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Anime Programming
                   for the

      non-otaku librarian




    you’re gonna be king
    o f t h e li b r a r y ! ! ! ! ! ! !
            Monkey D. Luffy of “One Piece”




                   p r e s e n te d @
                   NYLA 2007
                            by
                   K e n Pe t r i l li
           Te e n S e r v i c e s L i b r a r i a n
        N e w Ro c h e l le Pu b li c L i b r a r y
What is Anime?
                          B o y , i s t h a t a lo a d e d q u e s t i o n . . . .


Quite honestly, we could sit here all day and I still wouldn’t have finished explaining
exactly what anime is and isn’t. For our purposes, let’s go with the following:

Anime is a Japanese abbreviation of the word ‘animation.’ In Japan, ‘anime’ refers to
anything animated, but in the west, it refers to animation from Japan. The Japanese
were experimenting with animation as early as 1905, and went through a long
developmental period that ran through the war years, with most animators being heavily
influenced by Disney and other American animation.

1948: ‘modern’ anime comes onto the scene in the form of Toei Studios, who begin
producing successful films such as Hakujaden.

1962: Creation of Mushi Studios in 1962 by Osamu Tezuka.
Often called “The Father of Manga,” Tezuka was already a highly
successful mangaka (comic book artist). Mushi’s first TV series
Tetsuwan Atomu (‘Mighty Atom’) became a huge hit and opened
the door for many more successful anime series to be produced,
including Tetsujin-28-Go and Mach Go-Go-Go.

1970’s: A slow period for anime, notable mainly for the            100,000 Horsepower and
development of several science fiction space operas which            a heart of gold! It’s
brought anime into a more complex storytelling arena. Among              Atom Boy!
these were Kagaku Ninja tai Gatchaman and Kidō Senshi
Gandamu. With the worldwide success of Star Wars in 1977, the shift towards science
fiction became pronounced, and this, along with the development of the otaku (super-
fan) subculture, led to the anime boom of the 1980’s.

1980’s: First ‘boom’ period. Massive success of such anime as Urusei Yatsura and Chō
                      Jikū Yōsai Makurosu. Studio Ghibli is formed by Hayao Miyazaki
                      after the enormous success of Kaze no tani no Naushika in 1984.
                      Otaku subculture gains more influence over the anime world.
                      Home video leads to the OVA revolution. The late 80’s sees a
                      large number of big budget experimental films such as Ōritsu
                      Uchūgun - Oneamisu no Tsubasa and Akira. By the end of the
                      decade, overspending and commercial flops have led to a
                      doldrums period which will last until the mid 1990’s.

Princess Nausicaa and
         Teto           1990’s: In 1995, Hideaki Anno’s Shin Seiki Evangerion
                        reenergizes the anime industry and leads to a new ‘boom’ period.
The worldwide success of Poketto Monsutā, Bishōjo Senshi
Sērā Mūn, and Doragon Bōru Zetto bring anime to a new
level of success in the USA.

And here we are. Anime now has a foothold in american pop
culture, and is therefore something we need to know about
and learn to take advantage of. A few other things to keep in
mind:                                                            Asuka Langley Soryu of
                                                                 Neon Genesis Evangelion


      Anime is not American, it’s Japanese. It is an art form being created by a culture
      that is very, very different from our own, and will often present scenes, themes,
      elements and ideas that will leave you scratching your head.

      American animation has always been considered something only for children.
      Not so in Japan, where anime and manga are produced for all age groups. They
      often contain violence, language, sexuality and dramatic elements not
      appropriate for younger kids.

