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LIBR 559M Final Presentation


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Social Media for Teens Program Proposal

Social Media for Teens Program Proposal

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  • 1. Create!: A Social Media Program for Young AdultsProject ProposaL
    Amy Ashmore
    LIBR 559M
    August 19, 2010
  • 2. Introduction
    Create! is a proposed series of public library programs which will encourage young adults (13-18) to express themselves through the creation and sharing of their own digital content using social media applications.
  • 3. This program will...
    Encourage young adults to use the library
    Develop Library 2.0 services by encouraging young adults to see the library in a new way – a place where information can be found and produced using a vast array of tools
    Integrate Library 2.0 services within the physical library setting
    Encourage young adults to actively engage with the library as both producers and consumers of information
    Allow young adults to learn about a variety of social media tools and applications
  • 4. This program will...
    Allow young adults to share their knowledge of social media tools and applications
    Allow young adults to explore how social media tools can be used for information seeking, information sharing, and the creation of original content
    Help young adults to develop media literacy skills
    Encourage young people to think about some of the issues and constraints of social media tools, including concerns about privacy and copyright
    Allow young people the opportunity to create and share their own content using social media tools
  • 5. Why a Social Media Program?
    This program will address 4 important needs:
    Involving teens in the library in a way that is meaningful to them
    Promoting media literacy awareness and competencies
    Developing technological skills
    Engaging teens as both seekers and creators of information
  • 6. “This is not a download only world. It’s an upload world. It means that our students are going to be creating the media environment of the future. They are going to be creating the content and the value and the information of the future. So we really have to be thinking about how we prepare our students to create this world.”
    (Michael Wesch, 2008)
  • 7. Image:
  • 8. Program Specifics
    4 sessions, 2 hours each
    At least 2 staff members
    Set up should reflect the possibility for collaboration and working together – laptops if possible
  • 9. Session 1
    What do participants already do? What do they want to learn?
    Social Networking
    Blogging – creation of shared blog where participants can post content
  • 10. Session 1
    A recent Pew Internet study found that:
    93% of US teens (12-17) are online
    73% use social networking sites
    Twitter is a prominent exception to this
    Only 14% blog
    This is down half from 2006, when it was 28%
  • 11. Session 2
    Media sharing
    Digital storytelling
    Examples of digital storytelling projects: Downtown Aurora Visual Arts ( Digital Underground Storytelling for Youth (
    Online animation tools – GoAnimate
  • 12.
  • 13. Session 3
    What are the benefits and drawbacks of using these tools?
    Test out one tool in groups or alone
  • 14. Session 4
    Participants will create something using their tool of choice
    Can be done alone or in groups
    Participants will share with others what they have created
    Content can be posted on the library website and the shared blog
  • 15. Evaluation and Follow-Up
    Number of participants
    Reactions/discussion with participants
    Evaluation forms
    A one-time pilot run of the series could be used to explore feasibility of offering the program series at regular intervals
  • 16. Conclusions
    The public library has a role to play in fostering engaged, self-aware, competent young adults
    This means being able to use information and media effectively
    Participants will be given a great deal of agency but also made aware of boundaries
    Young adults can develop new skills, gain new knowledge, and express themselves
  • 17.
  • 18. References
    American Association for School Librarians and the Association for Educational Communications and Technology. (1998). Information Literacy Standards for Student Learning. Retrieved 12 August 2010 from
    Bolan, K., Canada, M., and Cullin, R. (2007). Web, library, and teen services 2.0. Young Adult Library Services, Winter 2007, 40-43.
    Hamilton, B. (2010). Media 21 capstone project proposal and resources. The Unquiet Librarian [weblog]. Retrieved 12 August 2010 from
    Holm, G., Daspit, T. and Young, A.J.K. (2006), ‘‘The sky is always falling’’, in Leccardi, C. and Ruspini, E. (Eds), A New Youth? Young People, Generations and Family Life. Ashgate, Aldershot, pp. 85-102.
    Livingstone, S., Bober, M., & Helsper, E. J. (2005). Active participation or just more information?: Young people's take-up of opportunities to act and interact on the internet. Information, Communication & Society, 8(3), 287-314.
    Media Awareness Network. (2006). Media Awareness: Make it Happen! [booklet]. Retrieved 18 August 2010 from
    Parr, B. (2010, February 3). Teens just don’t blog or tweet [weblog]. Mashable. Retrieved 18 August 2010 from
    Snowball, C. (2008). Enticing teenagers into the library. Library Review, 57(1), 25-35.
    University of Houston. (2010). Educational uses of digital storytelling [website]. Retrieved 19 August 2010 from
    Wesch, M. (2008). A portal to media literacy [lecture video]. Retrieved 17 August 2010 from
  • 19. Further Reading
    Daley, M. F. (2010). Free online tools for serving teens: Four verbs to live by and great technologies to try. Young Adult Library Services, 8(2), 23-25.
    McLean, C. D. (2010). Creating a curriculum unit on evaluation of social media. Knowledge Quest, 38(3), 18-27.
    Peowski, L. (2010). Where are all the teens? engaging and empowering them online. Young Adult Library Services, 8(2), 26-28.
    Stephens, Michael. (2010). Learning and teaching in flux. Tame The Web [blog]. Retrieved 18 August 2010 from