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SHARING WISHES ON PUBLIC DISPLAYS:
USING TECHNOLOGY TO CREATE SOCIAL PLACES
Vinicius Ferreira Junia Anacleto Andre Bueno
Advanced Interaction Laboratory - LIA, Department of Computing
Federal University of São Carlos - UFSCar, Brazil
AGENDA
 Contextualization
 Beyond Third places
 Before I die
 WishBoard
 In-the-wild study
 Data Analysis & Findings
 Conclusion
2 /20
CONTEXTUALIZATION
Self-expression is a habitual practice among human beings
 cultural sensitive
 individual freedom
 social media
Traditional social interaction is losing ground
 community fragmentation
 sense of community
 decline of the Third places
3 /20
BEYOND THE THIRD PLACES
Third places are places where people gather and enjoy each other’s company (Ray Oldenburg, 1999)
Characteristics of a third place:
 Neutral ground
 Leveler
 Conversation
 Accessibility and accommodation
 Having regulars
 Low profile
 The mood is playful
 A home away from home
4 /20
BEYOND THE THIRD PLACES
Despite decline of the third places in the physical world
 virtual multi-user environments
 companies spread the idea of ‘third-place-ness’
restricted only to customer satisfaction, not civics
In this paper, we use the definition of thirdplaceness
 sense of being in a third place not limited to the architectural constrains
 ‘event’ of achieving the third place’s characteristics in a certain place and time
 constructed and sustained through people`s experiences and interactions with and in the place
 transform a place in a third place-like permanently or just for that period
5 /20
BEFORE I DIE
6 /15
We all have the power to
make wishes come true, as
long as we keep believing
7 /20
Louisa May Alcott
American writer
WISHBOARD
8 /15
WISHBOARD
WishBoard is an interactive installation
 express openly their thoughts and feelings in a public and common space
 space for self-reflection of expectations and wishes for the future
WishBoard explores the interaction between mobile devices and public displays
 place attachment
 community awareness
 technology-supported relationships
 face-to-face interaction
 collaboration among community members
 thirdplaceness experience
9 /20
IN-THE-WILD STUDY
Using WishBoard, we carried out 2 deployments
 lobby of a university’s department
 “For next year I want …” and “For this year I want …”
 ethical agreement
 mailing list and signs
With this study, our goals were
 understand the audience behavior
 observe thirdplaceness supported by ICT
 find cultural trails in the content shared
10/20
10days of
experiment
messages in-situ observations
comments video recordings
DATA ANALYSIS & FINDINGS
In both deployments, we collected data aiming at understanding:
 audience behavior around the installation
 effectiveness of the installation
 social interaction among users
 users’ acceptance by engaging and inviting others
 people’s concerns about their privacy
 similarities and differences with the results in the Before I Die
 if and how the WishBoard achieved thirdplaceness
 cultural trails in the collected wishes
11/20
50hours of
recordings
391messages
collected
DATA ANALYSIS & FINDINGS
12/20
GROUPS
Messages posted being in a group
68%
Competition for the
most creative message
messages for the immediate
present instead of future
use of emoticons and
internet slang expressions
APROPRIATION OF USE
People subverted the installation
HONEY-POT EFFECT
Situation in which the audience
increases progressively forming
a sociable ‘buzz’ in the place
WISHBOARD
ATTRACTED PEOPLE
Passersby turned their head
27% of the passersby stayed
for a time in the installation
DATA ANALYSIS & FINDINGS
SOCIAL IMPACT
Some people used the installation space to:
 introduce themselves
 talk about their common interests
 share devices, the pouf and the floor
 discuss about the messages
 guess who sent the messages
 laugh of the funny messages
13/20
Previously ‘socially abandoned’, the place became a social
space for students, professors, employees and visitors
DATA ANALYSIS & FINDINGS
14/20
PRIVACY CONCERNS
People wanted to show their message to others:
 pointing to their message
 calling someone to see their message
 exchanging direct messages using names
 taking a photo of their message
ANONYMITY
In the collected comments, some people said:
 perceived the anonymity of the messages
 can make the use of the system comfortable
 shy people can have a chance to express themself
DATA ANALYSIS & FINDINGS
15/20
Neutral ground Leveler Conversation Accessibility and
accommodation
Having regulars Low profile The mood is playful A home away from home
DATA ANALYSIS & FINDINGS
16/20
FINDING CULTURAL TRAILS
We analyzed the anonymous posts using:
 language dependent analysis
 classification used in the Before I Die
 Affective Norms for English Words (Portuguese version)
 individualism dimension (Hofstede’s cultural dimensions)
 morphologic analysis
DATA ANALYSIS & FINDINGS
17/20
live in a world
without wars
be a Jedi achieve nirvanamore smiles fix everything that is
wrong in his/her life
DEEP INSIDE THE MESSAGES
The messages were classified:
 themes presented in Before I die
 three new themes introduced
 main topics discussed
