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T U N E D I N S I D E -
O U T :
M E D I AT I N G
E N G A G E M E N T
E X P E R I E N C E S
W I T H M U S I C
O N - T H E - G O
C O N F I R M AT I O N
S E M I N A R :
Name: Jun Quan, Choo (Stefan)
Principal Supervisor: Dr Marianella
Chamorro-Koc
Associate Supervisor: Dr Rafael Gomez
DEDICATED IN LOVING MEMORY OF:
• Associate Professor Steven M. Miller
(Sonic Arts),
Yong Siew Toh Conservatory of Music,
National University of Singapore
• Pioneered graduate students
exploration of the intersections of
“Sound, Music and Mind” across
faculties
• Sparked my interest in combination of
music perception and learning with
technologies
Retrieved from: SFUAD Foundation at https://sfuadfoundation.org/miller/ on
26 Feb 2018
Rest in Peace:
Steven M. Milller (1965 –
2013)
Music
Wellbein
g
On-the-
go
1.What shapes?
2.How can
technologies
mediate?
MUSIC MOVES PEOPLE
Even in conditions of ”stillness”
(Jensenius, 2017)
Elgar: Pomp and Circumstance March No 1 in D major, 'Land of Hope and Glory' (Prom 75).
Retrieved from: https://www.youtube.com/watch?v=Spx4kmY67Wc
OVERVIEW
Research Problem Lengthy Commutes
Time is Essence
Mental game of music: An indeterminate network
Literature Review Music and Wellbeing: More than a mental game
'Tuning-in' to 'Tune-out'
Embodied Processes of Engagement
Indirect Mediators (Quality)
Outline: Relating ‘tuning-in’, ‘tune-out’ to wellbeing via embodied interactions
Method Research Questions
Research Significance
Research Methodology & Objectives
Research Design
Research Plan
Timeline
Questions?
Accelerando, con agitato
portamento
con moto
ma non troppo
Coda
Musical adjectives (for fun)
a tempo
sostenuto
LENGTHY COMMUTES
• 14% of Brisbane’s population of 2 million experience lengthy one-way commute
of 45 minutes (BITRE, 2016).
• Public commutes constitute 50% of prevalent lengthy commutes across Australian
Cities
• Scope of this research:
On-the-go refers to Lengthy commutes in one direction, including at least 15-20
mins travel by train in Brisbane.
Average commuting trip duration and prevalence of lengthy
commutes.
TIME IS ESSENCE
• ‘Time utility’ is important to commuters;.
• ‘Time utility’
 15-20 minutes is optimal (Lyons et al., 2013)
altered by noises
“counterproductive time”;
 Stresses arise out of mismatched expectations (Kellaris et al., 1992, Skaland,
2011)
• Commuters use music as a coping strategy; ‘tuning-in’ to
music to ‘tune-out’ stresses and noise (Skaland, 2011, Walsh, 2009)
Music in transit: the 3rd in
prevalence of a person’s
daily consumption of music,
constituting 10% of all his
activities in a day (Sloboda, 2001)
Daily, 47% of Australians
listen to music owned offline,
16% via internet streaming
(Australia Council of the Arts, 2014)
For 8 non-musicians, music
used during transport over a
7-day period constitutes
18.4% their overall
experience of music in places
they visited throughout the
day (Sloboda, 2001)
60% of young adults
aged 18-25 listen to
music/ radio while
commuting on trains in
Melbourne (Berry & Hamilton, 2010)
MUSIC IN COMMUTE
MUSIC’S POTENTIAL FOR WELLBEING
People with high
involvement in
arts- 100hrs/ yr,
averaging 2
hours a week,
report better
mental health (A.
Clarke et al., 2011, Davies, 2015).
01
The biggest
objection
towards arts
engagement is
‘Opportunity
cost’ (ArtsFact, 2013) ==
’Time Utility’;
02
Music on-the-go
addresses dose-
response for
wellbeing
03
Unknown:
Moment-to-
moment
experiences of
music listening
on-the-go AND
wellbeing
04
Listener
Individual
differences
Age
Gender
Nationality
Musical
Knowledge
Training
Theory
Experience
Self-theories:
musical
identity
Taste
preference
Immediate-
short term
Medium-
long term
Situation
and context
Social
contexts
Alone
With others
Situational
contexts
Everyday use, e.g.
