2. Overview
• What is Oculus Rift
• How Oculus Rift woks
• Versions
o Developer Versions
o Consumer Version
• Comparison
• Adoption
• Problems
• Conclusion
• References
3. Oculus Rift
• Oculus Rift was invented by a virtual
reality enthusiast named Palmer
Luckey.[1]
• The Oculus Rift is an upcoming virtual
reality head mounted display, being
developed by Oculus VR, a division of
Facebook.[2]
• The Oculus Rift is a virtual reality headset
that lets players step inside their favorite
games and virtual worlds.[2]
4. How it works
• It uses a 7 inch LCD display screen with a
resolution of 1280 by 800 pixels.
• Screen is divided into 640 by 800 pixels
per eye, with a fixed distance between
lens centers.[3]
• User can view the screen through two
lens cup.[4]
6. How it works[continued]
• A control box is used to hook the headset
up to your computer.
• Control box includes HDMI port, mini USB
port, DVI pot and DC power connection
port.
• Control box also contains five buttons for
controlling contrast, brightness and
power.[3]
8. Developer Version
• In August 2012, Oculus announced the
"dev kit" version of the Oculus Rift.
• In March 2014, Oculus announced the
upcoming Devkit 2 (DK2) which they
expected to begin shipping in July 2014.
9. Consumer Version
• A consumer version of the Rift is in
development, which will be aimed at a
general market and feature improved
components.
• Improved positional tracking, higher
resolution, and wireless operation are
some of the features under
consideration.
10. Comparison
DEVELOPER KIT 1 DEVELOPER KIT 2
CONSUMER
KIT(expexted
specifications)
Used a 5.6 inch screen. Used a 7 inch screen. 7 inch screen.
Resolution 1280x800 Resolution 960x1080 Resolution 1920x1080
250 Hz reality tracker 1000 Hz reality tracker 1000 Hz reality tracker
Weight: 289 g Weight: 379 g
High persistence Low persistence Low persistence
High Latency Low latency Low latency
LCD display OLED display
11. Adoption
• Several titles are playable on the Rift.
• Games currently with full or partial
support include:
• Skyrim
• Portal 2
• Half Life 2
• Bioshock
12. Problems
• Resolution is currently too low.
• Not glasses friendly yet.
• Heavy weight design.[7]
• Users experiences motion sickness.[8]
13. Conclusion
• Oculus Rift enhance the gameplay
experience of the users.
• Oculus Rift helps user to experience
games in 3–d.