GAMING<br />THE<br />GAME<br />Alvaro Gonzalez<br />Game Designer<br />A new paradigm for Game Design<br />/FACT: Player break rules<br />/Player Game the Game<br />/New paradigm for Game Design<br />--THE GAME A POWERFUL TOOL<br />
playing by the rules <br />and <br />playing with the rules of a game go <br />hand in hand.<br />“ The “official” rules of a game are merely the rules by which people should play, rather then the ones by which they do play.” <br />Kenneth Goldstein<br />
FACT!<br />Player break rules.<br />WHAT?<br />This should be seen as one of the most fascinating and creative aspects of play.<br />WHY?<br />Understanding the impulse for “gaming the game” can help designers harness<br />and redirect this transgressive energy.<br />HOW?<br />Offering tools players can use to modify the game system.<br />Designing flexible rule-sets that adapt the player’s game alterations.<br />Making “house rules” an official feature of the game.<br />
PLAYERS GAME THE GAME<br />Playing a game is…<br />Understanding<br /> that is always negotiation<br />Understanding <br />between participants<br />Rules are under the control of the players<br /><ul><li>A game become a social contract between the players
The contract would be maintained and modified through their ongoing interaction.</li></li></ul><li>Gaming the game:<br /><ul><li>Needs play together to bend, break or invent new rules that change the game in ways that strength the play community
Is an ongoing process of negotiation and renegotiation of the rules.
Creates collective communities –socially- rich subcultural groups that express themselves the way they play with their games.</li></li></ul><li>A NEW PARADIGM <br />FOR GAME DESIGN HAS BORN<br />A new paradigm in which gaming the game is part of the process of game creation, in which players are encouraged to play together by deconstructing and reconstructing the very games that they play. <br />It is a remarkable shift in thinking to see rule-breaking as just another form of iterative design.<br />Who better to tweak and tune a system that those for whom the game was made?<br />
thanks<br />firstname.lastname@example.org<br />AlvaroGonzalez<br />GameDesigner<br />alvarogonzalez.skype<br />@WASDCtrlSPACE<br />“I work as a Lead Game Designer and Senior Producer for the Kef Sensei game developer company, which in turn provides the well known international game publishers Playfirst, BigFishGames among others.. I have a kin sense of effectiveness for the games I passionately design. I work writing the plot, developing the idea, and supervising the programming. I also deal with the client and respond requests.My investigative approach is the generator of thousands of very original game ideas and designs that I thoroughly carry out and put in the street with efficiency. Both Kef Sensei projects and my personal Boardgames projects are done with passion and creativity.“<br />Meet Latin American Game Developers<br />email@example.com<br />@LatAmeGameDev<br />References:<br />Rules of Play: GameDesign Fundamentals, Katie Salen and Eric Zimmerman<br />Cambridge MIT Press, 2004<br />“Strategies in CountingOut,” Kenneth Goldstein.<br />TheStudy of Games, ed. ElliottAvedon and Brian Sutton-Smith.<br />New York: John Wiley & Sons Inc., 1971, p.172-77.<br />“GamingtheSystem: Multi-playerWorlds Online,” J. C. Herz.<br />GameOn: TheHistory and Culture of Video Games, ed. Lucien King.<br />London: Laurence Ling Publishing Ltd., 2002,<br />“GamePatch: the Son of Scratch?” Eric Huhtamo.<br />Cracking theMaze, curatorAnne-Marie Schleiner, July 16, 1999.<br />“TelefraggingMonsterMovies,” Katie Salen.<br />GameOn: TheHistory and Culture of Video Games, ed. Lucien King.<br />London: Laurence Ling Publishing Ltd.,2002.<br />