school, work
Specialized contexts,
e.g. attending live
concerts in concert hall
Music
Reference
Systems
Style
Genre Piece
Idiom
Collective
properties
Complexity
Familiarity
Orderliness
Prototypicality
Performance
context
Live
Recorded
Non-
Musical
Music is used a
resource to drive
listeners’ goals in
accordance to
their needs and
situations
Constant
evolution in
preference and
taste
Situational
appropriateness of
genre and styles
Hargreaves and North (2011)
MENTAL GAME
OF MUSIC:
AN
INDETERMINATE
NETWORK THAT
CHANGES WITH
TIME
Context
Time
Space
Stress
Reduction
(e.g. Nilssen, 2008,
Labbé et al, 2007)
Less
Reactive to
Stimuli
(Strukelj et al, 2015)
Loss of self-
consciousness
(e.g. Gabrielssen, 2011, Juslin,
2011)
Altered Sense
of Place/ Time
(e.g. Gabrielssen, 2011,
Moelt, 2013)
LAB
e.g. Major and
Minor scales
and emotions
e.g Bowling and Purves, 2009
Music experience reduced to appraisal of
music structures (e.g. Tillmann, 2012)
• Causal goal-rewards system
• Correlated with emotion and
wellbeing
Mental/ Social/
Cultural
Mental
Physical/
Mental
Physical
Aesthetics/
Sociology/ Critical
Theory,
e.g. Meaning
Cognition,
e.g. Tonality,
Rhythm
Psychoacoustics,
e.g. Pitch, Timbre,
Auditory
Streaming
Acoustics:
Sounds in the
environment,
e.g. Source
Clarke (2005)
MUSIC AND WELLBEING: MORE THAN A MENTAL GAME
COMMUTER’S EXPERIENCE OF
MUSIC IN CONTEXT
Time
SpaceSound/
Music
Context:
On-the-go
Indirect
Commuter
Direct
Technology
Embodied
(Leman, 2008)
e.g.
WELLBEING, REFRAMED IN
CONTEXT
Pre-reflective,
Proprioceptive
Reflective,
Referentia
l
Narrative,
Represent
ational
Self
World
Exogeneic:
Expectations
Endogenic:
Movement in
music
Changing
taste
preferences
Appropriate
ness of
music
Internal
sensorimotor
processes
coordinate
body’s modal
senses, e.g.
seeing, hearing
(Jensenius, 2016)
e.g. Kinesthetic
awareness of body
(Françoise et al, 2017)
PROPRIOCEPTION & WELLBEING
Reference:
The Rubber Hand Illusion - Horizon: Is Seeing Believing? - BBC Two
https://www.youtube.com/watch?v=sxwn1w7MJvk
Person Person
Music
Stress/
Pain
Attention (DeNora,
2013)
e.g.
Synchro
nization
Attention
• Multi-modal integration fool a person’s
proprioception: Gestalt
• Technology can mediate that experience, e.g.
haptic feedback (e.g. Lopes & Bauschdich 2017)
DEFINITIONS
‘Tuning-in’: Action(s) enacted by a commuter for his ear to hear and his body to respond
(Golmart & Hernion, 1999) in engaging with music akin to ‘fine-tuning practices or
attempting to produce a signal’s power and clarity’ (Juslin & Sloboda, 2011, p. 169)
’Tune-out’: A temporary disassociation of a commuter from his physical and sonic
environment.
TUNING-IN: ‘ATTRACTORS’
“Affordances”(Gibson, 1979/2014)
Music experienced through physicalized
movement (Lakoff & Johnson, 1980; Large & Jones, 1999) `
‘Attractors’ integrate the structures of music such as pitch,
rhythm, and loudness within context of time
Thus creating salient musical passages that
affords movement perception. (Mari Riess Jones, 2004; Large & Jones, 1999)
TUNING-IN: ATTENDING TO MOVEMENT IN MUSIC
“Gia Il Sole Dal Gange” (abridged) from the Opera, “L'honestà negli amori”, Alessandro
Scarlatti (1680)
