3. My project was about developing and
implementing new software that assist the
learners to learn and master English letters
in perfect way.
It will include multi elements:
pictures, sound, videos, animations, text, ga
me, quiz.
For Kids or students in(5-7) age
Example
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4. One screen of the program and How it will look??
Fun With English
Aa
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6. Students should be able to use the program.
Students should learn English letters.
Students should use English letters.
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7. Students should be able to say all English
letters from A-Z in clear pronunciation
Students should be able to write all English
letters from A-Z in clear handwriting.
Students should be able to say 3 words for
each letter.
Students should be able to write 3 words for
each letter.
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8. Students should be able to solve quizzes and
get at least 17/ 20.
Students should be able to play the game
and achieve at least 5 first stages.
Students should be able to play video about
every letter from A-Z
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9. Text to list the letters.
Videos about each letter to ensure learning.
Audio to assist students to pronouns the letters.
Images & pictures as an example to visualize
letters.
Animation to attract learners attention and
facilitating learning.
Game to make learning process more
engagement and interesting.
Quiz to assess students performance.
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10. Prior knowledge: poor or no knowledge about
English letters+ little experience in computer to
open the program
Learner needs: need to master English letters to
build their Language based in it.
Learning style: learn by watching and doing.
Motivations: need more external motivation.
Expectations: they will be able say, write and
read each letter.
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11. Digital environment:
Is the best one for applying the project
because it comprises face to face
environment and some digital elements.
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12. Technical resources: lCD+
computers, operating system, headphone.
Multimedia resources:
text, video, audio, image, animations.
Support resources: books and internet.
Personal resources: teachers or parents and
qualify team.
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13. Cost:
This project will cost almost 6000 R.O. Technical
resources will cost 4000 and 2000 for other
resources.
Time:
This project will require one course to develop it
and another course to implement it. That
mean learner will master software content in
one course only.
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14. After implementing this project we should
assess four parts:
Learner: What are the benefit he/she gain
from this project?
Instructor: Does he/she efficient in delivering
software’s contents?
Environment: Is it the best one for applying
the project?
Software: strength and weakness.
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