      While it has never been as popular as now, anime has been coming over to the
      US since the 1960’s, often heavily edited and redrawn. Didn’t know that? Take
      another look at the anime I’ve already mentioned and see how many you
      recognize:



Hakujaden - Tale of the White Serpent, In the US: Panda and the White Serpent
Tetsuwan Atomu - Mighty Atom, In the US: Atom Boy
Tetsujin-28-Go - Iron Man #28, In the US: Gigantor
Mach Go-Go-Go - Speed Racer
Kagaku Ninja tai Gatchaman - Science Ninja Team Gatchaman, In the US: Battle of the
Planets
Kidō Senshi Gandamu - Mobile Suit Gundam
Urusei Yatsura - Those Obnoxious Aliens!
Chō Jikū Yōsai Makurosu - Super Dimension Fortress Macross, In the US: Became the
first part of Robotech
Kaze no tani no Naushika - Nausicaa of the Valley of the Wind
Ōritsu Uchūgun - Oneamisu no Tsubasa - Royal Space Force: Wings of Honneamise
Akira - Akira was the first feature length anime to gain a wide release in the US
Shin Seiki Evangerion - Neon Genesis Evangelion, or simply ‘Eva.’
Poketto Monsutā - Pocket Monsters, or as it is better known: Pokemon
Bishōjo Senshi Sērā Mūn - Pretty Soldier Sailor Moon, in the west simply Sailor Moon
Doragon Bōru Zetto - DragonBall Z
Why is anime so popular?
                                          Lots of reasons:

     It’s there. With the success of DragonBall Z and Pokemon in
    the late 90’s, programmers began bringing more and more
    anime over to show on TV. As the Pokemon kids have grown
    up, the imports have grown with them.

    Unlike most American animation, anime focuses on story and
    character. Any young teen can easily identify with Naruto
                       Uzumaki (Naruto) or Kagome Higurashi
                       (InuYasha), and the serialized stories will
                       easily keep anyone coming back.

                                  Anime is supported by an enor-
                                                                          Naruto Uzumaki and fellow
                             mous (and often obsessive) fan                  Hidden Leaf Shinobi
                             community, often referred to as Otaku.
                             In the online age this is an easily
                             accessible world, one full of people, clubs, conventions, and fun.
                              And anime is more than film - it is music, art, food, literature,
                             video games, technology and more.

                                Japanese popular culture is quite unlike anything in America
Otaku in full cosplay mode   and is a highly attractive curiosity.

                                 It will make your parents say “What in the heck are you
                                     watching/doing!!!????”




         Why do anime related programming?
                                          Lots of reasons:

     As we’ve already seen, anime & manga have become part of the modern teen
    culture, which means it is something our patrons are looking for.

     It’s a multicultural experience, introducing a whole new world to American kids.

     It’s a multi-educational experience, combining film, literature, art, music, technology
    and social and cultural studies.

     IT”S FUN!!!!!!!!!!!
Where Do I Start?
                              With an anime club, of course:

1. As with most programming, your teens are your best resource. If they’re asking for
anime programming, you’re already halfway there; otherwise, seek them out! If you
have a manga collection that circulates well, that’s your first point of contact:

   Put feeler flyers out by the graphic novel collection.

   Stick small flyers inside the manga.

   Put flyers out asking for contact information, with a box to drop them in.



2. Once you’ve got some names, you’re ready to go. Keep the following in mind:

   BE PATIENT; it took three months before I had more than two people coming.
   Persistence will pay off.

   Check to see if there are other anime clubs in the area. The High School will often
   have one as an offshoot of the Japanese or Asian Culture Club. Schedule a different
   day and try to communicate with them; most otaku will readily come to any and all
   clubs.



3. So now you’ve got your club, what do you do?

   Watch anime, of course! There are several ways to do this; have the kids bring in
   their favorites and vote, watch on a laptop, or watch the
   DVD’s provided by one of the many anime club sponsors. DDR is
                                                              mega-
    Several of the major liscensing companies now have        popular
   anime clubs you can join, and they’ll send you newslet-    with
                                                              anime
   ters, DVD’s and other stuff.                               fans!

   Play video games. If you can swing it, set up a game
   system; anime and gaming go hand in hand.

