Using In-App Purchases in Mobile Games (research by www.soom.la)
Tips for Virtual Economy Design + Case Study
Tips for In-App Purchase Store Design + Case Study
2. Yaniv Nizan โ Short Bio
โข Monetizing โข Monetizing โข Monetizing
Videos blogs games
โข The Other โข Advertising โข In-App
gaming Purchase
EyeView INTENTclick SOOMLA
3. About SOOMLA
โข Established August 2012
โข Backed by private investors including
Oded Vardi
โข 100% month to month growth since launch
โข Over 1M end device installs
โข 5,000 Fans in Facebook
4. The SOOMLA Framework
โข Series of Open Source Projects
โข Mission: To allow indies to collaborate
โข Do it once do it well
โข Cross Platform
5. The SOOMLA Store Designer
โข In-App Purchase Store SDK
โข Creating seamless stores
โข Management Dashboard
7. Mistake 0 โ No Virtual Economy
91% of Revenue is in Selling Coins
Users spend over 50% of the time in the store
8. Mistake 1 โ Focusing on Selling
Focus on
Earning
Game Soft
Play Store
โข Increased User Engagement
โข Users will buy if they have coins
9. Mistake 2 โ Balance = 0
โข Give users some coins
โข Show them the Store before the game
10. Mistake 3 โ Goods lasts forever
โข Rentable or consumable are Better
โข Opportunities for tweaking
โข Sell Everlasting items only for hard
currency
11. Mistake 4 โ Single Currency
โข Having 2 or 3 currencies gives more
opportunity for tweaking
โข Allows some of the goods to be
purchasable only with real money
12. Mistake 5 โ Boring
โข Users should be exposed to new goods as
they progress in the game
โข Complex Dependencies
15. 2 Games in One
โข Building a Clan
โข Accumulating wealth
โข Investing in buildings
โข Training Soldiers
โข Fighting
โข Deploying troops
โข Waiting to see the result
16. 2 Games in One
โข Building a Clan
โข Accumulating wealth Resource
Management
โข Investing in buildings
โข Training Soldiers
โข Fighting
Puzzle
โข Deploying troops
โข Waiting to see the result
17. Virtual Economy in Clash of Clans
โข Perfect balance
โข Time is always missing
18. Clash of Clans in the Model
Tip Clash of Clans
Focus on Earning Multiple ways to earn.
Virtual goods impact
earning
Starting Balance > 0 YES
Virtual goods donโt last Soldiers are killed,
buildings are destroyed
Number of Currencies 2 Soft currencies, 1 Hard
Interesting Store Each items have
multiple levels. Complex
unlocking rules
21. Tip 2 โ Meta and ROI Items
โข Items that are โno brainerโ
โข Coin magnet
โข Double coins
โข Currency Limitations
โข Gold storage
22. Tip 3 โ Double Verification
โข Verifying โsoftโ transactions
โข Reduces the mental difference
โข Get the player used to verifying
โข Make actual purchase easy
23. Tip 4 โ Hard Items
โข Some items are only available for hard
currency purchases
24. Tip 5 โ Levels/Upgrades
โข Selling different levels of the same item
โข Shopping becomes an achievement
โข Keeps store fresh
โข Simplifies store
27. 2 Games in One
โข Building a Car Fleet
โข Accumulating wealth
โข Investing in Cars and Upgrading
โข Tuning Car
โข Racing
โข Shifting Gears
โข Waiting to see the result
28. 2 Games in One
โข Building a Car Fleet
โข Accumulating wealth Resource
Management
โข Investing in Cars
โข Tuning Car
โข Racing
Action / Puzzle
โข Shifting Gears
โข Waiting to see the result
30. Stupid Simple
โข Virtual Goods
โข Cars (with levels)
โข Only 5 upgrades (with levels)
โข Infinite combinations
โข Everything is translated to 4
attributes
31. CSR Racing in the Model
Tip CSR Racing
Item Attributes Everything boils down to
4 attributes
Meta and ROI Items No specific item but itโs
an ROI driven game
Double Verification Yes
Number of Currencies 1 Hard, 1 Soft
Interesting Store Everything is in levels
Infinite options