2. Identity
• Identity describes the attributes that make an
individual unique. At its most literal level, it's how we
identify ourselves; a comparison of attributes
against known or expected quantities.
• Preconceptions
• identity we project forms preconceptions in the eyes
of those we encounter (groups, situations etc.)
3. Identity in Games
• Role-playing. Ex) Batman. Mario
• if I'm playing the game doing everything I would do,
I'm exercising my choice, if I'm playing the game doing
everything mycharacter would do, I'm role-playing.
• Players concentrate on not Real but imaginary role
• Social Purpose ex) soccer
• Role in group : counter shouter
• The role a player chooses not only gives them value in
the eyes of the group, but it can also say something
about who they are.
4. Story
• Story as a topic by combining Narrative and Fantasy,
which I defined as the events and setting of a story.
• It will be “narrative”.
• Narrative : They have clearly defined character arcs,
tantalizing mysteries, dramatic shifts and a plotted
progression of emotional highs and lows.
5. Passive Narrative
• Passive Narrative(expectation, emotion)
• Mystery / Suspense
• Unanswered Questions or Cliffhangers
• Dramatic Reversals
• Broken Expectations
• Moral/Intellectual prodding
• Pressing the viewer to ask: What would I do? How
would I solve this?
6. Passive narrative
• Scripted events : keeping the story on a
constructed path. 99% Of games takes this way.
• Emergent events : the idea of story created by
social interaction.
• Given enough players and opportunities for drama,
social constructs begin to emerge on their own and
generate suspense, intrigue, deeper intent and the
sense of a collective story as players work together
EX) zelda.