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Using Game Design
to teach almost anything
Tales from the Serious Game Design Summer School
Prof. DI. Dr. Maja Pivec
researchanddesign.fh-joanneum.at
Interaction and Knowledge
Game-based Learning | Applied Game Design | Mobile
Game Design | Game Design for Teaching | E-learning
& Mobile Learning | Gamification in the Workplace |
Learning in Virtual Worlds | Change Learning |
.
Prof. DI. Dr. Maja Pivec
researchanddesign.fh-joanneum.at
Prof. DI. Dr. Maja Pivec
www.serious-sports.org
Prof. DI. Dr. Maja Pivec
Game Design for Teaching
www.greengamesproject.com
Prof. DI. Dr. Maja Pivec
Game Design for Teaching
www.engagelearning.eu
Prof. DI. Dr. Maja Pivec
Game Design for Teaching
“Video games can stimulate learning of
facts and skills such as strategic
thinking, creativity, cooperation and
innovative thinking, which are
important skills in the information
society”
(European Parliament, 2009, p.4).
Prof. DI. Dr. Maja Pivec
“Young people often perceive the
use of games for education as an
un-serious activity.”
(Pivec, 2010)
Prof. DI. Dr. Maja Pivec
Hence, we use game design not game play…..
Serious Game Design Summer School
• Tampere, Finland, 2010
• Tampere, Finland, 2013
• Graz, Austria, 2014
Prof. DI. Dr. Maja Pivec
Serious Game Design
Summer School
Prof. DI. Dr. Maja Pivec
Course Overview
• 14 Day course – 4-5 ECTS
• 1-2 x 30 minute lectures per day
• 1 x 15 minute expert session per day
• 3 x 90 minute practical work
• Group work
• 3-4 students in each group – mixed
gender, mixed culture.
• Serious Game Design
• Concept design, design documents,
development plan, prototype.
• Group assessment:
• Innovation, quality, completeness.
Prof. DI. Dr. Maja Pivec
Course Overview
Submission requirements….
• Completed game design concept
document
• All topics as per lectures
• Professional format
• Creative design
• Prototype product
• 5-minute group presentation
• Attendance of 80% of the course
Prof. DI. Dr. Maja Pivec
Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
 Game design for smart phones and tablets
 Game industry awareness and business opportunities
 Work and collaboration in intercultural project teams
 Applied project management and time/ resource planning
 Communication and presentation techniques
 Problem solving skills
 Entrepreneurship
• Define team:
• Roles, project phases, timeline.
• Define game:
• Title, genre, target audience.
• Define concept:
• Abstract, gameplay, game elements.
• Test concept:
• Play analysis, prototype usability.
• Create document, prototype and presentation:
• Innovative, informative, professional.
Course Overview
Prof. DI. Dr. Maja Pivec
Prof. DI. Dr. Maja Pivec
Course Lectures include….
Course overview, serious game design
Industry roles, concept documents and the development cycle
Storyboarding, scripts & character design
Educational games and learning outcomes
Player interaction and screen design
Cultural, gender & social aspects
Development tools & environments
Sound design & iterative development
Animation, modeling, & programming
Pitching, presentations and promotion
Why Group Work
 Combined individual knowledge
 Combined different strengths
 Group motivation
 Group ideas / mind mapping
 Collaboration - work place preparation
Prof. DI. Dr. Maja Pivec
Support from Game Industry
“The SGDSS has been on of the most profitable learning
experiences I’ve ever had. Very valuable information, highly
skilled professionals, many good contacts”
- Pau Yanez, Spain
Prof. DI. Dr. Maja Pivec
“During the two weeks, I learnt so much about game
ideas, game development and design. It was incredible
to share my mind and ideas with others”
- Dominic, Austria
Prof. DI. Dr. Maja Pivec
Student Views
Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
 Game design for smart phones and tablets
 Game industry awareness and business opportunities
 Work and collaboration in intercultural project teams
 Applied project management and time/ resource planning
 Communication and presentation techniques
 Problem solving skills
 Entrepreneurship
E-Heath Concepts
Prof. DI. Dr. Maja Pivec
E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• Chance of receiving CPR when needed, less
than 30%.
• Success factor limited but without CPR, almost
always fatal.
• “Staying alive” and “Another bites the Dust” are
perfect rhythms .