   Have manga available to read, circulate, swap, whatever.
   Most of the kids will bring their own, so you should too.

   Drawing supplies are always fun to have on hand for your budding mangaka.
FOOD! And it should be Japanese. Pocky, Lotte Koala March, Kasugai milk candy,
   Mini Jellycups, Ramune soda, Ramen noodles, and more! The
   Japanese are VERY good at creating snack food.
                                                       It’s Japanese,
                                                       It’s Yummy,
                                                       It’s totally
                                                       addictive:
                                                       Pocky!

So now what?
There’s more:

Once you’ve got a club up and running, there are plenty of other
program opportunities to explore:



   Anime Festivals: Like the club, only bigger and more structured. This is where you
   can show feature films, screen multiple episodes and more. Set up a manga cafe to
   go with it and you’re in business! This will take some planning, and a lot of
   promotion. Just make sure to get your screening permissions early - some of the
   licensing companies can be notoriously slow.

   Cosplay: ‘costume play’ is a big part of the anime world. If you have any cosplayers,
   set up a tournament.

   Art & writing programs: If you can find someone to teach manga style art, or maybe
   kanji drawing, and combine it with creative writing.

   Cultural programs: There’s more to Japanese culture than just anime; history, art,
   film...and of course, food! if you can find a hibachi or sushi
   chef willing to teach some technique, it could be a lot of
   fun!



Well, that’s about it. Just remember to
follow the lead of your teen Otaku, and
have fun. Your anime programming will
then be a sure success!
                                                                    Sushi, anyone?!
Resources and other stuff


Informational Anime sites:
                                                   The enigmatic
http://www.animenewsnetwork.com                    Saber of
                                                   ‘Fate/Stay
http://www.theotaku.com                            Night’

http://www.animeonline.net

http://www.anime.com

http://animenfo.com



         Licensing companies:            (these are the big guys - there are many more!)

                                                                   http://www.advfilms.com

                                                                        http://www.viz.com

                                                               http://www.funimation.com

                                                                    http://www.manga.com

                                                       http://www.geneonanimation.com



                                                Haruka of
                                                ‘Noein’
Licensed Anime Club sites:
http://advocates.advfilms.com (ADV Films)

http://www.bandai-ent.com/fans (Bandai
USA)

http://www.operationanime.com (Funimation)
She’s cute, she’s
                       sweet, she’s a                                              Online Stores:
                       vampire! Miss
                       Hazuki of ‘Moon                                  http://www.animenation.com
                       Phase’
                                                                  http://www.animegamersusa.com

                                               http://www.animecastle.com (located in Mineola,
                                                            L.I., warehouse open to the public)

                                                                      http://www.animepavilion.com




Misc. Japanese culture and food:
http://www.j-fan.com

http://www.jlist.com

http://www.jpopmusic.com

http://www.asianmunchies.com

http://www.asiafoods.com                    Haruhi Suzimaya
                                            says: Go do some
                                            anime program-
                                            ming!!!!




  Online Video Sites:              There are a ton of these sites out there, and your
                                                       kids will know most of them...
        (provided for informational purposes. I leave the copyright issues to your individual discretion...)

                                                                             http://www.youtube.com

                                                                                 http://www.veoh.com

                                                                          http://www.crunchyroll.com
Books:
Clements, Jonathan - The Anime Encyclopedia : A Guide to Japanese Animation Since
1917 (Rev. & expanded ed.)

Levi, Antonia - Samurai From Outer Space : Understanding Japanese Animation

Poitras, Gilles - The Anime Companion : What's Japanese in Japanese Animation?

Poitras, Gilles - The Anime Companion 2 : More...What's Japanese in Japanese
Animation?

