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Ahmad Zuhdi 
zuhdi@trisakti.ac.id 
Dosen Teknik Informatika 
FTI Usakti (1999-current)
AAggeennddaa
AAggeennddaa
PPeennggeerrttiiaann CCoonntteenntt 
Content is information and experiences that 
provides value for an end-user/ audience in 
specific contexts [Odden, Lee (2013)] 
Content can be delivered via many different 
media (the internet, television, and audio 
CDs, books, magazines, and live events 
(conferences and stage performances), etc. 
Content leads to influencing other people in 
creating their own content, sometimes the 
author didn't or couldn't plan or imagine.
AAggeennddaa
MMoobbiillee CCoonntteenntt 
Mobile content is any type of electronic 
media which is viewed or used on mobile 
devices. 
E.g ringtones, graphics, discount 
offers, games, movies, and GPS 
navigation. 
The use of mobile content has grown 
accordingly.
UUsseerr PPrreeffeerreenncceess 
http://marketingland.com/report-apps-now-90-percent-smartphone-internet-time-76257
MMoobbiillee CCoonntteenntt 
The significance of the devices in everyday 
life has grown significantly. 
The owners can use their devices to make 
calendar appointments, send and receive 
text messages (SMS), listen to music, watch 
videos, shoot videos, redeem coupons for 
purchases, view office documents, get 
driving instructions on a map, and so forth.
AAggeennddaa
9- 
11 
MMoobbiillee CCoonntteenntt:: SSeerrvviicceess 
Mobile Computing Services 
◦ Short Message Service (SMS) 
A service that supports the sending and 
receiving of short text messages on mobile 
phones 
◦ Enhanced Messaging Service (EMS) 
An extension of SMS that can send simple 
animation, tiny pictures, sounds, and 
formatted text
9- 
12 
MMoobbiillee CCoonntteenntt:: SSeerrvviicceess 
◦ Multimedia Messaging Service (MMS) 
The emerging generation of wireless 
messaging; MMS is able to deliver rich media 
◦ micropayments 
Electronic payments for small-purchase 
amounts (generally less than $10)
MMoobbiillee CCoonntteenntt:: mm--ccoommmmeerrccee 
mobile commerce (m-commerce, 
m-business) 
Any business activity conducted over a wireless 
telecommunications network or from mobile 
devices 
Attributes of M-Commerce 
◦ Ubiquity 
◦ Convenience 
◦ Interactivity 
◦ Personalization 
◦ Localization
9- 
14 
MMoobbiillee CCoonntteenntt:: SSeerrvviicceess 
◦ Location-based services 
 global positioning system (GPS) 
A worldwide satellite-based tracking system that enables 
users to determine their position anywhere on the earth 
◦ Voice-support services 
 interactive voice response (IVR) 
A voice system that enables users to request and receive 
information and to enter and change data through a 
telephone to a computerized system 
 voice portal 
A Web site with an audio interface that can be accessed 
through a telephone call
AAggeennddaa
9- 
16 
MMoobbiillee CCoommppuuttiinngg:: 
New Computing Environment: Mobile 
Computing 
◦ Mobile devices 
 personal digital assistant (PDA) 
A handheld computer principally used for personal 
information management 
 smartphone 
Internet-enabled cell phone that can support 
mobile applications 
 Blackberry 
A handheld device principally used for e-mail
9- 
17 
MMoobbiillee CCoommppuuttiinngg:: DDeevviiccee 
◦ Conversion of devices 
 These handheld devices blend blogging, Instant 
Messages, SMS, and other forms of social networking 
in which Web browsing is easy, especially with a full 
keyboard 
◦ wireless mobile computing (mobile computing) 
Computing that connects a mobile device to a 
network or another computing device, anytime, 
anywhere
9- 
18 
MMoobbiillee CCoommppuuttiinngg:: IInnffrraassttrruuccttuurree
9- 
19 
MMoobbiillee CCoommppuuttiinngg:: IInnffrraassttrruuccttuurree 
Enabling Technologies for Mobile 
Computing 
◦ Hardware and software infrastructures that 
support the wireless connection include 
 Network access points 
 Mobile communications server switches 
 Cellular transmitters and receivers
9- 
20 
MMoobbiillee CCoommppuuttiinngg:: SSooffttwwaarree 
Mobile Computing Software 
◦ Mobile operating system 
◦ Mobile application user interface 
◦ microbrowser 
Wireless Web browser designed to operate with 
small screens and limited bandwidth and memory 
requirements 
◦ Wireless Application Protocol (WAP) 
A suite of network protocols designed to enable 
different kinds of wireless devices to access WAP 
