SlideShare a Scribd company logo
1 of 45
D3D10 Unleashed:  New Features and Effects David Tuft Program Manager Direct 3D
Outline ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],The Situation Today GPU CPU
The Situation Today ,[object Object],[object Object],[object Object],[object Object],[object Object]
Direct3D 10 Unleashing the power of the GPU ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Consistency ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Consistency Layered Design
Consistency ,[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Performance Small Batch
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Performance State Grouping Depth Stencil DepthEnable DepthFunc DepthWriteMask StencilEnable StencilReadMask StencilWriteMask FrontFace BackFace
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Performance State Grouping
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Performance Resource Usage
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Visual Effects GPU Features! Shared-Exponent HDR Compression (RGBE) Block-Compressed Formats for bump/normal maps 128 texture slots 8 Render targets More interstage communication Instance, Vertex,  Primitive identifiers Per-primitive Clip distance Predicated Rendering Alpha-to-Coverage Multisample Readback Better cubemap filtering Input Assembler … Input Assembler Vertex Buffer Index Buffer Texture Texture Texture Depth/Stencil Render Target Stream Output Vertex Shader Geometry Shader Rasterizer/ Interpolator Pixel Shader Output Merger
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Visual Effects The Shader Core
Shader Model 4.0 A new level of programmability ,[object Object],[object Object],[object Object],[object Object],[object Object]
New Resource Types: Texture Arrays ,[object Object],[object Object]
[object Object],Resource Views Resource views example: cubemap
Resource Views ,[object Object],[object Object],[object Object],[object Object],[object Object]
Geometry Shader Amplification and De-Amplification ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Geometry Shader
The New Pipeline Direct3D10 – Geometry Shader ,[object Object],[object Object],[object Object],[object Object],[object Object]
Geometry Shader Example Shadow volume generation
Geometry Shader Example Generalized displacement maps ,[object Object]
Geometry Shader Example Generalized displacement maps ,[object Object]
Render-To-Volume Geometry  Shader
Stream Out ,[object Object],[object Object],DrawAuto()
FX10 ,[object Object],[object Object],[object Object],[object Object],[object Object]
FX10 Pipeline Requirements ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
FX10 Pipeline Requirements ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Constant Buffers ,[object Object],[object Object],[object Object],[object Object],[object Object],A C B D A B B A D C Constant Buffers Shader A Shader B
Constant Buffers ,[object Object],[object Object],[object Object],[object Object],cbuffer myObject { float4x4 matWorld; float3 vObjectPosition; int arrayIndex; } cbuffer myScene { float3 vSunPosition; float4x4 matView; }
Additional Features
Queries & Predicates ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Example: Predicated Rendering ,[object Object],[object Object],[object Object]
 
 
Direct3D 10 GPU material management ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Learn About DX10 Material Systems
The Great Divide The  PCI “Express” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],CPU GPU
[object Object],[object Object],[object Object],[object Object],[object Object],Capability Particle System
Back to our Goals
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Small Batch Performance
Strict Specification ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GPU Exploitation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Call to Action ,[object Object],[object Object],[object Object]
© 2007  Microsoft  Corporation. All rights reserved. This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary. www.xna.com

More Related Content

What's hot

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)Tiago Sousa
 
OpenGL 4.4 - Scene Rendering Techniques
OpenGL 4.4 - Scene Rendering TechniquesOpenGL 4.4 - Scene Rendering Techniques
OpenGL 4.4 - Scene Rendering TechniquesNarann29
 
Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666Tiago Sousa
 
Advancements in-tiled-rendering
Advancements in-tiled-renderingAdvancements in-tiled-rendering
Advancements in-tiled-renderingmistercteam
 
Anti-Aliasing Methods in CryENGINE 3
Anti-Aliasing Methods in CryENGINE 3Anti-Aliasing Methods in CryENGINE 3
Anti-Aliasing Methods in CryENGINE 3Tiago Sousa
 
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
OpenGL NVIDIA Command-List: Approaching Zero Driver OverheadOpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
OpenGL NVIDIA Command-List: Approaching Zero Driver OverheadTristan Lorach
 
Future Directions for Compute-for-Graphics
Future Directions for Compute-for-GraphicsFuture Directions for Compute-for-Graphics
Future Directions for Compute-for-GraphicsElectronic Arts / DICE
 
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth ThomasHoly smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth ThomasAMD Developer Central
 
GDC 2012: Advanced Procedural Rendering in DX11
GDC 2012: Advanced Procedural Rendering in DX11GDC 2012: Advanced Procedural Rendering in DX11
GDC 2012: Advanced Procedural Rendering in DX11smashflt
 
Practical Occlusion Culling in Killzone 3
Practical Occlusion Culling in Killzone 3Practical Occlusion Culling in Killzone 3
Practical Occlusion Culling in Killzone 3Guerrilla
 
5 Major Challenges in Interactive Rendering
5 Major Challenges in Interactive Rendering5 Major Challenges in Interactive Rendering
5 Major Challenges in Interactive RenderingElectronic Arts / DICE
 
