Games for Health 2013 - Quantified Self: Games & Gamification

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Games for Health 2013
Quantified Self: Games & Gamification

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  • Quantified self is the grassroots movement organized around the principal of personal biometric data gathering and analysis.  This nascent movement has grown in both size and influence over the years as people have become more interested in health but also in novel systems and services for measuring all sorts of biometric data and behavioral activity.
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  • Games for Health 2013 - Quantified Self: Games & Gamification

    1. 1. Quantified Self: Games & Gamification Boston – June 28, 2013Alan Au 1
    2. 2. Biomedical informatics postdoc Game industry journalist Not a fashion/art director Not a quantified self expert http://twitter.com/#!/Alan_Au 2
    3. 3. What am I playing? 3
    4. 4. What is this talk about? Quantified Self Games & Gamification + = Games for Health? 1 2 3 4
    5. 5. Sense Think Act 5
    6. 6. Sense Think Act HOW WHY 6
    7. 7. There’s data everywhere! 7
    8. 8. What is data used for? • Identity • Research • Commerce • Health • Curiosity • Entertainment • Understanding • Improvement 8
    9. 9. Quantified Self (QS) 1 9
    10. 10. 10 Self-tracking is the cool new thing…
    11. 11. … but self-tracking isn’t really new. 11
    12. 12. What do people self-track? • Diet • Exercise • Mood • Sleep habits • Work habits • Energy levels • Personal performance • Decision-making • Happiness • Overall health 12
    13. 13. How do people self-track? 13
    14. 14. Sense Think Act HOW WHY 14
    15. 15. Why do people self-track? • How late can I drink coffee and still sleep well? • What’s contributing to my headaches? • Am I allergic to my laundry detergent? • Which type of pollen is making me sneeze? • Experiment (N=1): Does X cause Y? 15 http://quantifiedself.com/self-experiment/
    16. 16. 16 http://quantifiedself.com/conference/San-Francisco-2013/ Quantified Self -> Community
    17. 17. Sense Think Act 17 Quantified Self
    18. 18. Self- tracking Self- discovery Experiment (N=1) 18 Quantified Self
    19. 19. Quantified Self = Self-tracking? 19 Experiment (N=1)
    20. 20. Games & Gamification 2 20
    21. 21. What is a game? “A game is a series of interesting choices.” – Sid Meier "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." – Katie Salen & Eric Zimmerman 21
    22. 22. Choices -> Quantifiable outcome 22
    23. 23. Interesting choices = Engagement Flow Channel States from "The Art of Game Design" by Jesse Schell 23
    24. 24. Sense Think Act 24 Games
    25. 25. Goals & outcomes Understand rules Gameplay engagement 25 Games
    26. 26. Games for Health (maybe?) 3 26
    27. 27. The future of health? 27
    28. 28. Both QS and games utilize data 28
    29. 29. Can games support Quantified Self? • QS is about personalized experiments • Few games enable personalized experiments • QS is about community and lifestyle • Many games promote community and lifestyle • Maybe no, maybe yes 29
    30. 30. Self-tracking ≠ Game 30
    31. 31. Self-tracking ≠ Quantified Self 31
    32. 32. QS + Games = Games for Health? • Games are entertaining • Entertainment drives engagement • Engagement generates data • Data make tracking easier • Tracking informs outcomes • Are those outcomes meaningful to health? 32
    33. 33. Sense Think Act 33 Games for Health
    34. 34. Implications for health Sense = Outcomes, metrics, goals, rewards Think = Knowledge, understanding Act = Behavior, activity, intervention 34
    35. 35. Healthy outcomes Healthy knowledge Healthy behavior 35 Games for Health
    36. 36. We’re back where we started… Quantified Self Games & Gamification + = Games for Health? 1 2 3 36
    37. 37. … but with greater understanding. Self- Discovery Choices & Rewards + = Healthy Outcomes? 1 2 3 37
    38. 38. Thank you! Ben Sawyer Beth Bryant Games for Health 2013
    39. 39. Additional information • http://quantifiedself.com/ • http://social-qs.net/sqs/ • http://digitaltrends.com/gaming/game-on-the-two-trends-driving- wearable-fitness/ • http://guardian.co.uk/technology/2013/mar/27/nike-fuelband- google-glass-quantified-self • http://techcrunch.com/2012/03/24/worlds-a-game/ • http://techland.time.com/2013/03/11/south-by-southwest-sxsw- quantified-self/ • http://theregister.co.uk/2013/03/29/feature_the_quantified_self/ • http://venturebeat.com/tag/quantified-self/ 39

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