of - the tree that cries , of - the tree that cries , of
-
the tree that cries Just the. Sun over
A. Scalartti (1680); p.
Keene, John
Endogenic (Taresti, 2002)
• Accents, onsets, offsets: chunk the
musical phrase (Mari Riess Jones, 2004; Large & Jones, 1999)
• Co-articulators in music- slurs,
legato, etc: connect one structure,
e.g. pitch to another (Godøy et al., 2016)
Exogenic
• Musical knowledge: Referring to
patterns (Huron, 2006, Taresti, 2002)
• Associations, e.g. linguistic (Tillmann, 2008) ,
memory(Västfjäll,, 2008)
Overall
• Prosody- Shaping the musical
Attractors
TUNING IN TO TUNE OUT:
MUSIC MODULATES ATTENTION
“Tuning-in’
Dynamic attending theory:
Structure auditory attention across
time varying events
(Jones 1976; Jones & Boltz, 1989; Large & Jones, 1999)
Internal rhythm
generate
expectancies for
future events
‘Attractors’ in music,
as rhythmic pulse
(Schafer, 1969; Mari R Jones & Boltz, 1989;
Large & Jones, 1999)
Strong rhythmic pulses regulate
muscle activity and behavior
(Mari R Jones & Boltz, 1989; Large & Jones, 1999, Jovanov & Maxfield, 2011)
'Tune-out'
Synchronizing
with pulse of
music: Lose track
of time
Changes in
expectancies: shift
perception of time
(Flaherty, 1999, Schäfer, Fachner, et al., 2013)
Altered states of consciousness
(Flaherty, 1999, Gomart & Hennion, 1999; Herbert, 2013 )
‘Flow’
(Csikszentmihalyi, 1996; Gabrielsson, 2011)
‘Peak experiences’
(e.g. Panksepp, 1995; Schäfer & Sedlmeier, 2011)
TUNING-IN TO TUNE OUT (THROUGH TECH)
• ‘Tuning-in’ involves embodied, reflexive interactions (DeNora, 2000, Leman, 2008);
• Functional needs shaped by situation and context (DeNora, 2000)
• Commuter sustain ’auditory bubble against background noise’ (Heye &
Lamont, 2010), i.e. ‘Tune-out’
– Use of ”Volume”/ Headphones (Bull, 2007, Heye & Lamont, 2010)
– Increased involvement
Commute
r
e.g.
Lonely
Commuter
e.g. Less
Lonely
‘Tuning-in’
Companionshi
p
‘Tune-out’
E M B O D I E D P R O C E S S E S O F
E N G A G E M E N T W I T H M U S I C
Music
Inverse
Sensorimotor
processes
Perceptual
Integration
Proprioception involving
kinesthetic movements and
synesthetic modalities
(seeing, hearing, etc)
Attractors
Body mediators
• Synchronizatio
n
• Gestures
Source:
Beethoven, v.L
(1987) Technology
mediators
Forward
Sensorimotor
processes
Disambiguation, prediction, and so
forth
through body movements
Cenaesthetic
Transformation
Amodal
• Episodic
memories
• Visualization,
etc
• Causality
• Presence
• Flow
INDIRECT MEDIATORS (QUALITY):
PRESENCE
INVOLVEMENT IMMERSION
Control Sensory RealismDistraction
Extent of Forward
sensorimotor
participation,
e.g. Interface
issues
Extent of
Inverse
sensorimotor
participation, e.g. Proprioceptive stimulation
increases immersion in VR
(Ohyama et al., 2007)
Virtual Reality is known to
increase involvement (Dede, 2009)
Effectiveness of ‘Tuning in’ to
‘Tune-out’,
Consequences
INDIRECT MEDIATORS (QUALITY):
CAUSALITY FLOW
e.g. Head-turning,
“Listening in search” (Truax,
2001)
• Represents a state of
complete immersion
• Involved in a
person’s reflective
processes: matching
skills with challenges
Altered States of
Consciousness
Physiologic
al reactions
Directed attention
towards
conductor’s
gestures, facilitated
by visual modality
in VR
Motion
sickness
in VR (Ohyama
et al., 2007)
Distraction
s in context
Technology
Context
On-the-go
‘Tuning-in’ to
‘tune-out’
Embodied
interactions with
music in context
Semantics Wellbein
g
• Direct mediators
• Synchronization and
entrainment
• Gestures
• Indirect mediators
• Causality
• Presence
• Flow
Mediators
Proprioceptive
semantics
Referential
Semantics
Commuters
Music
Technology Cenaesthetic
Transformation
• Laban Movement
Analysis in Coding
• Reflecting on music
meaning through
knowledge /increasing
direct mediation
Proprioceptiv
e
consciousness
Reflective
consciousness
Narrative
consciousness
• Proprioceptive
wellbeing
• Amodal experiences,
e.g. episodic memory
and visual imagery
O U T L I N E : R E L A T I N G ‘ T U N I N G - I N ’ , ‘ T U N E - O U T ’
T O W E L L B E I N G V I A E M B O D I E D I N T E R A C T I O N S
What?
How?
Western
Classical
Music
Train
Commute in
Brisbane
Consciousnes
s/ Embodied
Security
mediated by
technologies
Music Wellbeing
On-the-go
RESEARCH PROBLEM
“What aspects of music shapes commuter’s
experiences while on-the-go and how can technology
mediate engagement with music”?
