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Storyboard hw

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Guide to storyboarding

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Storyboard hw

  1. 1. Storyboarding your horror trailer
  2. 2. a) Vary shot distances b) Have at least one high (to show vulnerability) and one low angle shot (to show someone or something is strong or powerful or frightening) c) Indicate dark mise-en-scene to create a frightening atmosphere d) Follow typical horror movie structure – start off with equilibrium then have lost of disruption. During the action/frightening scenes, have a quicker shots. Have a final scare before the billing block
  3. 3. a) Don’t forget the title and the production company logo b) The last shot should be a billing block – just label this as such c) If you use title cards, think about the most effective colour d) Use sound – a sforzando to emphasise shock and a crescendo built up over several shots to get the audience anticipating something bad about to happen e) You can also have fast-paced music for action
  4. 4. Examples of storyboards
  5. 5. • Number your shots • A zoomed or tracked in shot will go from 1a to 1b • Camera movement – have some tracking shots and pans • Emphasise dark mise-en-scene – you might begin with a light/bright mise-en-scene to suggest everything seems all right • You haven’t used colour, but try to indicate some red for danger/death etc
  6. 6. • ALL shots need a camera distance • Some shots will need a camera angle. Even if you can’t draw this, indicate it in the text box. High angle = vulnerable • Low angle = powerful/evil
  7. 7. Edits • Cut – basic edit • Dissolve – one shot dissolves into another – usually indicates time passing • Fade to black – time passing/let’s the audience use its imagination as to what has happened • Quick fade to black (or white) and quick fade up – allows for rhythmic, punchy transition – like a trailer or the opening sequence of CSI • Jump cut – straight cut to the same object from the same angle – oten to a closer shot to unnerve the audience • Graphic match – a a dissolve or cut from ome object to another that resemebles it in shape or design
  8. 8. SOUND • Build up a non-diegetic crescendo over a number of shots to increase tension and anticipation • Sforzando – short sharp noise added for shock

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