Edes week1

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Edes week1

  1. 1. EDUC 70222 Evaluation & Design of Educational Software Combining the strengths of UMIST and The Victoria University of Manchester Week 1
  2. 2. What is this class about? Design, Development, & Evaluation of educational software … but what do these words really mean? Combining the strengths of UMIST and The Victoria University of Manchester
  3. 3. Design: What is it? <ul><li>Design refers to the process that a person undertakes to craft a </li></ul><ul><li>solution, product, experience, or system/software. </li></ul><ul><li>What does the process entail? </li></ul><ul><ul><li>Analysis (e.g., who is the system for? How do people do their work?) </li></ul></ul><ul><ul><li>Developing objectives, assessments, content, strategies, (and selecting) media. </li></ul></ul><ul><ul><li>Consideration for functionality, the aesthetic, and other issues the designer deems important </li></ul></ul><ul><ul><li>Re-design – review and iteration throughout. </li></ul></ul>Combining the strengths of UMIST and The Victoria University of Manchester
  4. 4. Example <ul><ul><li>Analysis </li></ul></ul><ul><ul><ul><li>A learning environment for 8-year olds </li></ul></ul></ul><ul><ul><ul><li>Who are homeschooled and never attended formal schooling </li></ul></ul></ul><ul><ul><li>Objectives, assessments, etc </li></ul></ul><ul><ul><ul><li>To learn fraction multiplication (e.g. ½ x ¾) </li></ul></ul></ul><ul><ul><ul><li>Where assessment will be handled by weekly tests </li></ul></ul></ul><ul><ul><ul><li>Used in the context of a treasure-hunt game </li></ul></ul></ul><ul><ul><li>Consideration for other issues </li></ul></ul><ul><ul><ul><li>Where the environment will be fun to use </li></ul></ul></ul>Combining the strengths of UMIST and The Victoria University of Manchester
  5. 5. Design: What is it NOT ? Combining the strengths of UMIST and The Victoria University of Manchester Graphic/Visual Design Easy Standard Simple
  6. 6. Development: What is it? <ul><ul><li>Another process. </li></ul></ul><ul><ul><li>Refers to the creation and assembly of what was conceived in the </li></ul></ul><ul><li>design phase. </li></ul><ul><li>Involves storyboards , graphics, prototypes, programming (when technologies are involved), and bringing everything together. </li></ul>Combining the strengths of UMIST and The Victoria University of Manchester
  7. 7. Development tool <ul><ul><li>You will develop your software using Adobe Flash. </li></ul></ul><ul><ul><li>Flash = a multimedia design and development tool predominantly used on the web. </li></ul></ul><ul><ul><li>Powerful </li></ul></ul><ul><ul><li>Don’t be intimidated by “programming.” </li></ul></ul>Combining the strengths of UMIST and The Victoria University of Manchester
  8. 8. Evaluation: What is it? <ul><ul><li>Did the product “work?” </li></ul></ul><ul><ul><li>To judge success, evaluation needs to happen according to some predetermined values and metrics. For example: </li></ul></ul><ul><li>Video use in class </li></ul><ul><li>Problem: Deaf students are excluded </li></ul><ul><li>Solution: Closed Captioning </li></ul><ul><li>Evaluation: Problem solved? </li></ul><ul><li>What do we want to achieve? </li></ul><ul><li>Evaluation method? </li></ul>Combining the strengths of UMIST and The Victoria University of Manchester
  9. 9. We will design, develop, and evaluate technology-enhanced learning environments Combining the strengths of UMIST and The Victoria University of Manchester
  10. 10. A bad design example Requiring children to use a mouse for certain computer activities when they don’t necessarily have the fine motor skills to do so (e.g., drag-and-drop) Combining the strengths of UMIST and The Victoria University of Manchester Required mouse use for children. What’s the issue?
  11. 11. Course Unit structure <ul><ul><li>Wordpress blog: http:// edtechandtesol.info/edes / </li></ul></ul><ul><ul><li>Blackboard for discussions: http://blackboard.manchester.ac.uk/ </li></ul></ul><ul><ul><li>We aim to answer the question: How can we design, develop, and evaluate technology-mediated learning experiences that are effective, engaging, and powerful? </li></ul></ul><ul><ul><li>We will cover the basics of design theory, interaction design, psychological and multimedia theories of learning, and apply them to the design and evaluation of electronic learning materials. </li></ul></ul><ul><ul><li>We will engage in continuous design and evaluation. </li></ul></ul><ul><ul><li>By the end of the course you will develop your own ways of assessing electronic educational materials. </li></ul></ul>Combining the strengths of UMIST and The Victoria University of Manchester

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