Drazen, Patrick - Anime explosion! : The What? Why? & Wow! of Japanese Animation

Poitras, Gilles - Anime Essentials : Everything a Fan Needs to Know

Patten, Fred - Watching Anime, Reading Manga: 25 Years of Essays and Reviews

Macias, Patrick and Tomohiro Machiyama - Cruising the Anime City: An Otaku Guide to
Neo Tokyo




                   Now go do some anime programming...or else!!!!
                             Abel Nightroad of ‘Trinity Blood’




                       Ken Petrilli is the Teen Services Librarian at the New Rochelle
                       Public Library. In addition to being a musician, sci-fi nerd and
                       all-around pop-culture junkie, he has been a rabid anime fan since
                       the age of twelve. (His anime club, however, will just tell you that
                       he’s old...)
                       you can contact him @ planetfire@hotmail.com

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Anime Programming Table Talk 2007

  • 1. Anime Programming for the non-otaku librarian you’re gonna be king o f t h e li b r a r y ! ! ! ! ! ! ! Monkey D. Luffy of “One Piece” p r e s e n te d @ NYLA 2007 by K e n Pe t r i l li Te e n S e r v i c e s L i b r a r i a n N e w Ro c h e l le Pu b li c L i b r a r y
  • 2. What is Anime? B o y , i s t h a t a lo a d e d q u e s t i o n . . . . Quite honestly, we could sit here all day and I still wouldn’t have finished explaining exactly what anime is and isn’t. For our purposes, let’s go with the following: Anime is a Japanese abbreviation of the word ‘animation.’ In Japan, ‘anime’ refers to anything animated, but in the west, it refers to animation from Japan. The Japanese were experimenting with animation as early as 1905, and went through a long developmental period that ran through the war years, with most animators being heavily influenced by Disney and other American animation. 1948: ‘modern’ anime comes onto the scene in the form of Toei Studios, who begin producing successful films such as Hakujaden. 1962: Creation of Mushi Studios in 1962 by Osamu Tezuka. Often called “The Father of Manga,” Tezuka was already a highly successful mangaka (comic book artist). Mushi’s first TV series Tetsuwan Atomu (‘Mighty Atom’) became a huge hit and opened the door for many more successful anime series to be produced, including Tetsujin-28-Go and Mach Go-Go-Go. 1970’s: A slow period for anime, notable mainly for the 100,000 Horsepower and development of several science fiction space operas which a heart of gold! It’s brought anime into a more complex storytelling arena. Among Atom Boy! these were Kagaku Ninja tai Gatchaman and Kidō Senshi Gandamu. With the worldwide success of Star Wars in 1977, the shift towards science fiction became pronounced, and this, along with the development of the otaku (super- fan) subculture, led to the anime boom of the 1980’s. 1980’s: First ‘boom’ period. Massive success of such anime as Urusei Yatsura and Chō Jikū Yōsai Makurosu. Studio Ghibli is formed by Hayao Miyazaki after the enormous success of Kaze no tani no Naushika in 1984. Otaku subculture gains more influence over the anime world. Home video leads to the OVA revolution. The late 80’s sees a large number of big budget experimental films such as Ōritsu Uchūgun - Oneamisu no Tsubasa and Akira. By the end of the decade, overspending and commercial flops have led to a doldrums period which will last until the mid 1990’s. Princess Nausicaa and Teto 1990’s: In 1995, Hideaki Anno’s Shin Seiki Evangerion reenergizes the anime industry and leads to a new ‘boom’ period.
