Clive merlot 2010


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Clive merlot 2010

  1. 1. “ MERLOT and Virtual Learning Environments” et4online Conference July 22nd, 2010 Sacramento Room | 3:40 PM Jonathon Richter, Ed.D. Director, Center for Learning in Virtual Environments
  2. 2. SaLamander was supported by <ul><li>A “proof of concept” grant from </li></ul>To create a searchable database of educational builds in Second Life in 2007
  3. 4. Second life using the salamander hud
  4. 10. Learner Engagement in Second Life <ul><li>Experiential </li></ul><ul><li>Role Playing </li></ul><ul><li>Diagnostic </li></ul><ul><li>Problem-solving </li></ul><ul><li>Demonstration </li></ul><ul><li>Collaborative </li></ul><ul><li>Constructive </li></ul><ul><li>Skill Building </li></ul>
  5. 11.
  6. 12. Building CLIVE Island Phase One Summer 2009
  7. 16. MERLOT Virtual Learning Environments Taskforce Cathy Anderson – South Dakota Board of Regents Cris Guenter – California State University - Chico Jon Dorbolo - Oregon State University Indresh Chauhan - SifyCorp Irene Knokh – University of Michigan Health System Jeremy Kemp – San Diego State University Lisa Dawley – Boise State University Ann Steckel - California State University - Chico Jonathon Richter – University of Oregon
  8. 17. <ul><li>Virtual Environments MERLOT Taxonomy (top level) </li></ul><ul><li>Assessments </li></ul><ul><li>Augmented Reality </li></ul><ul><li>Blended or Mixed Reality </li></ul><ul><li>Design </li></ul><ul><li>Disciplinary Content </li></ul><ul><li>Gaming Environments </li></ul><ul><li>Learner Engagement Strategies </li></ul><ul><li>Designing </li></ul><ul><li>Facilitating </li></ul><ul><li>Research </li></ul><ul><li>Virtual Environment Tool Sets </li></ul>See
  9. 18. <ul><li>Virtual Environments MERLOT Taxonomy (Subcategories) </li></ul><ul><li>Gaming Environments </li></ul><ul><ul><ul><li>Mobile Environments </li></ul></ul></ul><ul><ul><ul><li>MultiUser Games </li></ul></ul></ul><ul><ul><ul><li>Single player Games </li></ul></ul></ul><ul><ul><ul><li>Social Network Games </li></ul></ul></ul>
  10. 19. <ul><li>Virtual Environments MERLOT Taxonomy (Subcategory) </li></ul><ul><li>Learner Engagement Strategies </li></ul><ul><ul><ul><li>Building skills </li></ul></ul></ul><ul><ul><ul><li>Collaboration </li></ul></ul></ul><ul><ul><ul><li>Construction </li></ul></ul></ul><ul><ul><ul><li>Demonstration </li></ul></ul></ul><ul><ul><ul><li>Diagnostic </li></ul></ul></ul><ul><ul><ul><li>Gaming </li></ul></ul></ul><ul><ul><ul><li>Learning Community </li></ul></ul></ul><ul><ul><ul><li>Problem Solving </li></ul></ul></ul><ul><ul><ul><li>Recreated Experiences </li></ul></ul></ul><ul><ul><ul><li>Role Play </li></ul></ul></ul>
  11. 22. Register as a member at and add Virtual Learning Experiences to the database for Content-Expert Peer Review
  12. 23. CLIVE Editorial Board will begin vetting quality content to our Teaching Commons
  13. 24. ... and games, sims, and other immersive learning experiences in the CLIVE database Qualify for CLIVE Virtual Safaris! Active Worlds 2008
  14. 25. CLIVE Virtual Safaris investigative activities conducted by educators, instructional designers, and other learning specialists who set out to explore specific virtual world locations by analyzing simulations, games, and other virtual environments for content, learning potential and ease of use.
  15. 27. Virtual Safari Headquarters on CLIVE Island in Second Life
  16. 29. The CLIVE Virtual Safari Process 1. Introduction and Overview 2. Registration 3. Preparation 4. Safari Guide Training 5. Gather to Embark on your Expedition 6. Background Briefing 7. Meeting the Guide and/or Owner 8. Readiness Check 9. Exploring the Virtual Learning Wilderness 10. Display and (re)Assembly of Post – Safari Documents 11. Presenting your “official” CLIVE Virtual Safari 12. Showcasing the Best of Show
  17. 30. By documenting the rich contexts of these virtual learning places and affixing useful metadata to their expert-vetted presentation, the CLIVE MERLOT virtual learning environments database will provide useful summaries of these diverse learning materials.
  18. 31. And we will, in this, have a capacity to compare and contrast the kinds of learning going on within these different immersive places - providing a service for educators to understand and make informed decisions and choices.
  19. 32. CLIVE Virtual Safaris Expedition Staging Area above CLIVE Island in Second Life Tools & Techniques For “Inworld” Safaris Safari Team Conference Area Tools & Techniques For “ outworld” Safaris CLIVE Safari Teams Project Sandbox
  20. 33. CLIVE Showcase of evidence-base in Virtual Learning Environments Assessments Augmented Reality Blended or Mixed Reality Design Disciplinary Content Gaming Environments Learner Engagement Strategies Designing Facilitating Research Virtual Environment Tool Sets
  21. 34. Researcher's Square CLIVE outposts on other virtual learning platforms Designer's Circle Continued development of MERLOT and other partner services * Toolbars, Heads-up-Displays, Teaching tools * Immersive Grape Camp * Teaching Commons Development CLIVE by the dashboard lights... building the evidence base Calendar of Safaris and CLIVE Showcase Events
  22. 35. Invitation to join us * Add (your) virtual learning materials to the MERLOT database * Join the CLIVE listserv at * In Second Life: join the “CLIVE Virtual Safaris” group, free! To receive notices, Updates, and invitations to participate in future Virtual Safaris! * If you or your organization is interested in becoming a CLIVE partner or supporter, please contact jrichter(at)