RESEARCH QUESTIONS
RQ1
What shapes commuters’ engagement
experiences with music while on-the-go?
RQ2
How can technologies mediate embodied
music experiences for wellbeing on-the-go?
RESEARCH SIGNIFICANCE
• Specifics of dose-response in engagement with
music.
• Complement extant, growing bodies of
knowledge: Ecological, embodied music
cognition in literature:
– Design: New Interfaces for Musical Expression
– Musicology: Musical Scientae, Music Perception
• Inform adaptation or design of wearable music
devices
– Design recommendations for the adaptation of
technologies to mediate commuter’s
consciousness/ embodied wellbeing
– An interactional model that describes
A commuter’s embodied- proprioceptive and
reflective experiences   wellbeing in music
on-the-go
Source: Lopes & Bauschdich
(2017)
Commuter
RESEARCH METHODOLOGY
• ‘Tuning-in’ to ‘tune-out’ – how commuter’s embody interactions with
music through the use of portable music devices in present, momentary
contexts on-the-go,
‘Tuning
-in’ to
‘tune-
out’
Proprioceptiv
eReflective
RESEARCH OBJECTIVES
Understand
• Mediators of attention in ‘tuning-in’ to ‘tune-out’.
• Proprioceptive movements in ‘tuning-in’ to ‘tune-out’ in present,
momentary engagement
Investigate
• Common and contrasting ‘attractors’ between audio, audio and
haptic, audio, haptic and visual couplings.
Develop
• Recommendations: Design/ Adaptation of Portable Music Devices
• An interactional model: proprioceptive and reflective aspects  
wellbeing
RQ1
RQ2
RESEARCH DESIGN:
USING MEDIATORS TO UNDERSTAND COMMUTER’S
ENGAGEMENT EXPERIENCE WITH MUSIC ON-THE-GO
1.Record
• Movements and physiological responses (as consequence of Flow)
1.Relate
• Movements and physiological reactions to mediators
1.Translate
• Participant’s reflective accounts of physical (video-recorded) and imagined movements using embodied metaphors in Laban
Movement Analysis
1.Deduc
e
• Quality of participant’s use of music on-the-go via mediators of causality, presence and flow.
1.Synth
esize
• Findings with what constitutes mediated engagement experiences with music-on-the-go
RESEARCH DESIGN (1 OF 3):
USING MEDIATORS TO UNDERSTAND COMMUTER’S
ENGAGEMENT EXPERIENCE WITH MUSIC ON-THE-GO
Direct Indirect
Mediator Synchronizati
on
Gestures Causality Presence Flow
Method 1.Observation Yes Yes Yes na Yes
Objectives Recording
movements
and
physiological
reactions
1. Repetitive,
periodic
movements
2.
Spontaneous
Responses to
music
3. Postural
Adjustments
1. Tracing
movements
2. Humming
3. Air piano
Accentuated,
directional
movements,
for e.g.
sudden head
turns;
fidgeting in
seat,
listening-in-
search of
cues or
sources of
music
N 1.Spontaneo
s reactions
2.
Physiological
reactions-
e.g. tears,
goosebumps
*, etc
*Limited by scope of
camera
OBSERVATION SETUP
Queensland Rail and Translink Train Network’s permissions to conduct these video
recorded observations is obtained (Dec, 2017)
RESEARCH DESIGN (2 OF 3):
USING MEDIATORS TO UNDERSTAND COMMUTER’S
ENGAGEMENT EXPERIENCE WITH MUSIC ON-THE-GO
Method 2. Thematic
Analysis
Yes Yes na na na
Objectives Objectives Matching
selected
movement to
prosodic
using Sonic
Visualizer
Associating
Laban
Movement
Analysis
“Shape-
Effort” labels
on selected
music
segments
Direct Indirect
Mediator Synchronizati
on
Gestures Causality Presence Flow
RESEARCH DESIGN (3 OF 3):
USING MEDIATORS TO UNDERSTAND COMMUTER’S
ENGAGEMENT EXPERIENCE WITH MUSIC ON-THE-GO
Method 3.
Retrospective
Interviews
Yes Yes Yes Yes Yes
Objectives Understandin
g forward
and feedback
processes of
embodied
movements
in music.
Mapping
proprioceptiv
e meaning
through
Laban
Movement
Analyses
Identifying
causal/
salient
elements in
music,
technology
or
environment
responsible
for particular
Identifying
proprioceptiv
e and
reflective
aspects of
participant’s
experience
Document
the reflective
aspects of
participant’s
experience.
