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What
Video Games
Effective
Can Teach L&D
About Crafting
Scenarios
& Sims
What’s your experience with video games?
1
I don’t play video games
or haven’t played them
since I was a kid
2 I only play them socially
with friends and family
3 I play the occasional
game here and there
4 I play games regularly
I’ve been playing
video games
for the majority of my life…
…so when I started creating
training scenarios,
it was impossible not to see
the similarities!
So why wonder how to make
when we can just learn from
an industry that already knows
how to do this right!
engaging scenarios
and simulations
Data Dash
Writing
A compelling plot trumps
high-end graphics
Lifeline
Be thoughtful about what you
can and can’t simplify
SimCity
Plague Inc
Dialogue should
sound conversational*
Resident Evil
Characters shouldn’t all
talk the same way
Scarlet
Hollow
Choices
Make early choices
low stakes
Mini Metro
Not all choices have to
lead to new branches
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
DECISION
1 2 3
Telltale’s The
Walking Dead
Look for times you can…
Give options, but not branch at all afterwards
Have multiple answers lead to the same branch
Merge branches back into each other
It’s okay to offer all bad
(or all good) options
Spent
Don’t make it more fun
to make bad choices
SimCity
Past choices can unlock
additional options later
One Night,
Hot Springs
Gameplay
Consider difficulty
and flow state
Flow State
Player Ability
Task
Difficulty
HIGH
LOW
HIGH
Painfully
bored
Throwing your
controller at
the wall
Hades
Papers, Please
It’s less fun when the
right decision is obvious
Flow State
Player Ability
Task
Difficulty
HIGH
LOW
HIGH Throwing your
controller at
the wall
Painfully
bored
Consider how you can
give subtle feedback
Other options include…
Health Bar
Points/Coins
Body Language
Responses
On-Screen Effects
Subtle Text
Time limits can
mimic stress
Keep Talking and
Nobody Explodes
Time limit tips
Don’t use them just because you can
Ensure the limit is realistic
Consider easy (or no) limits at first
Remember accessibility!
Make it both easy and
worthwhile to replay
Erica
Overboard!
Making Your Own
Observations
Questions to ask yourself
What’s motivating me to keep playing?
What makes me care about the scenario?
What’s pulling me in or out of flow state?
What do I like/hate about the game mechanics and UI?
So get out there
and get gaming!
BWoods@Articulate.com
Slide Deck

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What Video Games Can Teach L&D About Crafting Effective Scenarios & Sims