readable files on an Internet-connected Web server
9- 
21
9- 
22 
MMoobbiillee CCoommppuuttiinngg:: SSooffttwwaarree 
◦ Markup languages 
 Wireless Markup Language (WML) 
A scripting language used to create content in the 
WAP environment; based on XML, minus 
unnecessary content to increase speed 
 Compact Hypertext Markup Language (cHTML) 
A scripting language used to create content in 
i-mode
9- 
23 
MMoobbiillee CCoommppuuttiinngg:: SSooffttwwaarree 
◦ Extensible Hypertext Markup Language 
(xHTML) 
A general scripting language; compatible with 
HTML; a standard set by W3 Consortium 
◦ voice XML (VXML) 
An extension of XML designed to 
accommodate voice
9- 
24 
Mobile Computing: Supporting Utilities 
 synchronization 
The exchange of updated information with 
other computing devices 
 Docking stations 
 Attachable keyboards 
 Batteries 
 Media players
AAggeennddaa
WWiirreelleessss CCoommmmuunniiccaattiioonn 
Wireless networking is a method by which 
homes, telecommunications networks and 
enterprise (business) installations avoid the 
costly process of introducing cables into a 
building, or as a connection between 
various equipment locations (cambridge.org)
9- 
27 
Wireless TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss
9- 
28 
Wireless TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss 
WIRELESS WIDE AREA NETWORKS 
◦ wireless wide area network (WWAN) 
A telecommunications network that offers wireless 
coverage over a large geographical area, typically 
over a cellular phone network 
◦ Physical topology of a WWAN 
 subscriber identification module (SIM) card 
An extractable storage card used for identification, customer 
location information, transaction processing, secure 
communications, etc.
9- 
29 
Wireless TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss 
◦ WWAN communication bandwidths 
 1G 
The first generation of wireless technology, which 
was analog based 
 2G 
The second generation of digital wireless 
technology; accommodates voice and text 
 2.5G 
An interim wireless technology that can 
accommodate voice, text, and limited graphics
9- 
30 
WWiirreelleessss TTeelleeccoommmmuunniiccaattiioonnss 
NNeettwwoorrkkss 
◦ 3G 
The third generation of digital 
wireless technology; supports rich 
media such as video 
◦ 3.5G 
This generation was inserted into 
the ranks of cell phone generations; 
it refers to the packet-switched 
technologies used to achieve higher 
transmission speeds 
◦ 4G 
The expected next generation of 
wireless technology that will 
provide faster display of multimedia
9- 
31 
Wireless TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss 
◦ WWAN communication protocols 
 Frequency Division Multiple Access (FDMA) 
 Time Division Multiple Access (TDMA) 
 Code Division Multiple Access (CDMA) 
◦ WWAN network systems 
 Global System for Mobile Communications (GSM) 
An open, nonproprietary standard for mobile voice 
and data communications
9- 
32 
SSeeccuurriittyy aanndd IImmpplleemmeennttaattiioonn IIssssuueess 
M-Commerce Security Issues 
◦ Malicious codes 
◦ Transaction security 
◦ Wireless communication 
◦ Physical security of mobile devices 
◦ Ease of use and poor security 
◦ Security measures
9- 
33 
Security aanndd IImmpplleemmeennttaattiioonn IIssssuueess 
Technological Barriers to 
M-Commerce 
◦ Many Web sites are not designed for viewing 
by mobile devices 
◦ Current devices have limited usability, 
particularly with respect to pocketsize screens 
or data input devices 
◦ Quick and easy navigation of sites is necessary 
but not always available in the mobile 
environment
9- 
34 
SSeeccuurriittyy aanndd IImmpplleemmeennttaattiioonn IIssssuueess 
Ethical, Legal, and Health Issues in M-Commerce 
Barriers for Enterprise Mobile 
Computing 
Project Failures in M-Commerce
AAggeennddaa
1. Mobile computing is emerging technology, 
which has potential and valuable for 
personal and business/non business 
solution 
2. The technology has been evoluted rapidly 
and significantly 
3. There are some potential research and 
development, especially on mobile content 
creation and innovation for many specific 
domain, such as education, business, 
entertainment, etc,
RReeffeerreenncceess 
1. Odden, Lee (2013), 
"What is Content? Learn from 40+ Definitions", 
TopRank Online Marketing Blog, Retrieved 2014-02- 
2 
2. "Overview of Wireless Communications". 
cambridge.org. 