Direct Indirect
Mediator Synchronizati
on
Gestures Causality Presence Flow
PARTICIPANTS
Qty: 10 Qty: 10
PHASE 1 – LISTENING VIA
HEADPHONES (SENNHEISSER HD202)
Participants
Two cohorts (Commuters who listen to
music on-the-go, with a minimum of 45
minutes spent on travel in one direction
including time spent on train commute)
• Non musicians 3
• Musicians (minimum being students
studying music at a conservatory)
3
• Buffer (2 from each group) 4
Context of train
commute
• Afternoon peak hours- 05:00-07:59 / 15:00
to 18:59
• Lengthy commutes of at least 45 minutes
in one-direction, including train travel.
• Passengers depart Brisbane Central
(Roma Street, Central Station or South
Bank Station) towards regional suburbs
like Ipswich, Logan and Redcliffe
Devices • Headphones (Sennheiser
HD202)
1 each for researcher and
participant
2
• Mobile phone to plugged in to
music (Researcher’s phone)
1
• Dual- channel audio diverter
(For sharing audio channel
between researcher and
participant)
1
Music  Audio extract of Beethoven’s 9th
Symphony produced by Wellington
Orchestra (2016):
https://www.youtube.com/watch?v=xQ
LB3g0KqmY
Timeframe 5 – 6 months, including preparatory stage
of 1-2 months
Image retrieved from:
https://www.bswusa.com/Images/Product_Images/senn_hd202_1.jpg?width=1100&height=800&scal
e=both
PHASE 2 – LISTENING VIA
HEADPHONES (SENNHEISSER HD202)
AND HAPTIC DEVICE (BASSLET)
Participants
Two cohorts (Commuters who listen to
music on-the-go, with a minimum of 45
minutes spent on travel in one direction
including time spent on train commute)
• Non musicians 3
• Musicians (minimum being students
studying music at a conservatory)
3
• Buffer (2 from each group) 4
Context of train
commute
• Afternoon peak hours- 05:00-07:59 / 15:00
to 18:59
• Lengthy commutes of at least 45 minutes
in one-direction, including train travel.
• Passengers depart Brisbane Central
(Roma Street, Central Station or South
Bank Station) towards regional suburbs
like Ipswich, Logan and Redcliffe
Devices • Headphones (Sennheiser
HD202)
(1 each for researcher and
participant)
2
• Mobile phone to plug in to
music (Researcher’s phone)
1
• Dual- channel Audio diverter 1
• Basslet (1 each for
researcher and participant)
2
Music  Full 360-degree production of
Beethoven’s 9th Symphony produced
by Wellington Orchestra (2016):
https://www.youtube.com/watch?v=x
QLB3g0KqmY
Timeframe 4 months
Image retrieved from https://us.lofelt.com
PHASE 3- LISTENING VIA HEADPHONES
(SENNHEISSER HD202), HAPTIC DEVICE
(BASSLET) AND VR HEADSET (FREEFLY VR 360)
Participants
Two cohorts (Commuters who listen to
music on-the-go, with a minimum of 45
minutes spent on travel in one direction
including time spent on train commute)
• Non musicians 3
• Musicians (minimum being
students studying music at a
conservatory)
3
• Buffer (2 from each group) 4
Context of train
commute
• Afternoon peak hours- 15:00 to 18:59
• Lengthy commutes of at least 45
minutes in one-direction, including train
travel.
• Passengers depart Brisbane Central
(Roma Street, Central Station or South
Bank Station) towards regional suburbs
like Ipswich, Logan and Redcliffe
Devices • Headphones (Sennheiser
HD202)
(1 each for researcher and
participant)
2
• Mobile phone to plug in to
music
Researcher’s phone
1
• Dual- channel Audio diverter 1
• Basslet (1 each for
researcher and participant)
2
• Freefly Virtual Reality
Headset (held by participant)
1
Music  Audio extract of Beethoven’s 9th
Symphony produced by Wellington
Orchestra (2016):
https://www.youtube.com/watch?v=x
QLB3g0KqmY
Timeframe 4 months
Image retrieved from https://freeflyvr.com/wp-content/uploads/2016/11/01-beyond-web.jpg
SUMMARY:
RESEARCH
METHODLOGY
AND DESIGN
The research methodology aims towards syntheses of
mediators for design recommendations, that can inform
design and adaptation of portable music technologies
for on-the-go.
This thesis envisions a design framework that aligns both
direct and indirect mediators in ‘tuning-in’ to ‘tune-out’,
thereby mediating commuter’s consciousness/ embodied
security.
