning of RRI at scale, by
connecting cutting-edge Science and
Technology with educative materials. EngagingScience.eu
5. Games motivate ways to try out using the
skills, in a non-threatening way that gives
feedback on the initial attempts and helps
students reflect and learn. EngagingScience.eu
6. Play
3
Discuss if people identify
dog emotions.
After listen to the
sounds, discussion
about spectrogram if
people identify dog
emotions?
PlayersSteps
Talk
Think
Whatdoesthefoxsay?
EngagingScience.eu
7. Play
4
Discuss how to make a
decision about genetically
modified (GM) foods.
Put the evidence list
in importance frame
and drag and build a
framework.
PlayersSteps
Talk
Think
EngagingScience.eu
GMdecision
8. Play
4
Discuss how Earth’s
resources are limited and
need to be conserved.
Create a menu for
Christmas with
insects and justify
the choice.
PlayersSteps
Talk
Think
Eatinsects
EngagingScience.eu
9. Play
3
Discuss if humans can
be blame for climate
change.
Each student writes
a testimonial in a
card and share with
the group to discuss.
PlayersSteps
Talk
Think
SinkingIsland
EngagingScience.eu
10. Play
4
Discuss how to use what
you know about
atmospheric carbon
dioxide in a new context.
Game board and
create framework by
dragging cards.
PlayersSteps
Talk
Think
CarWars
EngagingScience.eu
11. Play
4
Discuss how organisms
affect each other.
Write advantages
and disadvantages
to create a
framework.
PlayersSteps
Talk
Think
Invasion
EngagingScience.eu
12. Play
2
Discuss why insect
pollination is important in
producing our food.
Questions and
answers to get
higher amount of
funding.
PlayersSteps
Talk
Think
ChocolateMoney
EngagingScience.eu
13. Play
4
Discuss the power
ratings of electrical
appliances and the
energy they transfer.
Drag the devices and to
be calculated energy
expenditure to be
shown in a framework.
PlayersSteps
Talk
Think
ApplianceScience
EngagingScience.eu
15. Play
3
Discuss how to make a
decision about whether
to use your phone less to
prevent neck damage.
Drag cards with data
collected in and set
evaluative framework of
contributions.
PlayersSteps
Talk
Think
TextNeck
EngagingScience.eu
16. Play
4
Discuss the function of
genes.
Read the sources
cards and create a
framework with the
risks and benefits.
PlayersSteps
Talk
Think
Ebola
EngagingScience.eu
17. Play
6
Discuss how IVF with
PGD can be used to help
a couple with an
inherited condition to
have a healthy child.
Divide decisions cards,
set up a framework with
the results and put
together a map of the
decision.
PlayersSteps
Talk
Think
MakingDecisions
EngagingScience.eu
18. Play
6
Discuss how to use
knowledge about
inheritance to interpret
genetic diagrams,
including family trees.
Answer questions and
create a genetic
diagram of your family.
Discuss the risks.
PlayersSteps
Talk
Think
Takethetest
EngagingScience.eu
19. Play
2
Discuss about genes to
explain how to create an
embryo with three
parents.
Play a game of issues,
count the number of
issues that are for and
against the technology.
PlayersSteps
Talk
Think
ThreeParents
EngagingScience.eu
20. Play
2
Discuss whether the
evidence supports the
conclusion that there is
hot liquid water on
Enceladus.
Organize evidence
cards in a framework.
PlayersSteps
Talk
Think
LifeonEnceladus
EngagingScience.eu
21. Play
2
Discuss the replace
ordinary polythene bags
with degradable bags.
Select the most
important questions
and interview experts.
PlayersSteps
Talk
Think
Bigbagban
EngagingScience.eu
22. Play
2
Discuss if we should we
ban sugary drink sales to
under–18s?
Discuss using
argument and evidence
cards.
PlayersSteps
Talk
Think
BanCola
EngagingScience.eu
23. Play
3
Discuss the knowledge
of microorganisms to
check the facts in a
newspaper report.
Read the newspaper
report and use the
information to fill in the
table with the evidences.
PlayersSteps
Talk
Think
Attackofthegiantviruses
EngagingScience.eu
24. Play
5
Discuss which organs
will we be able to grow
in the next 10 years?
Why?
Complete the method and
use the information to fill
in the table and decide
how long it will be before
we have replacement
organs.
PlayersSteps
Talk
Think
Growyourownbody
EngagingScience.eu
25. Play
5
Discuss the predict
products of the combustion
of a given reactant and
show the reaction as a
word equation.
Complete the word
equations, make a
Checklist and create a
vlog.
PlayersSteps
Talk
Think
Deathtodiesel
EngagingScience.eu
26. Play
3
Discuss about UV light to
explain the link between
sunbeds and skin cancer.
Research of sunbeds
causing skin cancer.
Record an interview
for a TV show and
record video.
PlayersSteps
Talk
Think
Banthebeds
EngagingScience.eu
27. Play
3
Discuss how important
is animal testing for
drug development?
Discuss the animal
testing evidence cards
and create framework.
PlayersSteps
Talk
Think
Animaltesting(1)
EngagingScience.eu
28. Play
3
Learn 3 kinds of ethical
thinking to make
decisions: utilitarianism,
rights and duties, virtues.
Discuss the 3 kinds of
ethical thinking and
create framework.
PlayersSteps
Talk
Think
Animaltesting(2)
EngagingScience.eu
29. Play
2
Discuss if there is a
scientific evidence that
nicotine from vaping can
get to people nearby.
Draw before and after
diagrams of particles to
explain observations.
PlayersSteps
Talk
Think
Electroniccigarettes(1)
EngagingScience.eu
30. Play
3
Discuss if the benefits of
banning indoor vaping in
public places worth the
risks.
Weigh up risks and
benefits to make a
decision.
PlayersSteps
Talk
Think
Electroniccigarettes(2)
EngagingScience.eu
31. Play
3
Discuss how the
changes to weather and
climate will affect people
and wildlife.
Drag and set a map
with different
temperatures.
PlayersSteps
Talk
Think
TwoDegrees(1)
EngagingScience.eu
32. 5
Discuss how the impacts
of carbon emission
actions on the
environment, people and
money.
Create a framework
with negative and
positive consequences
for actions.
PlayersSteps
Talk
Think
TwoDegrees(2)
EngagingScience.eu
Play
33. References
Okada A. (2016) Responsible research and innovation in science education report. Milton Keynes: The Open University –
UK. ISBN 9781473020191.
Okada A. & Bayram-Jacobs D.(2016) Opportunities and challenges for equipping the next generation for responsible
citizenship through the ENGAGE HUB. International Conference on Responsible Research in Education and Management and
its Impact. London 2016.
Okada, A., Wolff, A., Mikroyannidis, A. and Ashton, S. (2015) Promoting partnerships among Universities, Schools and
Research Centres to foster Responsible Research and Innovation for smart citizenship, Proceedings of the 15th
International Conference on Technology, Policy and Innovation.
Image 1 – Public Domain - https://pixabay.com/pt/conselho-jogo-concorr%C3%AAncia-761586/
Image 2 – Attribution - https://www.flickr.com/photos/flem007_uk/3168011294