2. Goal
1. We make the low-cost
VR device for kids
+
2. Virtual reality content
3. Virtual
Reality
Education in
USA
• STEM: Science, Technology,
Engineering, and Mathema
tics)
• Maker Space
• Increasing creativity
• Understanding 3D Modeling con
cept
• Coding Education
• Enhancing motivation of IT
• Immersive education
13. Second hand
mobile, low price
mobile
KidsVR
(education
purpose)
Kids VR
appearance
One
device
Business
model
14. • B2B : Business with school so that each school can distribute the KidsVR to their computer labs
• First plan : VR hardware Second plan: Creating VR education content/software
• Campaign for recycling Second hand phone or old smartphone
Business
model
15. Business
plan
Cloud funding,
Competition
• Educational guide book
publish
• Partnership with Cospaces
• US and China Market
Korea Market
• Producing mock device
• International patent
• Marketing
• Homepage
• First goal is selling 500 devices
Long-term planShort-term plan
17. Passion
About VR
CEO
• Education
B.S: Michigan State University (Media and Comm. Technology)
M.A: Syracuse University (Media Studies)
Thesis: Virtual reality Language learning
M.S.Ed: University of Pennsylvania (Education Technology)
• Start-up and experience
IMAJION – VR solution start-up company (U.S)
Franklin Institute Intern – AR research /VR education
Cramer elementary school – teaching VR content
SK C&C – HR department
• VR content research and development
virtual reality HMD vs. Computer monitor
VR Storytelling education content
360-degree video for Syracuse University
VR simulation for research of racism
You can find more information on my homepage www.johnnyhci.com