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GAMIFICATION 
101880 장순 
필 
What
INDEX 
 What is gamification? 
 The most important thing is fun. 
 Engagement 
 Motivation ( Inner & External) 
 Onboarding(4 Step)
THE MOST IMPORTANT THING IS FUN! 
-Hard Fun 
-Easy Fun 
-People Fun 
-Serious Fun
ENGAGEMENT 
‘Gamification’ is due to the 
things how makes people get 
engagement about specific 
product quickly.
MOTIVATION 
Inner motive induction? 
External motive induction?
THE ORDER OF A PLAYER’S FIRST MINUTE. 
 You should make it possible the players to 
experience the service. 
-ex) Website. ‘Hot or Not’ – Just simple 
answer 
 The second thing 
a good system 
will offer in that 
very first minute 
is something of 
value.
TOO MUCH INFORMATION. 
 Many website have beginning with a long and 
complicated written introduction. 
-ex) ‘Gowalla’ 
 You must 
facilitate a more 
interactive first 
experience along 
with the proper 
rewards.
MAKE WINNERS! 
 Do not set up your novice player to fail on his 
first interaction with your game. 
-ex) ‘Zombie and Plants’ 
 Begin simply by 
asking players to 
take a no-risk 
action and follow 
that with a reward 
and continue the 
loop.
GUIDING PLAYER EXPERIENCE. 
 Using some questions, the site instantly 
organizes the user’s experience. 
-ex) ‘Netflix’ 
 If you ask the 
player meaningful 
questions, you 
would get 
information his 
ongoing 
engagement.
WE ARE LIVING IN A WORLD OF ‘GAMIFICATION’.
Thank

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101880 장순필

  • 2. INDEX  What is gamification?  The most important thing is fun.  Engagement  Motivation ( Inner & External)  Onboarding(4 Step)
  • 3. THE MOST IMPORTANT THING IS FUN! -Hard Fun -Easy Fun -People Fun -Serious Fun
  • 4. ENGAGEMENT ‘Gamification’ is due to the things how makes people get engagement about specific product quickly.
  • 5. MOTIVATION Inner motive induction? External motive induction?
  • 6. THE ORDER OF A PLAYER’S FIRST MINUTE.  You should make it possible the players to experience the service. -ex) Website. ‘Hot or Not’ – Just simple answer  The second thing a good system will offer in that very first minute is something of value.
  • 7. TOO MUCH INFORMATION.  Many website have beginning with a long and complicated written introduction. -ex) ‘Gowalla’  You must facilitate a more interactive first experience along with the proper rewards.
  • 8. MAKE WINNERS!  Do not set up your novice player to fail on his first interaction with your game. -ex) ‘Zombie and Plants’  Begin simply by asking players to take a no-risk action and follow that with a reward and continue the loop.
  • 9. GUIDING PLAYER EXPERIENCE.  Using some questions, the site instantly organizes the user’s experience. -ex) ‘Netflix’  If you ask the player meaningful questions, you would get information his ongoing engagement.
  • 10. WE ARE LIVING IN A WORLD OF ‘GAMIFICATION’.
  • 11. Thank