This framework would include the development of an
interactional model that relates commuter’s
proprioceptive and reflective experiences in engaging
with music on-the-go to his wellbeing.
TIMELINE
Time elasped (in months for 3 yr study)
3 6 9 12 15 18 21 24 27 30 33 36PhD Milestones
Research Process
Preparation Stage
Training on Laban Movement Analysis/
Spectrogram Analyses
Selection of music and approval processes
Phase 1
Recruitment of participants
Fieldwork: Video-recorded observations
Thematic analyses of data
Retrospective interviews
Analyses and codification of data
Phase 2
Recruitment of participants
Fieldwork: Video-recorded observations
Thematic analyses of data
Retrospective interviews
Analyses and codification of data
Phase 3
Recruitment of Participants
Fieldwork: Video-recorded observations
Thematic analyses of data
Fieldwork: Engagement with music on trains
Analyses and codification of data
WHAT’S (POSSIBLY) NEXT?
Audio Mostly 2018: Sound in Immersion
and Emotion
12th to 14th September 2018
Wrexham Glyndŵr University, Wrexham, North Wales, UK
www.audiomostly.com
• An interdisciplinary conference on design and
experience of interaction with sound
• Academics and Industry practitioners with an interest in
sonic interaction and the use of audio for interface
design.
Deadline for Submissions: 10 May 2018
ENCORE
O Sole Mio, C. Eduardo di Capua, L
Giovanni Capurro (1898)

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'Tuned Inside-Out': Mediating engagement experiences with music on-the-go"

  • 1. T U N E D I N S I D E - O U T : M E D I AT I N G E N G A G E M E N T E X P E R I E N C E S W I T H M U S I C O N - T H E - G O C O N F I R M AT I O N S E M I N A R : Name: Jun Quan, Choo (Stefan) Principal Supervisor: Dr Marianella Chamorro-Koc Associate Supervisor: Dr Rafael Gomez
  • 2. DEDICATED IN LOVING MEMORY OF: • Associate Professor Steven M. Miller (Sonic Arts), Yong Siew Toh Conservatory of Music, National University of Singapore • Pioneered graduate students exploration of the intersections of “Sound, Music and Mind” across faculties • Sparked my interest in combination of music perception and learning with technologies Retrieved from: SFUAD Foundation at https://sfuadfoundation.org/miller/ on 26 Feb 2018 Rest in Peace: Steven M. Milller (1965 – 2013)
  • 4. MUSIC MOVES PEOPLE Even in conditions of ”stillness” (Jensenius, 2017) Elgar: Pomp and Circumstance March No 1 in D major, 'Land of Hope and Glory' (Prom 75). Retrieved from: https://www.youtube.com/watch?v=Spx4kmY67Wc
  • 5. OVERVIEW Research Problem Lengthy Commutes Time is Essence Mental game of music: An indeterminate network Literature Review Music and Wellbeing: More than a mental game 'Tuning-in' to 'Tune-out' Embodied Processes of Engagement Indirect Mediators (Quality) Outline: Relating ‘tuning-in’, ‘tune-out’ to wellbeing via embodied interactions Method Research Questions Research Significance Research Methodology & Objectives Research Design Research Plan Timeline Questions? Accelerando, con agitato portamento con moto ma non troppo Coda Musical adjectives (for fun) a tempo sostenuto
  • 6. LENGTHY COMMUTES • 14% of Brisbane’s population of 2 million experience lengthy one-way commute of 45 minutes (BITRE, 2016). • Public commutes constitute 50% of prevalent lengthy commutes across Australian Cities • Scope of this research: On-the-go refers to Lengthy commutes in one direction, including at least 15-20 mins travel by train in Brisbane. Average commuting trip duration and prevalence of lengthy commutes.