Triangle Visibility buffer
Triangle Visibility bufferTriangle Visibility buffer
Triangle Visibility bufferWolfgang Engel
 
Optimizing the graphics pipeline with compute
Optimizing the graphics pipeline with computeOptimizing the graphics pipeline with compute
Optimizing the graphics pipeline with computeWuBinbo
 
Checkerboard Rendering in Dark Souls: Remastered by QLOC
Checkerboard Rendering in Dark Souls: Remastered by QLOCCheckerboard Rendering in Dark Souls: Remastered by QLOC
Checkerboard Rendering in Dark Souls: Remastered by QLOCQLOC
 
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect AndromedaElectronic Arts / DICE
 
Graphics Gems from CryENGINE 3 (Siggraph 2013)
Graphics Gems from CryENGINE 3 (Siggraph 2013)Graphics Gems from CryENGINE 3 (Siggraph 2013)
Graphics Gems from CryENGINE 3 (Siggraph 2013)Tiago Sousa
 
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...Colin Barré-Brisebois
 
Clustered defered and forward shading
Clustered defered and forward shadingClustered defered and forward shading
Clustered defered and forward shadingWuBinbo
 

What's hot (20)

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)
 
OpenGL 4.4 - Scene Rendering Techniques
OpenGL 4.4 - Scene Rendering TechniquesOpenGL 4.4 - Scene Rendering Techniques
OpenGL 4.4 - Scene Rendering Techniques
 
Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666Siggraph2016 - The Devil is in the Details: idTech 666
Siggraph2016 - The Devil is in the Details: idTech 666
 
Advancements in-tiled-rendering
Advancements in-tiled-renderingAdvancements in-tiled-rendering
Advancements in-tiled-rendering
 
Anti-Aliasing Methods in CryENGINE 3
Anti-Aliasing Methods in CryENGINE 3Anti-Aliasing Methods in CryENGINE 3
Anti-Aliasing Methods in CryENGINE 3
 
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
OpenGL NVIDIA Command-List: Approaching Zero Driver OverheadOpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
 
DirectX 11 Rendering in Battlefield 3
DirectX 11 Rendering in Battlefield 3DirectX 11 Rendering in Battlefield 3
DirectX 11 Rendering in Battlefield 3
 
Beyond porting
Beyond portingBeyond porting
Beyond porting
 
Future Directions for Compute-for-Graphics
Future Directions for Compute-for-GraphicsFuture Directions for Compute-for-Graphics
Future Directions for Compute-for-Graphics
 
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth ThomasHoly smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
 
GDC 2012: Advanced Procedural Rendering in DX11
GDC 2012: Advanced Procedural Rendering in DX11GDC 2012: Advanced Procedural Rendering in DX11
GDC 2012: Advanced Procedural Rendering in DX11
 
Practical Occlusion Culling in Killzone 3
Practical Occlusion Culling in Killzone 3Practical Occlusion Culling in Killzone 3
Practical Occlusion Culling in Killzone 3
 
5 Major Challenges in Interactive Rendering
5 Major Challenges in Interactive Rendering5 Major Challenges in Interactive Rendering
5 Major Challenges in Interactive Rendering
 
Triangle Visibility buffer
Triangle Visibility bufferTriangle Visibility buffer
Triangle Visibility buffer
 
Optimizing the graphics pipeline with compute
Optimizing the graphics pipeline with computeOptimizing the graphics pipeline with compute
Optimizing the graphics pipeline with compute
 
Checkerboard Rendering in Dark Souls: Remastered by QLOC
Checkerboard Rendering in Dark Souls: Remastered by QLOCCheckerboard Rendering in Dark Souls: Remastered by QLOC
Checkerboard Rendering in Dark Souls: Remastered by QLOC
 
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
 
Graphics Gems from CryENGINE 3 (Siggraph 2013)
Graphics Gems from CryENGINE 3 (Siggraph 2013)Graphics Gems from CryENGINE 3 (Siggraph 2013)
Graphics Gems from CryENGINE 3 (Siggraph 2013)
 
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...
 
Clustered defered and forward shading
Clustered defered and forward shadingClustered defered and forward shading
Clustered defered and forward shading
 

Similar to D3 D10 Unleashed New Features And Effects

Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...Johan Andersson
 
FrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteFrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteElectronic Arts / DICE
 
Advanced Scenegraph Rendering Pipeline
Advanced Scenegraph Rendering PipelineAdvanced Scenegraph Rendering Pipeline
Advanced Scenegraph Rendering PipelineNarann29
 
Hpg2011 papers kazakov
Hpg2011 papers kazakovHpg2011 papers kazakov
Hpg2011 papers kazakovmistercteam
 
Hardware Shaders
Hardware ShadersHardware Shaders
Hardware Shadersgueste52f1b
 
Efficient LDI Representation (TPCG 2008)
Efficient LDI Representation (TPCG 2008)Efficient LDI Representation (TPCG 2008)
Efficient LDI Representation (TPCG 2008)Matthias Trapp
 
