There are two approaches to the digital humanities. According to the first approach, digital technologies are applied to the humanities. According to the second, the humanities become a resource for digital technologies. In this talk I explore the idea that narrative and narrative understanding can guide digital technology.
3. Two approaches to digital
humanities
1. Application of digital tools to humanities
research.
4. Two approaches to digital
humanities
1. Application of digital tools to humanities
research.
e.g. Data mining corpora
5. Two approaches to digital
humanities
1. Application of digital tools to humanities
research.
e.g. Data mining corpi
2. Application of strategies from the humanities
to digital technologies and products.
6. Two approaches to digital
humanities
1. Application of digital tools to humanities
research.
e.g. Data mining corpi
2. Application of strategies from the humanities
to digital technologies and products.
e.g. Studies of narrative structures in video games
7. Two approaches to digital
humanities
1. Application of digital tools to humanities
research.
e.g. Data mining corpi
2. Application of strategies from the humanities
to digital technologies and products.
e.g. Studies of narrative structures in video games
8. Two approaches to digital
humanities
1. Application of digital tools to humanities
research.
e.g. Data mining corpi
2. Application of strategies from the humanities
to digital technologies and products.
e.g. Studies of narrative structures in video games
Question: How far can we extend this project?
68. Ways We Influence Civic Behavior in
the “Real World”
• Physical Constraints: Build Walls, Control
Movement
• Legal Constraints: Punishment and
Imprisonment
• Social Constraints: “Shunning”, “Flaming”
• Narrative Constraints: Guiding Narratives
73. In Virtual World…
• Physical Constraints: Build barriers, ban
individuals from area
• Legal Constraints: Ban individuals from game
(technically difficult).
• Social Constraints: “Shunning”, “Flaming”
• Narrative Guidance: Background Stories are
often missing
74. In Virtual World…
• Physical Constraints: Build barriers, ban
individuals from area
• Legal Constraints: Ban individuals from game
(technically difficult).
• Social Constraints: “Shunning”, “Flaming”
• Narrative Guidance: Background Stories are
often missing But not always!
107. Question
Is ThoughtWorks an aberration or can the
humanities play a role in software
development worldwide, and ultimately
reclaim its historical role in the development
of our sciences, technologies, and political
institutions?