  • 7. TIME IS ESSENCE • ‘Time utility’ is important to commuters;. • ‘Time utility’  15-20 minutes is optimal (Lyons et al., 2013) altered by noises “counterproductive time”;  Stresses arise out of mismatched expectations (Kellaris et al., 1992, Skaland, 2011) • Commuters use music as a coping strategy; ‘tuning-in’ to music to ‘tune-out’ stresses and noise (Skaland, 2011, Walsh, 2009)
  • 8. Music in transit: the 3rd in prevalence of a person’s daily consumption of music, constituting 10% of all his activities in a day (Sloboda, 2001) Daily, 47% of Australians listen to music owned offline, 16% via internet streaming (Australia Council of the Arts, 2014) For 8 non-musicians, music used during transport over a 7-day period constitutes 18.4% their overall experience of music in places they visited throughout the day (Sloboda, 2001) 60% of young adults aged 18-25 listen to music/ radio while commuting on trains in Melbourne (Berry & Hamilton, 2010) MUSIC IN COMMUTE
  • 9. MUSIC’S POTENTIAL FOR WELLBEING People with high involvement in arts- 100hrs/ yr, averaging 2 hours a week, report better mental health (A. Clarke et al., 2011, Davies, 2015). 01 The biggest objection towards arts engagement is ‘Opportunity cost’ (ArtsFact, 2013) == ’Time Utility’; 02 Music on-the-go addresses dose- response for wellbeing 03 Unknown: Moment-to- moment experiences of music listening on-the-go AND wellbeing 04
  • 10. Listener Individual differences Age Gender Nationality Musical Knowledge Training Theory Experience Self-theories: musical identity Taste preference Immediate- short term Medium- long term Situation and context Social contexts Alone With others Situational contexts Everyday use, e.g. school, work Specialized contexts, e.g. attending live concerts in concert hall Music Reference Systems Style Genre Piece Idiom Collective properties Complexity Familiarity Orderliness Prototypicality Performance context Live Recorded Non- Musical Music is used a resource to drive listeners’ goals in accordance to their needs and situations Constant evolution in preference and taste Situational appropriateness of genre and styles Hargreaves and North (2011) MENTAL GAME OF MUSIC: AN INDETERMINATE NETWORK THAT CHANGES WITH TIME
  • 11. Context Time Space Stress Reduction (e.g. Nilssen, 2008, Labbé et al, 2007) Less Reactive to Stimuli (Strukelj et al, 2015) Loss of self- consciousness (e.g. Gabrielssen, 2011, Juslin, 2011) Altered Sense of Place/ Time (e.g. Gabrielssen, 2011, Moelt, 2013) LAB e.g. Major and Minor scales and emotions e.g Bowling and Purves, 2009 Music experience reduced to appraisal of music structures (e.g. Tillmann, 2012) • Causal goal-rewards system • Correlated with emotion and wellbeing Mental/ Social/ Cultural Mental Physical/ Mental Physical Aesthetics/ Sociology/ Critical Theory, e.g. Meaning Cognition, e.g. Tonality, Rhythm Psychoacoustics, e.g. Pitch, Timbre, Auditory Streaming Acoustics: Sounds in the environment, e.g. Source Clarke (2005) MUSIC AND WELLBEING: MORE THAN A MENTAL GAME
  • 12. COMMUTER’S EXPERIENCE OF MUSIC IN CONTEXT Time SpaceSound/ Music Context: On-the-go Indirect Commuter Direct Technology Embodied (Leman, 2008) e.g.
  • 13. WELLBEING, REFRAMED IN CONTEXT Pre-reflective, Proprioceptive Reflective, Referentia l Narrative, Represent ational Self World Exogeneic: Expectations Endogenic: Movement in music Changing taste preferences Appropriate ness of music Internal sensorimotor processes coordinate body’s modal senses, e.g. seeing, hearing (Jensenius, 2016) e.g. Kinesthetic awareness of body (Françoise et al, 2017)
  • 14. PROPRIOCEPTION & WELLBEING Reference: The Rubber Hand Illusion - Horizon: Is Seeing Believing? - BBC Two https://www.youtube.com/watch?v=sxwn1w7MJvk Person Person Music Stress/ Pain Attention (DeNora, 2013) e.g. Synchro nization Attention • Multi-modal integration fool a person’s proprioception: Gestalt • Technology can mediate that experience, e.g. haptic feedback (e.g. Lopes & Bauschdich 2017)
  • 15. DEFINITIONS ‘Tuning-in’: Action(s) enacted by a commuter for his ear to hear and his body to respond (Golmart & Hernion, 1999) in engaging with music akin to ‘fine-tuning practices or attempting to produce a signal’s power and clarity’ (Juslin & Sloboda, 2011, p. 169) ’Tune-out’: A temporary disassociation of a commuter from his physical and sonic environment.
