The document discusses gaming and its prevalence among children and young people. It notes that 97% of 6 to 15 year olds play video games and gaming is now a bigger industry than music and film combined. It outlines some of the cognitive and emotional benefits of gaming for children but also acknowledges risks like addiction, exposure to inappropriate content, and cyberbullying. The Institute of Games aims to help parents, professionals and young people find a better balance with gaming and provides training, workshops and treatment services to do so.