CONCENTRATION OF MESSAGES IN THE THEMES
DATA ANALYSIS & FINDINGS
18/20
DEEP INSIDE THE MESSAGES
Analyzing deeply the messages, we found:
 higher concentration of positive words
 only five blocked messages
 most of messages were individualistic
 self-reflection about their own future
 24% of the messages had metaphors
 20% had superlative and comparative adjective
 predomination of the adjectives: ‘more’ and ‘better’
AFFECTIVE ANALYSIS
High concentration of
positive phrases
CONCLUSIONS
19/20
 The use of public displays and mobile devices in creating community meeting
spaces by promoting and achieving thirdplaceness
 How technologies can enhance the nature of the spaces provide information that
can leverage discussions
20/20
SHARING WISHES ON PUBLIC DISPLAYS:
USING TECHNOLOGY TO CREATE SOCIAL PLACES
Vinicius Ferreira Junia Anacleto Andre Bueno
vinicius.ferreira@dc.ufscar.br junia@dc.ufscar.br andre.obueno@dc.ufscar.br
Advanced Interaction Laboratory - LIA, Department of Computing
Federal University of São Carlos - UFSCar, Brazil

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Sharing wishes on public displays: Using technology to create social places (Interact '15 - Bamberg)

  • 1. SHARING WISHES ON PUBLIC DISPLAYS: USING TECHNOLOGY TO CREATE SOCIAL PLACES Vinicius Ferreira Junia Anacleto Andre Bueno Advanced Interaction Laboratory - LIA, Department of Computing Federal University of São Carlos - UFSCar, Brazil
  • 2. AGENDA  Contextualization  Beyond Third places  Before I die  WishBoard  In-the-wild study  Data Analysis & Findings  Conclusion 2 /20
  • 3. CONTEXTUALIZATION Self-expression is a habitual practice among human beings  cultural sensitive  individual freedom  social media Traditional social interaction is losing ground  community fragmentation  sense of community  decline of the Third places 3 /20
  • 4. BEYOND THE THIRD PLACES Third places are places where people gather and enjoy each other’s company (Ray Oldenburg, 1999) Characteristics of a third place:  Neutral ground  Leveler  Conversation  Accessibility and accommodation  Having regulars  Low profile  The mood is playful  A home away from home 4 /20
  • 5. BEYOND THE THIRD PLACES Despite decline of the third places in the physical world  virtual multi-user environments  companies spread the idea of ‘third-place-ness’ restricted only to customer satisfaction, not civics In this paper, we use the definition of thirdplaceness  sense of being in a third place not limited to the architectural constrains  ‘event’ of achieving the third place’s characteristics in a certain place and time  constructed and sustained through people`s experiences and interactions with and in the place  transform a place in a third place-like permanently or just for that period 5 /20
  • 7. We all have the power to make wishes come true, as long as we keep believing 7 /20 Louisa May Alcott American writer
  • 9. WISHBOARD WishBoard is an interactive installation  express openly their thoughts and feelings in a public and common space  space for self-reflection of expectations and wishes for the future WishBoard explores the interaction between mobile devices and public displays  place attachment  community awareness  technology-supported relationships  face-to-face interaction  collaboration among community members  thirdplaceness experience 9 /20
  • 10. IN-THE-WILD STUDY Using WishBoard, we carried out 2 deployments  lobby of a university’s department  “For next year I want …” and “For this year I want …”  ethical agreement  mailing list and signs With this study, our goals were  understand the audience behavior  observe thirdplaceness supported by ICT  find cultural trails in the content shared 10/20 10days of experiment messages in-situ observations comments video recordings
  • 11. DATA ANALYSIS & FINDINGS In both deployments, we collected data aiming at understanding:  audience behavior around the installation  effectiveness of the installation  social interaction among users  users’ acceptance by engaging and inviting others  people’s concerns about their privacy  similarities and differences with the results in the Before I Die  if and how the WishBoard achieved thirdplaceness  cultural trails in the collected wishes 11/20 50hours of recordings 391messages collected
  • 12. DATA ANALYSIS & FINDINGS 12/20 GROUPS Messages posted being in a group 68% Competition for the most creative message messages for the immediate present instead of future use of emoticons and internet slang expressions APROPRIATION OF USE People subverted the installation HONEY-POT EFFECT Situation in which the audience increases progressively forming a sociable ‘buzz’ in the place WISHBOARD ATTRACTED PEOPLE Passersby turned their head 27% of the passersby stayed for a time in the installation
  • 13. DATA ANALYSIS & FINDINGS SOCIAL IMPACT Some people used the installation space to:  introduce themselves  talk about their common interests  share devices, the pouf and the floor  discuss about the messages  guess who sent the messages  laugh of the funny messages 13/20 Previously ‘socially abandoned’, the place became a social space for students, professors, employees and visitors