• CPR – 100 beats per minute
• Compression only is recommended for adults
• Compression and breathing for children
Collateral Learning
E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• 75% of the worlds population spend hours
hunched over their mobile device
• This can cause “Text Neck” which results in pain
felt in the neck, shoulders, arms, wrists.
• If left untreated, can result in flattening of the
spinal curve, early arthritis, nerve damage, etc.
• Exercising the neck and shoulders periodically
can offset “Text Neck”
Collateral Learning
E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• Different types of Color Blindness
• Normally only in Males (8%), but in rare
cases also in females (0.4%).
• There is no treatment for inherited Color
Blindness (linked to X chromosome)
• There is no successful early detection for
young children
• Living with color blindness can be
managed if detected early enough.
Collateral Learning
Sustainability Concepts
Prof. DI. Dr. Maja Pivec
Sustainability Concepts
Prof. DI. Dr. Maja Pivec
• Many consumers do NOT understand energy
rating labels and what it means to them.
• Energy efficient devices can reduce
consumption by up to 30%.
• Vampire devices use up to 10% of a
households power consumption.
Collateral Learning
Sustainability Concepts
Prof. DI. Dr. Maja Pivec
• Recycling colors differ for many countries,
even across Europe.
• Many Countries still do not have recycling
bins for public use.
• There is no universal standard for public
recycling, bins, colors, labels, etc.
Collateral Learning
E-Inclusion Concepts
Prof. DI. Dr. Maja Pivec
E-Inclusion Concepts
Prof. DI. Dr. Maja Pivec
• Awareness of difficulties for people with
disabilities
• Awareness of migrant issues of being
accepted
• Realization that there is no easy answers but
public awareness can help.
Collateral Learning
SGDSS’13 Mobile App
Prof. DI. Dr. Maja Pivec
Serious Game Design
Summer School Secrets…..
Prof. DI. Dr. Maja Pivec
Success Criteria
1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involving Experts
5. Iterative Testing
6. Presentations
Prof. DI. Dr. Maja Pivec
Forming Teams
• Early Team Work
• Mixed Gender
• Mixed Culture
• Mixed Skill Set
Prof. DI. Dr. Maja Pivec
Forming Ideas
• Well Researched Topics
• Report back to Class
• Ensure alignment of:
• Target Audience
• Platform
• Concept
Prof. DI. Dr. Maja Pivec
Using Blogs
• Encourage Daily Reflection
• Branding assists with:
• Ownership
• Entrepreneurship
• Investment
Prof. DI. Dr. Maja Pivec
Involve Experts
• Ask Industry Experts other Teachers
• Provide Variety of Topics
• Look for a Superstar!
Prof. DI. Dr. Maja Pivec
Iterative Testing
• Continual Testing within Groups and Target Audience
• Test Concept, Format, Platform
Prof. DI. Dr. Maja Pivec
Presentations
• Pecha Kucha Style
• Encourage Practice
• Scaffold the Presentation
Technique
• Show Bad Presentation
Examples
Prof. DI. Dr. Maja Pivec
Success Criteria
1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involve Experts
5. Iterative Testing
6. Presentations
Prof. DI. Dr. Maja Pivec
Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
 Game design for smart phones and tablets
 Game industry awareness and business opportunities
 Work and collaboration in intercultural project teams
 Applied project management and time/ resource planning
 Communication and presentation techniques
 Problem solving skills
 Entrepreneurship
Summer School Websites
summerschool.engagelearning.eu sgdss14.engagelearning.eu
Prof. DI. Dr. Maja Pivec
Using Game Design
to teach almost anything
Tales from the Serious Game Design Summer School
Prof. DI. Dr. Maja Pivec
Success Stories from Students
Prof. DI. Dr. Maja Pivec
Questions
maja.pivec@fh-joanneum.at
www.majapivec.com
Prof. DI. Dr. Maja Pivec

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iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

  • 1. Using Game Design to teach almost anything Tales from the Serious Game Design Summer School Prof. DI. Dr. Maja Pivec
  • 2. researchanddesign.fh-joanneum.at Interaction and Knowledge Game-based Learning | Applied Game Design | Mobile Game Design | Game Design for Teaching | E-learning & Mobile Learning | Gamification in the Workplace | Learning in Virtual Worlds | Change Learning | . Prof. DI. Dr. Maja Pivec
  • 4. www.serious-sports.org Prof. DI. Dr. Maja Pivec Game Design for Teaching
  • 5. www.greengamesproject.com Prof. DI. Dr. Maja Pivec Game Design for Teaching
  • 6. www.engagelearning.eu Prof. DI. Dr. Maja Pivec Game Design for Teaching
  • 7. “Video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society” (European Parliament, 2009, p.4). Prof. DI. Dr. Maja Pivec
  • 8. “Young people often perceive the use of games for education as an un-serious activity.” (Pivec, 2010) Prof. DI. Dr. Maja Pivec Hence, we use game design not game play…..