3. Efraim Turban, et al “Electronic Commerce”, Pearson 
Prentice Hall, 2008,
Kuliah umum-tif

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Kuliah umum-tif

  • 1. Ahmad Zuhdi zuhdi@trisakti.ac.id Dosen Teknik Informatika FTI Usakti (1999-current)
  • 4. PPeennggeerrttiiaann CCoonntteenntt Content is information and experiences that provides value for an end-user/ audience in specific contexts [Odden, Lee (2013)] Content can be delivered via many different media (the internet, television, and audio CDs, books, magazines, and live events (conferences and stage performances), etc. Content leads to influencing other people in creating their own content, sometimes the author didn't or couldn't plan or imagine.
  • 6. MMoobbiillee CCoonntteenntt Mobile content is any type of electronic media which is viewed or used on mobile devices. E.g ringtones, graphics, discount offers, games, movies, and GPS navigation. The use of mobile content has grown accordingly.
  • 8. MMoobbiillee CCoonntteenntt The significance of the devices in everyday life has grown significantly. The owners can use their devices to make calendar appointments, send and receive text messages (SMS), listen to music, watch videos, shoot videos, redeem coupons for purchases, view office documents, get driving instructions on a map, and so forth.
  • 10.
  • 11. 9- 11 MMoobbiillee CCoonntteenntt:: SSeerrvviicceess Mobile Computing Services ◦ Short Message Service (SMS) A service that supports the sending and receiving of short text messages on mobile phones ◦ Enhanced Messaging Service (EMS) An extension of SMS that can send simple animation, tiny pictures, sounds, and formatted text
  • 12. 9- 12 MMoobbiillee CCoonntteenntt:: SSeerrvviicceess ◦ Multimedia Messaging Service (MMS) The emerging generation of wireless messaging; MMS is able to deliver rich media ◦ micropayments Electronic payments for small-purchase amounts (generally less than $10)
  • 13. MMoobbiillee CCoonntteenntt:: mm--ccoommmmeerrccee mobile commerce (m-commerce, m-business) Any business activity conducted over a wireless telecommunications network or from mobile devices Attributes of M-Commerce ◦ Ubiquity ◦ Convenience ◦ Interactivity ◦ Personalization ◦ Localization
  • 14. 9- 14 MMoobbiillee CCoonntteenntt:: SSeerrvviicceess ◦ Location-based services  global positioning system (GPS) A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth ◦ Voice-support services  interactive voice response (IVR) A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system  voice portal A Web site with an audio interface that can be accessed through a telephone call
  • 16. 9- 16 MMoobbiillee CCoommppuuttiinngg:: New Computing Environment: Mobile Computing ◦ Mobile devices  personal digital assistant (PDA) A handheld computer principally used for personal information management  smartphone Internet-enabled cell phone that can support mobile applications  Blackberry A handheld device principally used for e-mail
  • 17. 9- 17 MMoobbiillee CCoommppuuttiinngg:: DDeevviiccee ◦ Conversion of devices  These handheld devices blend blogging, Instant Messages, SMS, and other forms of social networking in which Web browsing is easy, especially with a full keyboard ◦ wireless mobile computing (mobile computing) Computing that connects a mobile device to a network or another computing device, anytime, anywhere
  • 18. 9- 18 MMoobbiillee CCoommppuuttiinngg:: IInnffrraassttrruuccttuurree
  • 19. 9- 19 MMoobbiillee CCoommppuuttiinngg:: IInnffrraassttrruuccttuurree Enabling Technologies for Mobile Computing ◦ Hardware and software infrastructures that support the wireless connection include  Network access points  Mobile communications server switches  Cellular transmitters and receivers
  • 20. 9- 20 MMoobbiillee CCoommppuuttiinngg:: SSooffttwwaarree Mobile Computing Software ◦ Mobile operating system ◦ Mobile application user interface ◦ microbrowser Wireless Web browser designed to operate with small screens and limited bandwidth and memory requirements ◦ Wireless Application Protocol (WAP) A suite of network protocols designed to enable different kinds of wireless devices to access WAP readable files on an Internet-connected Web server
  • 21. 9- 21