Threading Successes 03 Gamebryo
Threading Successes 03   GamebryoThreading Successes 03   Gamebryo
Threading Successes 03 Gamebryoguest40fc7cd
 
NVIDIA Graphics, Cg, and Transparency
NVIDIA Graphics, Cg, and TransparencyNVIDIA Graphics, Cg, and Transparency
NVIDIA Graphics, Cg, and TransparencyMark Kilgard
 
The Rendering Pipeline - Challenges & Next Steps
The Rendering Pipeline - Challenges & Next StepsThe Rendering Pipeline - Challenges & Next Steps
The Rendering Pipeline - Challenges & Next StepsJohan Andersson
 
Advanced Graphics Workshop - GFX2011
Advanced Graphics Workshop - GFX2011Advanced Graphics Workshop - GFX2011
Advanced Graphics Workshop - GFX2011Prabindh Sundareson
 
Introduction to Direct 3D 12 by Ivan Nevraev
Introduction to Direct 3D 12 by Ivan NevraevIntroduction to Direct 3D 12 by Ivan Nevraev
Introduction to Direct 3D 12 by Ivan NevraevAMD Developer Central
 
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...AMD Developer Central
 
09 accelerators
09 accelerators09 accelerators
09 acceleratorsMurali M
 
NVIDIA's OpenGL Functionality
NVIDIA's OpenGL FunctionalityNVIDIA's OpenGL Functionality
NVIDIA's OpenGL FunctionalityMark Kilgard
 
Advanced Game Development with the Mobile 3D Graphics API
Advanced Game Development with the Mobile 3D Graphics APIAdvanced Game Development with the Mobile 3D Graphics API
Advanced Game Development with the Mobile 3D Graphics APITomi Aarnio
 

Similar to D3 D10 Unleashed New Features And Effects (20)

Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...
 
FrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteFrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in Frostbite
 
Advanced Scenegraph Rendering Pipeline
Advanced Scenegraph Rendering PipelineAdvanced Scenegraph Rendering Pipeline
Advanced Scenegraph Rendering Pipeline
 
Hpg2011 papers kazakov
Hpg2011 papers kazakovHpg2011 papers kazakov
Hpg2011 papers kazakov
 
Hardware Shaders
Hardware ShadersHardware Shaders
Hardware Shaders
 
Efficient LDI Representation (TPCG 2008)
Efficient LDI Representation (TPCG 2008)Efficient LDI Representation (TPCG 2008)
Efficient LDI Representation (TPCG 2008)
 
Threading Successes 03 Gamebryo
Threading Successes 03   GamebryoThreading Successes 03   Gamebryo
Threading Successes 03 Gamebryo
 
NVIDIA Graphics, Cg, and Transparency
NVIDIA Graphics, Cg, and TransparencyNVIDIA Graphics, Cg, and Transparency
NVIDIA Graphics, Cg, and Transparency
 
The Rendering Pipeline - Challenges & Next Steps
The Rendering Pipeline - Challenges & Next StepsThe Rendering Pipeline - Challenges & Next Steps
The Rendering Pipeline - Challenges & Next Steps
 
NvFX GTC 2013
NvFX GTC 2013NvFX GTC 2013
NvFX GTC 2013
 
Xbox
XboxXbox
Xbox
 
Advanced Graphics Workshop - GFX2011
Advanced Graphics Workshop - GFX2011Advanced Graphics Workshop - GFX2011
Advanced Graphics Workshop - GFX2011
 
Mantle for Developers
Mantle for DevelopersMantle for Developers
Mantle for Developers
 
Introduction to Direct 3D 12 by Ivan Nevraev
Introduction to Direct 3D 12 by Ivan NevraevIntroduction to Direct 3D 12 by Ivan Nevraev
Introduction to Direct 3D 12 by Ivan Nevraev
 
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...
 
09 accelerators
09 accelerators09 accelerators
09 accelerators
 
NVIDIA's OpenGL Functionality
NVIDIA's OpenGL FunctionalityNVIDIA's OpenGL Functionality
NVIDIA's OpenGL Functionality
 
Cliff sugerman
Cliff sugermanCliff sugerman
Cliff sugerman
 
Dpdk applications
Dpdk applicationsDpdk applications
Dpdk applications
 
Advanced Game Development with the Mobile 3D Graphics API
Advanced Game Development with the Mobile 3D Graphics APIAdvanced Game Development with the Mobile 3D Graphics API
Advanced Game Development with the Mobile 3D Graphics API
 

Recently uploaded

The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure servicePooja Nehwal
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...HostedbyConfluent
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhisoniya singh
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationSafe Software
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxOnBoard
 
Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Paola De la Torre
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 

Recently uploaded (20)

The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food Manufacturing
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptx
 
Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 

D3 D10 Unleashed New Features And Effects

Editor's Notes

  1. 06/07/09 01:02