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Oisin Lunny, MD UK Operations “ Real Life, Real People, Virtual World” LikeMinds 2010
About me…. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],www.oisinlunny.com www.lifebloodprodu ctons.co.uk www.myspace.com/o isinlunny
About me…. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],www.linkedin.com/in/oisinlunny
Real Life, Real People, Virtual World ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[email_address]
History ,[object Object],Oisin Lunny – Sulake Corporation Oy
Mobiles Disco - October 1999 7 Firstname Surname – Sulake Corporation Oy A meeting of #likeminds in a virtual world
Snow war game: Feb 2000 8 Firstname Surname – Sulake Corporation Oy
Hotelli Kultakala: August 2000 9 Firstname Surname – Sulake Corporation Oy
Habbo Hotel: February 2001 10 Firstname Surname – Sulake Corporation Oy
11 Firstname Surname – Sulake Corporation Oy
Firstname Surname – Sulake Corporation Oy
Habbo Countries P – Habbo  payment options available O – Habbo  country office H – Localized  Habbo Hotel  virtual world
Company Fact Sheet 14 Year Founded 2000 Offices ,[object Object],[object Object],Employees 270 full-time equivalents, 200+ full- and part-time moderators Business Units ,[object Object],[object Object],[object Object],Key Metrics ,[object Object],[object Object],[object Object],Investors Taivas Group, Elisa Oyj, 3i Group, Balderton Capital, Movida Group (SoftBank)
Habbo Community Growth 15 Firstname Surname – Sulake Corporation Oy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],2005 2000 2002 2003 2004 2001 2008 2006 2007 2010 2009 172 million 16,5   Million/ month!
Habbo Success Factors ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Firstname Surname – Sulake Corporation Oy
Social places where people meet and interact Firstname Surname – Sulake Corporation Oy
Habbo is a place where users can… ,[object Object],[object Object],[object Object],Firstname Surname – Sulake Corporation Oy
Habbo is a place where users can… ,[object Object],[object Object],[object Object],Firstname Surname – Sulake Corporation Oy
Firstname Surname – Sulake Corporation Oy under 12 years 13–16 years over 16 years Social Networking Virtual World Gaming Entertainment Communication
The Core of Habbo Experience Firstname Surname – Sulake Corporation Oy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],1. Own Things 2. The Community
Firstname Surname – Sulake Corporation Oy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],1. Own Things 2. The Community 3. Branded Content
User Created Room – Dollyockers Celebrity Visit
29 User Created Room Fashion Show
30 User Created Room Birthday Party
31 User Created Room Christmas
32 User Created Room Record Store
Habbo, the Virtual World ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],Virtual Items Drive Habbo Economy
Sulake's Revenue Growth 37 Firstname Surname – Sulake Corporation Oy ,[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Payment System Infrastructure
Sulake Goodwill Cooperation ,[object Object],[object Object],[object Object],[object Object],39 Firstname Surname – Sulake Corporation Oy
Firstname Surname – Sulake Corporation Oy Advertising in Habbo
Habbo Hotel Advertising ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],41 Innovative and effective way for advertisers  to engage  with teens A brand needs to add value and be relevant to us.  By doing so, it becomes  the topic of discussion in the community.