  • 22. 9- 22 MMoobbiillee CCoommppuuttiinngg:: SSooffttwwaarree ◦ Markup languages  Wireless Markup Language (WML) A scripting language used to create content in the WAP environment; based on XML, minus unnecessary content to increase speed  Compact Hypertext Markup Language (cHTML) A scripting language used to create content in i-mode
  • 23. 9- 23 MMoobbiillee CCoommppuuttiinngg:: SSooffttwwaarree ◦ Extensible Hypertext Markup Language (xHTML) A general scripting language; compatible with HTML; a standard set by W3 Consortium ◦ voice XML (VXML) An extension of XML designed to accommodate voice
  • 24. 9- 24 Mobile Computing: Supporting Utilities  synchronization The exchange of updated information with other computing devices  Docking stations  Attachable keyboards  Batteries  Media players
  • 26. WWiirreelleessss CCoommmmuunniiccaattiioonn Wireless networking is a method by which homes, telecommunications networks and enterprise (business) installations avoid the costly process of introducing cables into a building, or as a connection between various equipment locations (cambridge.org)
  • 27. 9- 27 Wireless TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss
  • 28. 9- 28 Wireless TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss WIRELESS WIDE AREA NETWORKS ◦ wireless wide area network (WWAN) A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network ◦ Physical topology of a WWAN  subscriber identification module (SIM) card An extractable storage card used for identification, customer location information, transaction processing, secure communications, etc.
  • 29. 9- 29 Wireless TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss ◦ WWAN communication bandwidths  1G The first generation of wireless technology, which was analog based  2G The second generation of digital wireless technology; accommodates voice and text  2.5G An interim wireless technology that can accommodate voice, text, and limited graphics
  • 30. 9- 30 WWiirreelleessss TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss ◦ 3G The third generation of digital wireless technology; supports rich media such as video ◦ 3.5G This generation was inserted into the ranks of cell phone generations; it refers to the packet-switched technologies used to achieve higher transmission speeds ◦ 4G The expected next generation of wireless technology that will provide faster display of multimedia
  • 31. 9- 31 Wireless TTeelleeccoommmmuunniiccaattiioonnss NNeettwwoorrkkss ◦ WWAN communication protocols  Frequency Division Multiple Access (FDMA)  Time Division Multiple Access (TDMA)  Code Division Multiple Access (CDMA) ◦ WWAN network systems  Global System for Mobile Communications (GSM) An open, nonproprietary standard for mobile voice and data communications
  • 32. 9- 32 SSeeccuurriittyy aanndd IImmpplleemmeennttaattiioonn IIssssuueess M-Commerce Security Issues ◦ Malicious codes ◦ Transaction security ◦ Wireless communication ◦ Physical security of mobile devices ◦ Ease of use and poor security ◦ Security measures
  • 33. 9- 33 Security aanndd IImmpplleemmeennttaattiioonn IIssssuueess Technological Barriers to M-Commerce ◦ Many Web sites are not designed for viewing by mobile devices ◦ Current devices have limited usability, particularly with respect to pocketsize screens or data input devices ◦ Quick and easy navigation of sites is necessary but not always available in the mobile environment
  • 34. 9- 34 SSeeccuurriittyy aanndd IImmpplleemmeennttaattiioonn IIssssuueess Ethical, Legal, and Health Issues in M-Commerce Barriers for Enterprise Mobile Computing Project Failures in M-Commerce
  • 36. 1. Mobile computing is emerging technology, which has potential and valuable for personal and business/non business solution 2. The technology has been evoluted rapidly and significantly 3. There are some potential research and development, especially on mobile content creation and innovation for many specific domain, such as education, business, entertainment, etc,
  • 37. RReeffeerreenncceess 1. Odden, Lee (2013), "What is Content? Learn from 40+ Definitions", TopRank Online Marketing Blog, Retrieved 2014-02- 2 2. "Overview of Wireless Communications". cambridge.org. 3. Efraim Turban, et al “Electronic Commerce”, Pearson Prentice Hall, 2008,