It began as a 2 hr workshop,as a means to introduce students to game design practically & in quick time. The more i did these workshops, the more i realized that it not only allowed people to understand , but also apply design in a simple & easy manner.Every workshop ended with groups of participants coming up with small games, which an hour back was literally impossible. all that was needed, a few bits of paper, pen or pencil, dice & game bits and a whole lot of interaction, brainstorming, design thinking, creating game rules & testing playable game prototypes. The realisation of having designed something as unthinkable as a game, with literally nothing & having enjoyed playing it with freinds all of this & more within 2 hours, is an unbeleivable expereince to have.