[object Object],Advertising in Habbo Entertainment Food & Beverages Personal Care Fashion Services Electronics
Campaigns in Habbo - Tip of Iceberg 43 INTERSTITIALS BILLBOARDS CONSOLE MESSAGES BRANDED SPACES DISPLAY USER CREATED EVENTS FANSITE COVERAGE PROFILE PAGES BRANDED BADGES BRANDED VIRTUAL ITEMS THEMED USER ROOMS THEMED GROUPS VIRAL CONVERSATIONS
Nokia 44 Branded guest rooms Nokia
Nokia 45 Sponsored room Nokia
46 Habbo Mall, NSPCC Idea Agency  Branded Room & Group page
A virtual bar on-the-go Firstname Surname – Sulake Corporation Oy
Bobba Bar Fact Sheet ,[object Object],[object Object],[object Object],[object Object],48
49
Firstname Surname – Sulake Corporation Oy Habbo Research
Research 51 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Habbo User Profile Firstname Surname – Sulake Corporation Oy Sources:  Sulake Statistics 2008, Global Habbo Youth Survey 2008, Google Analytics 2008 Background 56% Boys - 44% Girls 63% are 13-16 year old 92% go to school/study 94% live with their parents 63% go to Habbo every day 43 minutes spent in Habbo on average 3/4 come to Habbo for socialising with friends Usage peaks after school and weekends 70% heard from a friend about Habbo Habbo Usage What’s Not Pop, hip hop & Rock Music Movies Computers & Games What’s Hot Politics Gambling & Betting Philosophy
Media Usage Globally Firstname Surname – Sulake Corporation Oy Percent of respondents who say the medium is important for them Age (years) -10  11-14  15-18  19-22  23- •  Internet •  Television •  Magazines •  Radio •  Newspapers Source:  Global Habbo Youth Survey, 15/30 Research 2006 90 % 80 % 70 % 60 % 50 % 40 % 30 % 20 % Media Importance by Age 1. Instant Messaging 2. E-mailing 3. Minigames 4. Chat services 5. Other Gaming  Most Popular Net Services
Habbo Users... Firstname Surname – Sulake Corporation Oy Source:  Global Habbo Youth Survey 2008 *) Median value ... are worried about the effects of climate change … want to live an ordinary life  ... are united around the world by their passion for music ... prefer to buy brands we are familiar with … spend hours on the Internet every day to hang out and communicate with their friends ... think having warm social relationships is most important in life ... crave for respect – especially from their peers ... have about 38 € per month in their own use *)
Habbo User  Segments Firstname Surname – Sulake Corporation Oy CREATIVES 63% Girls, many 11-16 yr olds Open-minded,  curious and active Value artistic self-fulfilment Tolerant attitudes,  strong social conscience Wide range of cultural  and intellectual interests In Habbo we come to  meet our real life friends REBELS 53% Boys, all age groups Carefree, risk taking attitudes Value fun, enjoyment and experiences in life Open towards change  and new ideas Interested in extreme sports  and street culture In Habbo we like to organise and participate in private room games and activities TRADITIONALS 45% Girls,  largest in under 12 yr olds Responsible & honest Value personal safety  and ordinary life Conservative attitudes, but positive towards environmental protection Interested in nature,  sports and pets In Habbo we are keen  in helping new Habbos ACHIEVERS 60% Boys,  many 13-16 yr olds Self confident & ambitious Value material welfare  and success Intolerant attitudes, negative towards environmental issues Interested in sports, computers, fashion and partying In Habbo we are heavy  traders and collectors LONERS 44% Boys, largest in over 17 yr olds Passive & insecure Value security Quite open-minded attitudes towards some topics, e.g. sexual minorities Focused areas of interest, for ex. comics & gaming In Habbo we come to  meet our online friends
Firstname Surname – Sulake Corporation Oy Personas
58 “ While writing, I always think of some regular 16-year-old called Dave who’s on his bus trip to school: Is he going to want to listen to this?  Last time we got so worried about who thinks this and who thinks that, and this time I’ve been really focused. On Dave. My 16-year-old imaginary friend.  But not in a weird way.” - Chris Martin, Coldplay
Emmi Kuusikko & Heini Kaihu – Sulake Corporation Oy What are Personas? “ personas are not real people... they are  hypothetical archetypes of actual users... defined with significant  rigor and precision.” Alan Cooper, 1999 The Big Idea “ To create a product that must  satisfy broad audience of users you will have far greater success by designing for one single person. ”  Alan Cooper, 1999
Key Objectives ,[object Object],[object Object],[object Object],[object Object],Emmi Kuusikko & Heini Kaihu – Sulake Corporation Oy
