The Game: A powerful tool
This is part of the Game Design lecture I made on The 6th National Videogame Contest at Uruguay. It was on the 7/20/2011 at Ingenio-LATU.
5. 1.Acquire First Matter : First Five seconds “ I am Smart / this is what I expected” First 15 min “This is fun – what I expected – only better” “I know what I am doing (control) – I like it” “want to see more—rewards” First Rules: Win First win Fast Give a reason to return
6. 2.Engage Reward the actions – x1 x2 x3 x4! Customize Uniqueness Achivementsand frineds. status - recognition
7. 3.Retain Goals Look Ahead Constrain and Quantity – Management over time News – Update Dependent
15. Alvaro Gonzalez E-mail: mail@elperseguidor.net TWITTER: @WASDCtrlSPACE Linkedin Group: Meet Latin American Game Developers KEFSENSEI.com | PLAYFIRST.com Eric Zimmerman Game designer, artist, academic, and writer ericzimmerman.com Gabe Zichermann Expert, Author, Speaker & Writer on the subject of Gamification and Engagement Mechanics. Rules of Play: Game Design Fundamentals Katie Salen (Author), Eric Zimmerman (Author) THANKS