  • 3. The worldwide success of Poketto Monsutā, Bishōjo Senshi Sērā Mūn, and Doragon Bōru Zetto bring anime to a new level of success in the USA. And here we are. Anime now has a foothold in american pop culture, and is therefore something we need to know about and learn to take advantage of. A few other things to keep in mind: Asuka Langley Soryu of Neon Genesis Evangelion Anime is not American, it’s Japanese. It is an art form being created by a culture that is very, very different from our own, and will often present scenes, themes, elements and ideas that will leave you scratching your head. American animation has always been considered something only for children. Not so in Japan, where anime and manga are produced for all age groups. They often contain violence, language, sexuality and dramatic elements not appropriate for younger kids. While it has never been as popular as now, anime has been coming over to the US since the 1960’s, often heavily edited and redrawn. Didn’t know that? Take another look at the anime I’ve already mentioned and see how many you recognize: Hakujaden - Tale of the White Serpent, In the US: Panda and the White Serpent Tetsuwan Atomu - Mighty Atom, In the US: Atom Boy Tetsujin-28-Go - Iron Man #28, In the US: Gigantor Mach Go-Go-Go - Speed Racer Kagaku Ninja tai Gatchaman - Science Ninja Team Gatchaman, In the US: Battle of the Planets Kidō Senshi Gandamu - Mobile Suit Gundam Urusei Yatsura - Those Obnoxious Aliens! Chō Jikū Yōsai Makurosu - Super Dimension Fortress Macross, In the US: Became the first part of Robotech Kaze no tani no Naushika - Nausicaa of the Valley of the Wind Ōritsu Uchūgun - Oneamisu no Tsubasa - Royal Space Force: Wings of Honneamise Akira - Akira was the first feature length anime to gain a wide release in the US Shin Seiki Evangerion - Neon Genesis Evangelion, or simply ‘Eva.’ Poketto Monsutā - Pocket Monsters, or as it is better known: Pokemon Bishōjo Senshi Sērā Mūn - Pretty Soldier Sailor Moon, in the west simply Sailor Moon Doragon Bōru Zetto - DragonBall Z
  • 4. Why is anime so popular? Lots of reasons: It’s there. With the success of DragonBall Z and Pokemon in the late 90’s, programmers began bringing more and more anime over to show on TV. As the Pokemon kids have grown up, the imports have grown with them. Unlike most American animation, anime focuses on story and character. Any young teen can easily identify with Naruto Uzumaki (Naruto) or Kagome Higurashi (InuYasha), and the serialized stories will easily keep anyone coming back. Anime is supported by an enor- Naruto Uzumaki and fellow mous (and often obsessive) fan Hidden Leaf Shinobi community, often referred to as Otaku. In the online age this is an easily accessible world, one full of people, clubs, conventions, and fun. And anime is more than film - it is music, art, food, literature, video games, technology and more. Japanese popular culture is quite unlike anything in America Otaku in full cosplay mode and is a highly attractive curiosity. It will make your parents say “What in the heck are you watching/doing!!!????” Why do anime related programming? Lots of reasons: As we’ve already seen, anime & manga have become part of the modern teen culture, which means it is something our patrons are looking for. It’s a multicultural experience, introducing a whole new world to American kids. It’s a multi-educational experience, combining film, literature, art, music, technology and social and cultural studies. IT”S FUN!!!!!!!!!!!
  • 5. Where Do I Start? With an anime club, of course: 1. As with most programming, your teens are your best resource. If they’re asking for anime programming, you’re already halfway there; otherwise, seek them out! If you have a manga collection that circulates well, that’s your first point of contact: Put feeler flyers out by the graphic novel collection. Stick small flyers inside the manga. Put flyers out asking for contact information, with a box to drop them in. 2. Once you’ve got some names, you’re ready to go. Keep the following in mind: BE PATIENT; it took three months before I had more than two people coming. Persistence will pay off. Check to see if there are other anime clubs in the area. The High School will often have one as an offshoot of the Japanese or Asian Culture Club. Schedule a different day and try to communicate with them; most otaku will readily come to any and all clubs. 3. So now you’ve got your club, what do you do? Watch anime, of course! There are several ways to do this; have the kids bring in their favorites and vote, watch on a laptop, or watch the DVD’s provided by one of the many anime club sponsors. DDR is mega- Several of the major liscensing companies now have popular anime clubs you can join, and they’ll send you newslet- with anime ters, DVD’s and other stuff. fans! Play video games. If you can swing it, set up a game system; anime and gaming go hand in hand. Have manga available to read, circulate, swap, whatever. Most of the kids will bring their own, so you should too. Drawing supplies are always fun to have on hand for your budding mangaka.
