2. MARK MC’CREERY
Crash received a scholarship to the
Ar t Center Col lege of Design, in
Pasadena, graduating with a BFA in
i l lustration in 1988. That same
year he met Stan Winston -
consequently establ ishing a
working relationship that would
last for 12 years. Crash's first
design chal lenge was Predator I I ,
directed by Stephen Hopkins. He
soon found himself immersed in
the work that he could before only
admire as a fan. Soon af ter, he
col laborated with Tim Bur ton for
"Edward Scissorhands." Bur ton was
indeed a hero of Crash's, and as
such, Crash reveled in the
col laboration.
http://www.imdb.com/name/nm0567000/
bio
3. CECIL KIM
Parasite Eve team saw Ceci l's potential
in game level concept design, Ceci l
began sketching several game levels
include NYPD HQ level. Towards the end
of PE production, Ceci l moved to
Honolulu, Hawaii to join Final Fantasy IX
team for 2 1/2 years where he created
almost 150+ game level maps for the
giant project includes memorable
Lindblum Castle. Ceci l returned to LA to
join Sony Santa Monica Studio in 2000
where he worked on popular games such
as Twisted Metal Black and God of War
series.
http://www.cecilkim.com/bio/bio.asp
4. ROBERT JEFFERSON (STEEL POND
Shor tly af ter discovering the work of
Natsumi Honda I stumbled onto the
work of Rober t Jef ferson Travis Pond
of Steel Pond Studios. Pond uses al l
mater of scrap metal from motorcycle
par ts to old gears, steel handles, and
other found hardware to weld these
imposing, wel l -armored birds, fish,
and other beasts. Watch the time-lapse
above to see how he works. (via
curiopt)
STUDIO)
http://www.thisiscolossal.com/2012/02/scr
ap-metal-beasts-by-robert-jefferson-travis-pond/