Alignment works wonders ,[object Object],Emmi Kuusikko & Heini Kaihu – Sulake Corporation Oy
[object Object],[object Object],[object Object],Emmi Kuusikko – Sulake Corporation Oy
[object Object],Emmi Kuusikko – Sulake Corporation Oy
[object Object],Emmi Kuusikko – Sulake Corporation Oy
Emmi Kuusikko – Sulake Corporation Oy
[object Object],Emmi Kuusikko – Sulake Corporation Oy
[object Object],Emmi Kuusikko – Sulake Corporation Oy
69 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
70 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
71 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
72 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
73 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
75 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
76 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
“ Create the theatre, not the play” (Paul Bennett, IDEO) Firstname Surname – Sulake Corporation Oy
Habbo Hotel 78 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Three KPIs to rule them all 79 Conversion rate Retention rate Monetization rate
Three KPIs to rule them all 80 Conversion rate “ new returning users / new traffic” What's the biggest factor leading to new users leaving? Retention rate “ users returning period to period”  What keeps users coming back?  Fun, Friends, Features ..but also performance Monetization rate Traffic x Conversion rate x Retention rate (months) x Monetization rate = Revenue
Acquisition/conversion 81 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
82 ,[object Object],[object Object],Acquisition/conversion
SUPERSUPER 83
84
American Idol 85 Marketing Partnership American Idol
86 MTV EMA, Global partnership campaign Branded Room & Group page
Acquisition/conversion 87 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Acquisition/conversion 88 User Personal Landing Page
How Habbo Works – Retention: 89 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How Habbo Works – Retention: 90 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How Habbo Works – Monetization: 91 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How Habbo Works – Monetization: 92 Habbo promotion “ Space” furni range and activities
How Habbo Works: 93 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Firstname Surname – Sulake Corporation Oy Engagement Marketing Examples
96 Firstname Surname – Sulake Corporation Oy
[object Object],97
User creativity 98 Firstname Surname – Sulake Corporation Oy
Finalists 99 Firstname Surname – Sulake Corporation Oy
100 Firstname Surname – Sulake Corporation Oy
Results ,[object Object],[object Object],[object Object],[object Object],[object Object],102 Firstname Surname – Sulake Corporation Oy
Sulake Corporation | Strictly confidential – legally protected and privileged information
Sulake Corporation | Strictly confidential – legally protected and privileged information
Football kuvia
In summary 107 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thank you! ,[object Object],[object Object],[object Object]

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Real Time, Real Life, Virtual World, by Oisin Lunny

  • 1. Oisin Lunny, MD UK Operations “ Real Life, Real People, Virtual World” LikeMinds 2010
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. Mobiles Disco - October 1999 7 Firstname Surname – Sulake Corporation Oy A meeting of #likeminds in a virtual world
  • 8. Snow war game: Feb 2000 8 Firstname Surname – Sulake Corporation Oy
  • 9. Hotelli Kultakala: August 2000 9 Firstname Surname – Sulake Corporation Oy
  • 10. Habbo Hotel: February 2001 10 Firstname Surname – Sulake Corporation Oy
  • 11. 11 Firstname Surname – Sulake Corporation Oy
  • 12. Firstname Surname – Sulake Corporation Oy
  • 13. Habbo Countries P – Habbo payment options available O – Habbo country office H – Localized Habbo Hotel virtual world
  • 14.
  • 15.
  • 16.
  • 17. Social places where people meet and interact Firstname Surname – Sulake Corporation Oy
  • 18.
  • 19.
  • 20. Firstname Surname – Sulake Corporation Oy under 12 years 13–16 years over 16 years Social Networking Virtual World Gaming Entertainment Communication
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26. User Created Room – Dollyockers Celebrity Visit
  • 27.
  • 28.
  • 29. 29 User Created Room Fashion Show
  • 30. 30 User Created Room Birthday Party
  • 31. 31 User Created Room Christmas
  • 32. 32 User Created Room Record Store
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40. Firstname Surname – Sulake Corporation Oy Advertising in Habbo
  • 41.
