6. THE ORDER OF A PLAYER’S FIRST MINUTE.
You should make it possible the players to
experience the service.
-ex) Website. ‘Hot or Not’ – Just simple
answer
The second thing
a good system
will offer in that
very first minute
is something of
value.
7. TOO MUCH INFORMATION.
Many website have beginning with a long and
complicated written introduction.
-ex) ‘Gowalla’
You must
facilitate a more
interactive first
experience along
with the proper
rewards.
8. MAKE WINNERS!
Do not set up your novice player to fail on his
first interaction with your game.
-ex) ‘Zombie and Plants’
Begin simply by
asking players to
take a no-risk
action and follow
that with a reward
and continue the
loop.
9. GUIDING PLAYER EXPERIENCE.
Using some questions, the site instantly
organizes the user’s experience.
-ex) ‘Netflix’
If you ask the
player meaningful
questions, you
would get
information his
ongoing
engagement.