  • 6. FOOD! And it should be Japanese. Pocky, Lotte Koala March, Kasugai milk candy, Mini Jellycups, Ramune soda, Ramen noodles, and more! The Japanese are VERY good at creating snack food. It’s Japanese, It’s Yummy, It’s totally addictive: Pocky! So now what? There’s more: Once you’ve got a club up and running, there are plenty of other program opportunities to explore: Anime Festivals: Like the club, only bigger and more structured. This is where you can show feature films, screen multiple episodes and more. Set up a manga cafe to go with it and you’re in business! This will take some planning, and a lot of promotion. Just make sure to get your screening permissions early - some of the licensing companies can be notoriously slow. Cosplay: ‘costume play’ is a big part of the anime world. If you have any cosplayers, set up a tournament. Art & writing programs: If you can find someone to teach manga style art, or maybe kanji drawing, and combine it with creative writing. Cultural programs: There’s more to Japanese culture than just anime; history, art, film...and of course, food! if you can find a hibachi or sushi chef willing to teach some technique, it could be a lot of fun! Well, that’s about it. Just remember to follow the lead of your teen Otaku, and have fun. Your anime programming will then be a sure success! Sushi, anyone?!
  • 7. Resources and other stuff Informational Anime sites: The enigmatic http://www.animenewsnetwork.com Saber of ‘Fate/Stay http://www.theotaku.com Night’ http://www.animeonline.net http://www.anime.com http://animenfo.com Licensing companies: (these are the big guys - there are many more!) http://www.advfilms.com http://www.viz.com http://www.funimation.com http://www.manga.com http://www.geneonanimation.com Haruka of ‘Noein’ Licensed Anime Club sites: http://advocates.advfilms.com (ADV Films) http://www.bandai-ent.com/fans (Bandai USA) http://www.operationanime.com (Funimation)
  • 8. She’s cute, she’s sweet, she’s a Online Stores: vampire! Miss Hazuki of ‘Moon http://www.animenation.com Phase’ http://www.animegamersusa.com http://www.animecastle.com (located in Mineola, L.I., warehouse open to the public) http://www.animepavilion.com Misc. Japanese culture and food: http://www.j-fan.com http://www.jlist.com http://www.jpopmusic.com http://www.asianmunchies.com http://www.asiafoods.com Haruhi Suzimaya says: Go do some anime program- ming!!!! Online Video Sites: There are a ton of these sites out there, and your kids will know most of them... (provided for informational purposes. I leave the copyright issues to your individual discretion...) http://www.youtube.com http://www.veoh.com http://www.crunchyroll.com
  • 9. Books: Clements, Jonathan - The Anime Encyclopedia : A Guide to Japanese Animation Since 1917 (Rev. & expanded ed.) Levi, Antonia - Samurai From Outer Space : Understanding Japanese Animation Poitras, Gilles - The Anime Companion : What's Japanese in Japanese Animation? Poitras, Gilles - The Anime Companion 2 : More...What's Japanese in Japanese Animation? Drazen, Patrick - Anime explosion! : The What? Why? & Wow! of Japanese Animation Poitras, Gilles - Anime Essentials : Everything a Fan Needs to Know Patten, Fred - Watching Anime, Reading Manga: 25 Years of Essays and Reviews Macias, Patrick and Tomohiro Machiyama - Cruising the Anime City: An Otaku Guide to Neo Tokyo Now go do some anime programming...or else!!!! Abel Nightroad of ‘Trinity Blood’ Ken Petrilli is the Teen Services Librarian at the New Rochelle Public Library. In addition to being a musician, sci-fi nerd and all-around pop-culture junkie, he has been a rabid anime fan since the age of twelve. (His anime club, however, will just tell you that he’s old...) you can contact him @ planetfire@hotmail.com