  • 9. Serious Game Design Summer School • Tampere, Finland, 2010 • Tampere, Finland, 2013 • Graz, Austria, 2014 Prof. DI. Dr. Maja Pivec
  • 10. Serious Game Design Summer School Prof. DI. Dr. Maja Pivec
  • 11. Course Overview • 14 Day course – 4-5 ECTS • 1-2 x 30 minute lectures per day • 1 x 15 minute expert session per day • 3 x 90 minute practical work • Group work • 3-4 students in each group – mixed gender, mixed culture. • Serious Game Design • Concept design, design documents, development plan, prototype. • Group assessment: • Innovation, quality, completeness. Prof. DI. Dr. Maja Pivec
  • 12. Course Overview Submission requirements…. • Completed game design concept document • All topics as per lectures • Professional format • Creative design • Prototype product • 5-minute group presentation • Attendance of 80% of the course Prof. DI. Dr. Maja Pivec
  • 13. Prof. DI. Dr. Maja Pivec Learning Outcomes of the course….  Game design for smart phones and tablets  Game industry awareness and business opportunities  Work and collaboration in intercultural project teams  Applied project management and time/ resource planning  Communication and presentation techniques  Problem solving skills  Entrepreneurship
  • 14. • Define team: • Roles, project phases, timeline. • Define game: • Title, genre, target audience. • Define concept: • Abstract, gameplay, game elements. • Test concept: • Play analysis, prototype usability. • Create document, prototype and presentation: • Innovative, informative, professional. Course Overview Prof. DI. Dr. Maja Pivec
  • 15. Prof. DI. Dr. Maja Pivec Course Lectures include…. Course overview, serious game design Industry roles, concept documents and the development cycle Storyboarding, scripts & character design Educational games and learning outcomes Player interaction and screen design Cultural, gender & social aspects Development tools & environments Sound design & iterative development Animation, modeling, & programming Pitching, presentations and promotion
  • 16. Why Group Work  Combined individual knowledge  Combined different strengths  Group motivation  Group ideas / mind mapping  Collaboration - work place preparation Prof. DI. Dr. Maja Pivec
  • 17. Support from Game Industry “The SGDSS has been on of the most profitable learning experiences I’ve ever had. Very valuable information, highly skilled professionals, many good contacts” - Pau Yanez, Spain Prof. DI. Dr. Maja Pivec
  • 18. “During the two weeks, I learnt so much about game ideas, game development and design. It was incredible to share my mind and ideas with others” - Dominic, Austria Prof. DI. Dr. Maja Pivec Student Views
  • 19. Prof. DI. Dr. Maja Pivec Learning Outcomes of the course….  Game design for smart phones and tablets  Game industry awareness and business opportunities  Work and collaboration in intercultural project teams  Applied project management and time/ resource planning  Communication and presentation techniques  Problem solving skills  Entrepreneurship
  • 20. E-Heath Concepts Prof. DI. Dr. Maja Pivec
  • 21. E-Heath Concepts Prof. DI. Dr. Maja Pivec • Chance of receiving CPR when needed, less than 30%. • Success factor limited but without CPR, almost always fatal. • “Staying alive” and “Another bites the Dust” are perfect rhythms . • CPR – 100 beats per minute • Compression only is recommended for adults • Compression and breathing for children Collateral Learning
  • 22. E-Heath Concepts Prof. DI. Dr. Maja Pivec • 75% of the worlds population spend hours hunched over their mobile device • This can cause “Text Neck” which results in pain felt in the neck, shoulders, arms, wrists. • If left untreated, can result in flattening of the spinal curve, early arthritis, nerve damage, etc. • Exercising the neck and shoulders periodically can offset “Text Neck” Collateral Learning
  • 23. E-Heath Concepts Prof. DI. Dr. Maja Pivec • Different types of Color Blindness • Normally only in Males (8%), but in rare cases also in females (0.4%). • There is no treatment for inherited Color Blindness (linked to X chromosome) • There is no successful early detection for young children • Living with color blindness can be managed if detected early enough. Collateral Learning
