The virtual and immersive world Second Life provides its "residents" with a visually rich, interactive, social networking environment, and the spaces and tools to explore the possibilities for communications, collaboration, learning and global interaction.
This presentation introducces the audience to Second Life communities and educational sites, while providing strategies for building successful virtual communities and meeting the challenges of multilingual, synchronous
communications in immersive environments.
The author includes a case study on the Isle of Wyrms, a Second Life immersive world with an international, multilingual virtual citizenry.
Presented at the Technical Communication Summit, June 2, 2008