  • 14. DATA ANALYSIS & FINDINGS 14/20 PRIVACY CONCERNS People wanted to show their message to others:  pointing to their message  calling someone to see their message  exchanging direct messages using names  taking a photo of their message ANONYMITY In the collected comments, some people said:  perceived the anonymity of the messages  can make the use of the system comfortable  shy people can have a chance to express themself
  • 15. DATA ANALYSIS & FINDINGS 15/20 Neutral ground Leveler Conversation Accessibility and accommodation Having regulars Low profile The mood is playful A home away from home
  • 16. DATA ANALYSIS & FINDINGS 16/20 FINDING CULTURAL TRAILS We analyzed the anonymous posts using:  language dependent analysis  classification used in the Before I Die  Affective Norms for English Words (Portuguese version)  individualism dimension (Hofstede’s cultural dimensions)  morphologic analysis
  • 17. DATA ANALYSIS & FINDINGS 17/20 live in a world without wars be a Jedi achieve nirvanamore smiles fix everything that is wrong in his/her life DEEP INSIDE THE MESSAGES The messages were classified:  themes presented in Before I die  three new themes introduced  main topics discussed CONCENTRATION OF MESSAGES IN THE THEMES
  • 18. DATA ANALYSIS & FINDINGS 18/20 DEEP INSIDE THE MESSAGES Analyzing deeply the messages, we found:  higher concentration of positive words  only five blocked messages  most of messages were individualistic  self-reflection about their own future  24% of the messages had metaphors  20% had superlative and comparative adjective  predomination of the adjectives: ‘more’ and ‘better’ AFFECTIVE ANALYSIS High concentration of positive phrases
  • 19. CONCLUSIONS 19/20  The use of public displays and mobile devices in creating community meeting spaces by promoting and achieving thirdplaceness  How technologies can enhance the nature of the spaces provide information that can leverage discussions
  • 20. 20/20 SHARING WISHES ON PUBLIC DISPLAYS: USING TECHNOLOGY TO CREATE SOCIAL PLACES Vinicius Ferreira Junia Anacleto Andre Bueno vinicius.ferreira@dc.ufscar.br junia@dc.ufscar.br andre.obueno@dc.ufscar.br Advanced Interaction Laboratory - LIA, Department of Computing Federal University of São Carlos - UFSCar, Brazil

Editor's Notes

  1. I am Vinícius Ferreira, from Federal University of São Carlos, and I will present the paper Sharing wishes on public displays: using technology to create social places
  2. First, I will give some contextualization, followed by the motivation for this work. Then, I will explain the art project called Before I die, and how this project inspired us to create our installation called WishBoard. With WishBoard we carried out an in-the-wild study, that I will show our results and conclusion
  3. The focus of this paper is on how promoting self-expression by sharing wishes through technology can create social places. Self-expression is a common practice among human beings, revealing their internal attributes, such as preferences, beliefs, and values. In Western culture, self-expression is a powerful sign of individual freedom. This kind of expression involves projecting individual thoughts and ideas into the world. With the rise of social media, new possibilities of expression and communication are emerging. However, promoting traditional social interaction is still necessary to avoid community fragmentation and lose of the sense of community. Community fragmentation is a problem that has been increasing because of urbanization and decline of places outside contexts of work or family-based communication, called third places.
  4. Third places are places where people gather and enjoy each other’s company. This term was coined by Ray Oldenburg which says that places are important to keeping in touch with reality, promoting intimate personal ties outside the home (the first place) and workplace (defined as the second place) Coffee shops, pubs, and squares are most common example of possible third places. These places can provide the feeling of inclusiveness and belonging to a community, influencing positively individuals’ quality of life.
  5. However, despite decline of the third places in the physical world people found in virtual multi-user environments their third places. Although, those place differ from third places in respect of the ‘realness’ of the interaction or dependence upon simulation. Taking the advantage of the third place concept, some companies started to spread the idea of their stores were third places. However, they were focused on ‘third-place-ness’ restricted only to customer satisfaction, not civics as traditional third places do. In this paper, we use the definition of thirdplaceness as a sense of being in a third place not limited to the architectural constrains. Thirdplaceness is an ‘event’ of achieving the third place’s characteristics in a certain place and time. The thirdplaceness experience is constructed and sustained through experiences and interactions with and in the place. Thirdplaceness can transform a place in a third place-like permanently or just for that period.