  • 25. Sustainability Concepts Prof. DI. Dr. Maja Pivec • Many consumers do NOT understand energy rating labels and what it means to them. • Energy efficient devices can reduce consumption by up to 30%. • Vampire devices use up to 10% of a households power consumption. Collateral Learning
  • 26. Sustainability Concepts Prof. DI. Dr. Maja Pivec • Recycling colors differ for many countries, even across Europe. • Many Countries still do not have recycling bins for public use. • There is no universal standard for public recycling, bins, colors, labels, etc. Collateral Learning
  • 28. E-Inclusion Concepts Prof. DI. Dr. Maja Pivec • Awareness of difficulties for people with disabilities • Awareness of migrant issues of being accepted • Realization that there is no easy answers but public awareness can help. Collateral Learning
  • 29. SGDSS’13 Mobile App Prof. DI. Dr. Maja Pivec
  • 30. Serious Game Design Summer School Secrets….. Prof. DI. Dr. Maja Pivec
  • 31. Success Criteria 1. Forming Teams 2. Forming Ideas 3. Using Blogs 4. Involving Experts 5. Iterative Testing 6. Presentations Prof. DI. Dr. Maja Pivec
  • 32. Forming Teams • Early Team Work • Mixed Gender • Mixed Culture • Mixed Skill Set Prof. DI. Dr. Maja Pivec
  • 33. Forming Ideas • Well Researched Topics • Report back to Class • Ensure alignment of: • Target Audience • Platform • Concept Prof. DI. Dr. Maja Pivec
  • 34. Using Blogs • Encourage Daily Reflection • Branding assists with: • Ownership • Entrepreneurship • Investment Prof. DI. Dr. Maja Pivec
  • 35. Involve Experts • Ask Industry Experts other Teachers • Provide Variety of Topics • Look for a Superstar! Prof. DI. Dr. Maja Pivec
  • 36. Iterative Testing • Continual Testing within Groups and Target Audience • Test Concept, Format, Platform Prof. DI. Dr. Maja Pivec
  • 37. Presentations • Pecha Kucha Style • Encourage Practice • Scaffold the Presentation Technique • Show Bad Presentation Examples Prof. DI. Dr. Maja Pivec
  • 38. Success Criteria 1. Forming Teams 2. Forming Ideas 3. Using Blogs 4. Involve Experts 5. Iterative Testing 6. Presentations Prof. DI. Dr. Maja Pivec
  • 39. Prof. DI. Dr. Maja Pivec Learning Outcomes of the course….  Game design for smart phones and tablets  Game industry awareness and business opportunities  Work and collaboration in intercultural project teams  Applied project management and time/ resource planning  Communication and presentation techniques  Problem solving skills  Entrepreneurship
  • 40. Summer School Websites summerschool.engagelearning.eu sgdss14.engagelearning.eu Prof. DI. Dr. Maja Pivec
  • 41. Using Game Design to teach almost anything Tales from the Serious Game Design Summer School Prof. DI. Dr. Maja Pivec
  • 42. Success Stories from Students Prof. DI. Dr. Maja Pivec

Editor's Notes

  1. Last two have been on topics: eHealth, eInclusion and Sustainability
  2. Beat Hard, Lost Paws & Dino Run
  3. Lost Paws
  4. Eco Home, Energy Heroes, Trash FPS
  5. Izzy Blitz, Otso (beawr)
  6. Way to sucess
  7. As the workshop is strongly based upon team work it is tighlty coupled with the team experience – good team dynamics, good result, good learning. Therefore we were focusing very hard on how to put teams together. First time it was like a spead dating – but it did not provide optimal results Then we developed model of researching in teams (any teams) about topics, discussing in the groups and reporting to the class about topics => so they could think in which direction they wanted to go. Then team leaders(volonteers) – were pithching their competences and area of interest, and potential members were going from leader to leader for interview and to present their competences. Leaders selected members. Results are better, there is less frictions in teams between members
  8. So we teach them metacognition – what they learned, achieved. In the real life