  • 42.
  • 43. Campaigns in Habbo - Tip of Iceberg 43 INTERSTITIALS BILLBOARDS CONSOLE MESSAGES BRANDED SPACES DISPLAY USER CREATED EVENTS FANSITE COVERAGE PROFILE PAGES BRANDED BADGES BRANDED VIRTUAL ITEMS THEMED USER ROOMS THEMED GROUPS VIRAL CONVERSATIONS
  • 44. Nokia 44 Branded guest rooms Nokia
  • 45. Nokia 45 Sponsored room Nokia
  • 46. 46 Habbo Mall, NSPCC Idea Agency Branded Room & Group page
  • 47. A virtual bar on-the-go Firstname Surname – Sulake Corporation Oy
  • 48.
  • 49. 49
  • 50. Firstname Surname – Sulake Corporation Oy Habbo Research
  • 51.
  • 52. Habbo User Profile Firstname Surname – Sulake Corporation Oy Sources: Sulake Statistics 2008, Global Habbo Youth Survey 2008, Google Analytics 2008 Background 56% Boys - 44% Girls 63% are 13-16 year old 92% go to school/study 94% live with their parents 63% go to Habbo every day 43 minutes spent in Habbo on average 3/4 come to Habbo for socialising with friends Usage peaks after school and weekends 70% heard from a friend about Habbo Habbo Usage What’s Not Pop, hip hop & Rock Music Movies Computers & Games What’s Hot Politics Gambling & Betting Philosophy
  • 53. Media Usage Globally Firstname Surname – Sulake Corporation Oy Percent of respondents who say the medium is important for them Age (years) -10 11-14 15-18 19-22 23- • Internet • Television • Magazines • Radio • Newspapers Source: Global Habbo Youth Survey, 15/30 Research 2006 90 % 80 % 70 % 60 % 50 % 40 % 30 % 20 % Media Importance by Age 1. Instant Messaging 2. E-mailing 3. Minigames 4. Chat services 5. Other Gaming Most Popular Net Services
  • 54. Habbo Users... Firstname Surname – Sulake Corporation Oy Source: Global Habbo Youth Survey 2008 *) Median value ... are worried about the effects of climate change … want to live an ordinary life ... are united around the world by their passion for music ... prefer to buy brands we are familiar with … spend hours on the Internet every day to hang out and communicate with their friends ... think having warm social relationships is most important in life ... crave for respect – especially from their peers ... have about 38 € per month in their own use *)
  • 55. Habbo User Segments Firstname Surname – Sulake Corporation Oy CREATIVES 63% Girls, many 11-16 yr olds Open-minded, curious and active Value artistic self-fulfilment Tolerant attitudes, strong social conscience Wide range of cultural and intellectual interests In Habbo we come to meet our real life friends REBELS 53% Boys, all age groups Carefree, risk taking attitudes Value fun, enjoyment and experiences in life Open towards change and new ideas Interested in extreme sports and street culture In Habbo we like to organise and participate in private room games and activities TRADITIONALS 45% Girls, largest in under 12 yr olds Responsible & honest Value personal safety and ordinary life Conservative attitudes, but positive towards environmental protection Interested in nature, sports and pets In Habbo we are keen in helping new Habbos ACHIEVERS 60% Boys, many 13-16 yr olds Self confident & ambitious Value material welfare and success Intolerant attitudes, negative towards environmental issues Interested in sports, computers, fashion and partying In Habbo we are heavy traders and collectors LONERS 44% Boys, largest in over 17 yr olds Passive & insecure Value security Quite open-minded attitudes towards some topics, e.g. sexual minorities Focused areas of interest, for ex. comics & gaming In Habbo we come to meet our online friends
  • 56.