  6. Aiming at creating social places through the promotion of thirdplaceness, we translated the essence of the global art project Before I die. Before I die is a public art installation in which people can pick a chalk and write on a wall about things they want to do before die. We choose this project due to their successful replications around the world.
  7. Taking the inspiration on promoting self-expression and the spirit that we all have the power to make wishes come true, as long as we keep believing.
  8. We created WishBoard, a project that invites people to share their individual aspirations with the community using their mobile phones to interact with public displays.
  9. WishBoard gives an opportunity to express openly their thoughts and feelings in a public space. Offers a space for self-reflection of expectations and wishes for the future. engages people by asking them to complete a phrase WishBoard explores the interaction between mobile devices and public displays in order to promote place attachment, community awareness, technology-supported relationships, face-to-face interaction, collaboration among community members, and thirdplaceness experience.
  10. Using WishBoard, we held 2 deployments, totalizing 10 days of experiment at the lobby of a university’s department. We chose that space is a transitional and socially non-used space, as well as, the space in the first Before I Die installation. Taking the advantage of the festive spirit around the New Year, in the first deployment, we used the prefix “For next year I want …”. In the second deployment, held in April, people filled “For this year I want …”. We used model of central and peripheral attention in order to have the more visibility and attract people to interact with the installation. For this study, we collected data from messages, in-situ observations, spontaneous comments and video recordings. During the use of the system, people were present to our ethical agreement on keeping the anonymity of the participants. In addition, we used mailing list for informing people about the study, the installation and the presence of cameras. We also, informed people how to not participate of this study. With this study, our goals were understand the audience behavior, observe thirdplaceness supported by ICT and find cultural trails in the content shared.
  11. In both deployments, we collected data aiming at understanding the audience behavior. The data were 50 hours of recordings, annotations of the comments and observations. With this data we first observed the audience behavior around the installation, effectiveness of the installation, social interaction among users, users’ acceptance by engaging and inviting others, and people’s concerns about their privacy. We also compared our results with the reported in the Before I Die, aiming at evaluating if we were successful in our translation.
  12. In our result, we observed that almost 70% of the messages were posted by people when they were in a group. In some moments, people subverted the installation, starting a competition for the most creative message. People sent messages for the immediate present instead of future. People used emoticons and internet slang expressions. We observed, the honey pot effect, in which the audience increases progressively forming a sociable ‘buzz’ in the place. We also saw lot of passersby turning their head, and a rate of 27% passersby that stayed for a time in the installation.
  13. People used the installation space to: introduce themselves, talk about their common interests, share democratically devices, the pouf and even the floor, discuss about the messages, laugh of the funny messages, guess who sent the messages. The place previously ‘socially abandoned’, became a social space for students, professors, employees and visitors.
  14. About privacy, people did not show any concern. People wanted to show their message to others: pointing to their message, calling someone to see their message, exchanging direct messages using names, taking a photo of their message.
  15. In order to achieve thirdplaceness these characteristics are essential: People need to feel free to express their thoughts and opinions. People might have the same privileges and opportunities to express themselves or to participate of the activities in the place. The experiences and interactions with and in the place can empower relationships and promote place attachment. The place needs to be easy to access and promote the feeling of fulfilled needs in the occupants. Regulars bring the place to social life making newcomers welcomed. The place needs to provide comfort for their occupants, but this cannot be the main reference of the place. The mood cannot be hostile and people always will try to find ways to maintain their spirit high, even when few people want to bring this feeling down. People need to have the relative feelings of warmth, possession, and belonging of being in their own homes.
  16. Finding cultural trails in anonymous posts: language dependent analysis, classification used in the Before I Die, Affective Norms for English Words, Hofstede’s cultural dimensions (Individualism), morphologic analysis. The messages inside the themes, we found out that the messages were: casual, interesting, funny, poetic, heartbreaking. People want more smiles, to live in a world without wars, be a Jedi, achieve nirvana, fix everything wrong in his/her life.
  17. We classified the messages shared in WishBoard: Using the themes presented in “Before I Die, the book” and we introduced three new themes. For each theme we observed the main topics discussed.
  18. Going deeper inside the messages, we found a higher concentration of positive words, only five blocked messages by being potentially offensive. Using the Individualism’ Hofstede dimension most of messages were individualistic, we believe that occurred because of the self-reflection about their own future 24% of the messages had metaphors 20% had superlative and comparative adjective predomination of the adjectives: ‘more’ and ‘better’