Camera DistancesCamera Distances
and Anglesand Angles
Subject-
Camera
Distance
The human body is the measure of subject-
camera distance.
What matters: The expressive results of
(apparent) camera dista...
Extreme Long Shot (environment dominates)
Extreme Long Shot
Long Shot (figure can be seen in context)
Long shot
Medium Long Shot (knees to head)
Medium long shot / Three shot
Medium Shot (waist to head)
Medium shot / Two shot
Medium Shot (waist to head)
Medium shot / Single
Medium Close-up (shoulders and head)
Close-up (the face)
Close-up
Extreme Close-up (isolates a small detail)
20
Camera
Angle
and Height
Viewers
identify with
the point of
view of the
camera.
Force of Evil, 1948
Eye Level
A camera
placed at a
low angle
forces us to
look up at
the subject.
Low-Angle
Low-Angle
A high
angle
forces us to
look down at
the subject.
High-Angle
A Dutch
tilt
or canted
angle
presents
the world
off-
balance.
Aerial View / Bird’s-Eye View
33
FRAMING
AND
POINT
OF VIEW
Framing implies viewpoint from the stage
Kane in a box above the opera stage
Camera distances and angles summer 13b
Camera distances and angles summer 13b
Camera distances and angles summer 13b
Camera distances and angles summer 13b
Camera distances and angles summer 13b
Camera distances and angles summer 13b
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Camera distances and angles summer 13b

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  • Extreme long shot (XLS) – establishing shot, wide view of a location.
  • Extreme long shot (XLS) – person not recognizable (except from context)
  • Long shot (LS) – full body and some of the surroundins.
  • Medium long shot (MLS) – from the knees up, often used for two characters in conversation.
  • Medium shot (MS) – waist up, proximity without intimacy.
  • Medium shot (MS) – waist up, proximity without intimacy.
  • Medium close-up (MCU)
  • Close up (CU)
  • Close-up (CU)
  • Extreme close-up (XCU)
  • Eye-level. Normal. Implies neutrality toward the subject.
  • Camera distances and angles summer 13b

    1. 1. Camera DistancesCamera Distances and Anglesand Angles
    2. 2. Subject- Camera Distance
    3. 3. The human body is the measure of subject- camera distance. What matters: The expressive results of (apparent) camera distance on screen.
    4. 4. Extreme Long Shot (environment dominates)
    5. 5. Extreme Long Shot
    6. 6. Long Shot (figure can be seen in context)
    7. 7. Long shot
    8. 8. Medium Long Shot (knees to head)
    9. 9. Medium long shot / Three shot
    10. 10. Medium Shot (waist to head)
    11. 11. Medium shot / Two shot
    12. 12. Medium Shot (waist to head)
    13. 13. Medium shot / Single
    14. 14. Medium Close-up (shoulders and head)
    15. 15. Close-up (the face)
    16. 16. Close-up
    17. 17. Extreme Close-up (isolates a small detail)
    18. 18. 20 Camera Angle and Height
    19. 19. Viewers identify with the point of view of the camera.
    20. 20. Force of Evil, 1948
    21. 21. Eye Level
    22. 22. A camera placed at a low angle forces us to look up at the subject.
    23. 23. Low-Angle
    24. 24. Low-Angle
    25. 25. A high angle forces us to look down at the subject.
    26. 26. High-Angle
    27. 27. A Dutch tilt or canted angle presents the world off- balance.
    28. 28. Aerial View / Bird’s-Eye View
    29. 29. 33 FRAMING AND POINT OF VIEW
    30. 30. Framing implies viewpoint from the stage
    31. 31. Kane in a box above the opera stage

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