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@josh_caratelli
yoshicarats@hotmail.com
• Josh Caratelli
• 16, High School Student
• Been lucky enough to have worked in and
been around the games industry:
From the studios I’ve visited and the experiences I’ve had:
A lot of developers have mentioned tips and
advice that I didn’t come across on Google. I’m
hear to share that
• Work Experience
• Nos Conquer Una (Work with
a Team)
• Find your Discipline (3D
Modelling, Gameplay
Programming, Sound Design)
• Working on your first game
(scope, ‘feature creep’)
• Networking – Conferences:
GCAP, IGDAM , PAX AUS,
FREEPLAY
• Online Presence (LinkedIn,
Social Media)
• Great resource sites
• Combining School Work and
Gamedev
*NO DLC
Great experiences if you can get some
• Not Guaranteed
• In all fairness, they don’t need you
• If they can accommodate – AWESOME!
• Rare if you apply from the ‘outside’
• Get to know them first: IGDAM, GCAP, Freeplay
• Be persistent, try and try again
• Personal Example – Big Ant Studios
Conquer Together! Work with a team
• Games are in nature collaborative projects
• Studios can range from 2 – 1000+ employees
• Just because you’re an artist doesn’t mean you don’t
understand some basics of programming and vice versa
• So why wouldn’t you start working as a team now?
• Where does it say teamwork here?
3D Modelling? Gameplay Programing? Sound Design?
“Well which one makes you happier when you complete
something? Level Design or Gameplay Programming?”
- Chris Avellone , Creative Director & Co-Founder at Obsidian Entertainment
• If you have an idea and are choosing between a few, refer to
Chris’ quote.
If not:
• Try everything first, start with the ones that interest you
When you’ve found it:
• Learn the foundations first i.e. learn Art Theory, not just a 3D
or 2D Package – Adam Briggs
Remember:
• Just because you want to working with programming or Art
doesn’t mean you ignore the rest. It’s a Team Effort!
No such thing as a stupid question :)
‘Feature Creep’, Scope and Finishing
• Start Now! Literally nothing stopping you
• Make it small, very, very small. Don’t ‘feature creep’
• i.e. Madden built up over 25 Editions, COD is the same
• Don’t make your dream game first, you have 10 bad
ones in you to make.
• Finish and release your game it’s a skill – I’m working on
this for my personal project
• An okay released game will always be better than the
‘best’ game, which is never released.
Networking and conferences/meet-ups available to you
• Great way to meet like minded people
• Good way to get some positive mutual benefits for both parties “Hey
you’re an artist, I’m a programmer lets make a game!”
Where can I network?
• Here! At CGBC
• Game Connect Asia Pacific (Conference)
• International Game Developers Association Melbourne (IGDAM)
• Online – Forums, LinkedIn
LinkedIn, Twitter and more
• Be respectful
“If you have stuff online which you don’t want others to
see, make sure what you want them to see is really easy
to find”
- Mike Acton, Engine Director at Insomniac Games
Gamedev Related Sites
Woman In Development (Games and Everything Tech)
Combining School Work and GameDev
• One way you can very easily build up skills is by
constantly practicing them.
• We’re at school most of the time, why can’t we
incorporate both?
• Generally the extra work brings favourable grades and a
‘wow’ factor
• More importantly it gives you a chance to practice your
skills AND get them critiqued by your peers
• Animation – Drink Driving Ad
• Animation – Drink Driving Ad
• Game – Interactive Quiz Starring Cardboard Chuck Norris
• Game – Interactive Quiz Starring Cardboard Chuck Norris
No such thing as a stupid question :)
Need to contact me?
Come talk to me!
Or
@josh_caratelli
yoshicarats@hotmail.com

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I Want to Make Games: Where's the (START) button? - CGBC 2013 Presentation by Josh Caratelli

  • 2. • Josh Caratelli • 16, High School Student • Been lucky enough to have worked in and been around the games industry:
  • 3.
  • 4. From the studios I’ve visited and the experiences I’ve had: A lot of developers have mentioned tips and advice that I didn’t come across on Google. I’m hear to share that
  • 5. • Work Experience • Nos Conquer Una (Work with a Team) • Find your Discipline (3D Modelling, Gameplay Programming, Sound Design) • Working on your first game (scope, ‘feature creep’) • Networking – Conferences: GCAP, IGDAM , PAX AUS, FREEPLAY • Online Presence (LinkedIn, Social Media) • Great resource sites • Combining School Work and Gamedev *NO DLC
  • 6. Great experiences if you can get some
  • 7. • Not Guaranteed • In all fairness, they don’t need you • If they can accommodate – AWESOME! • Rare if you apply from the ‘outside’ • Get to know them first: IGDAM, GCAP, Freeplay • Be persistent, try and try again • Personal Example – Big Ant Studios
  • 9. • Games are in nature collaborative projects • Studios can range from 2 – 1000+ employees • Just because you’re an artist doesn’t mean you don’t understand some basics of programming and vice versa • So why wouldn’t you start working as a team now?
  • 10.
  • 11. • Where does it say teamwork here?
  • 12. 3D Modelling? Gameplay Programing? Sound Design?
  • 13. “Well which one makes you happier when you complete something? Level Design or Gameplay Programming?” - Chris Avellone , Creative Director & Co-Founder at Obsidian Entertainment
  • 14. • If you have an idea and are choosing between a few, refer to Chris’ quote. If not: • Try everything first, start with the ones that interest you When you’ve found it: • Learn the foundations first i.e. learn Art Theory, not just a 3D or 2D Package – Adam Briggs Remember: • Just because you want to working with programming or Art doesn’t mean you ignore the rest. It’s a Team Effort!
  • 15. No such thing as a stupid question :)
  • 16. ‘Feature Creep’, Scope and Finishing
  • 17. • Start Now! Literally nothing stopping you • Make it small, very, very small. Don’t ‘feature creep’ • i.e. Madden built up over 25 Editions, COD is the same • Don’t make your dream game first, you have 10 bad ones in you to make. • Finish and release your game it’s a skill – I’m working on this for my personal project • An okay released game will always be better than the ‘best’ game, which is never released.
  • 18.
  • 19.
  • 21. • Great way to meet like minded people • Good way to get some positive mutual benefits for both parties “Hey you’re an artist, I’m a programmer lets make a game!” Where can I network? • Here! At CGBC • Game Connect Asia Pacific (Conference) • International Game Developers Association Melbourne (IGDAM) • Online – Forums, LinkedIn
  • 24. “If you have stuff online which you don’t want others to see, make sure what you want them to see is really easy to find” - Mike Acton, Engine Director at Insomniac Games
  • 26. Woman In Development (Games and Everything Tech)
  • 27. Combining School Work and GameDev
  • 28. • One way you can very easily build up skills is by constantly practicing them. • We’re at school most of the time, why can’t we incorporate both? • Generally the extra work brings favourable grades and a ‘wow’ factor • More importantly it gives you a chance to practice your skills AND get them critiqued by your peers
  • 29. • Animation – Drink Driving Ad
  • 30. • Animation – Drink Driving Ad
  • 31. • Game – Interactive Quiz Starring Cardboard Chuck Norris
  • 32. • Game – Interactive Quiz Starring Cardboard Chuck Norris
  • 33. No such thing as a stupid question :)
  • 34. Need to contact me? Come talk to me! Or @josh_caratelli yoshicarats@hotmail.com