  • 57. Firstname Surname – Sulake Corporation Oy Personas
  • 58. 58 “ While writing, I always think of some regular 16-year-old called Dave who’s on his bus trip to school: Is he going to want to listen to this? Last time we got so worried about who thinks this and who thinks that, and this time I’ve been really focused. On Dave. My 16-year-old imaginary friend. But not in a weird way.” - Chris Martin, Coldplay
  • 59. Emmi Kuusikko & Heini Kaihu – Sulake Corporation Oy What are Personas? “ personas are not real people... they are hypothetical archetypes of actual users... defined with significant rigor and precision.” Alan Cooper, 1999 The Big Idea “ To create a product that must satisfy broad audience of users you will have far greater success by designing for one single person. ” Alan Cooper, 1999
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66. Emmi Kuusikko – Sulake Corporation Oy
  • 67.
  • 68.
  • 69. 69 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
  • 70. 70 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
  • 71. 71 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
  • 72. 72 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
  • 73. 73 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
  • 74.
  • 75. 75 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
  • 76. 76 Christian Batist, Senior Vice President of Marketing - Sulake Corporation Oy Strictly confidential – legally protected and privileged
  • 77. “ Create the theatre, not the play” (Paul Bennett, IDEO) Firstname Surname – Sulake Corporation Oy
  • 78.
  • 79. Three KPIs to rule them all 79 Conversion rate Retention rate Monetization rate
  • 80. Three KPIs to rule them all 80 Conversion rate “ new returning users / new traffic” What's the biggest factor leading to new users leaving? Retention rate “ users returning period to period” What keeps users coming back? Fun, Friends, Features ..but also performance Monetization rate Traffic x Conversion rate x Retention rate (months) x Monetization rate = Revenue
  • 81.
  • 82.
  • 84. 84
  • 85. American Idol 85 Marketing Partnership American Idol
  • 86. 86 MTV EMA, Global partnership campaign Branded Room & Group page
  • 87.
  • 88. Acquisition/conversion 88 User Personal Landing Page
  • 89.
  • 90.
  • 91.
  • 92. How Habbo Works – Monetization: 92 Habbo promotion “ Space” furni range and activities
  • 93.
  • 94. Firstname Surname – Sulake Corporation Oy Engagement Marketing Examples
  • 95.
  • 96. 96 Firstname Surname – Sulake Corporation Oy
  • 97.
  • 98. User creativity 98 Firstname Surname – Sulake Corporation Oy
  • 99. Finalists 99 Firstname Surname – Sulake Corporation Oy
  • 100. 100 Firstname Surname – Sulake Corporation Oy
  • 101.
  • 102.
  • 103.
  • 104. Sulake Corporation | Strictly confidential – legally protected and privileged information
  • 105. Sulake Corporation | Strictly confidential – legally protected and privileged information
  • 107.
  • 108.
  • 109.

Editor's Notes

  1. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  2. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  3. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  4. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  5. What if “My” was taken as the starting point for future development ideas... My music taste My animations My customized real-world products My Habbo history - automated memorabilia of your Habbo life? My interests My groups My customized Habbo clothes My game levels My quests ...
  6. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  7. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  8. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  9. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  10. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  11. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  12. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  13. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  14. This slide is used for pictures only (+heading). The image has to be “sent back” in order to fit nicely in frames. If you want to use the same slide design you have to duplicate the slide in order for it to function in the same way. (check instruction from Intra how/when to use what image)
  15. A completely new public space, Habbo Mall was opened in the beginning of 2009. The mall consists of numerous different spaces, and the NSPCC Idea Agency in the UK had visibility in 4 different rooms; the main foyer, reception, staff room and ice cream parlor.
  16. Focus everyone on the team on the same set of user needs, skills, goals and environment. Equally empower everyone on the team to make good decisions Provide everyone with a common language of the user
  17. The MTV European Music Awards campaign in autumn 2009, in all Habbo countries except US & CA.
  18. http://www.youtube.com/watch?v=OJ8GFWz_7_E&feature=related
  19. http://www.youtube.com/watch?v=wG8bMAfEVkc