  • 16. TUNING-IN: ‘ATTRACTORS’ “Affordances”(Gibson, 1979/2014) Music experienced through physicalized movement (Lakoff & Johnson, 1980; Large & Jones, 1999) ` ‘Attractors’ integrate the structures of music such as pitch, rhythm, and loudness within context of time Thus creating salient musical passages that affords movement perception. (Mari Riess Jones, 2004; Large & Jones, 1999)
  • 17. TUNING-IN: ATTENDING TO MOVEMENT IN MUSIC “Gia Il Sole Dal Gange” (abridged) from the Opera, “L'honestà negli amori”, Alessandro Scarlatti (1680) of - the tree that cries , of - the tree that cries , of - the tree that cries Just the. Sun over A. Scalartti (1680); p. Keene, John Endogenic (Taresti, 2002) • Accents, onsets, offsets: chunk the musical phrase (Mari Riess Jones, 2004; Large & Jones, 1999) • Co-articulators in music- slurs, legato, etc: connect one structure, e.g. pitch to another (Godøy et al., 2016) Exogenic • Musical knowledge: Referring to patterns (Huron, 2006, Taresti, 2002) • Associations, e.g. linguistic (Tillmann, 2008) , memory(Västfjäll,, 2008) Overall • Prosody- Shaping the musical Attractors
  • 18. TUNING IN TO TUNE OUT: MUSIC MODULATES ATTENTION “Tuning-in’ Dynamic attending theory: Structure auditory attention across time varying events (Jones 1976; Jones & Boltz, 1989; Large & Jones, 1999) Internal rhythm generate expectancies for future events ‘Attractors’ in music, as rhythmic pulse (Schafer, 1969; Mari R Jones & Boltz, 1989; Large & Jones, 1999) Strong rhythmic pulses regulate muscle activity and behavior (Mari R Jones & Boltz, 1989; Large & Jones, 1999, Jovanov & Maxfield, 2011) 'Tune-out' Synchronizing with pulse of music: Lose track of time Changes in expectancies: shift perception of time (Flaherty, 1999, Schäfer, Fachner, et al., 2013) Altered states of consciousness (Flaherty, 1999, Gomart & Hennion, 1999; Herbert, 2013 ) ‘Flow’ (Csikszentmihalyi, 1996; Gabrielsson, 2011) ‘Peak experiences’ (e.g. Panksepp, 1995; Schäfer & Sedlmeier, 2011)
  • 19. TUNING-IN TO TUNE OUT (THROUGH TECH) • ‘Tuning-in’ involves embodied, reflexive interactions (DeNora, 2000, Leman, 2008); • Functional needs shaped by situation and context (DeNora, 2000) • Commuter sustain ’auditory bubble against background noise’ (Heye & Lamont, 2010), i.e. ‘Tune-out’ – Use of ”Volume”/ Headphones (Bull, 2007, Heye & Lamont, 2010) – Increased involvement Commute r e.g. Lonely Commuter e.g. Less Lonely ‘Tuning-in’ Companionshi p ‘Tune-out’
  • 20. E M B O D I E D P R O C E S S E S O F E N G A G E M E N T W I T H M U S I C Music Inverse Sensorimotor processes Perceptual Integration Proprioception involving kinesthetic movements and synesthetic modalities (seeing, hearing, etc) Attractors Body mediators • Synchronizatio n • Gestures Source: Beethoven, v.L (1987) Technology mediators Forward Sensorimotor processes Disambiguation, prediction, and so forth through body movements Cenaesthetic Transformation Amodal • Episodic memories • Visualization, etc • Causality • Presence • Flow
  • 21. INDIRECT MEDIATORS (QUALITY): PRESENCE INVOLVEMENT IMMERSION Control Sensory RealismDistraction Extent of Forward sensorimotor participation, e.g. Interface issues Extent of Inverse sensorimotor participation, e.g. Proprioceptive stimulation increases immersion in VR (Ohyama et al., 2007) Virtual Reality is known to increase involvement (Dede, 2009) Effectiveness of ‘Tuning in’ to ‘Tune-out’,
  • 22. Consequences INDIRECT MEDIATORS (QUALITY): CAUSALITY FLOW e.g. Head-turning, “Listening in search” (Truax, 2001) • Represents a state of complete immersion • Involved in a person’s reflective processes: matching skills with challenges Altered States of Consciousness Physiologic al reactions Directed attention towards conductor’s gestures, facilitated by visual modality in VR Motion sickness in VR (Ohyama et al., 2007) Distraction s in context Technology Context
  • 23. On-the-go ‘Tuning-in’ to ‘tune-out’ Embodied interactions with music in context Semantics Wellbein g • Direct mediators • Synchronization and entrainment • Gestures • Indirect mediators • Causality • Presence • Flow Mediators Proprioceptive semantics Referential Semantics Commuters Music Technology Cenaesthetic Transformation • Laban Movement Analysis in Coding • Reflecting on music meaning through knowledge /increasing direct mediation Proprioceptiv e consciousness Reflective consciousness Narrative consciousness • Proprioceptive wellbeing • Amodal experiences, e.g. episodic memory and visual imagery O U T L I N E : R E L A T I N G ‘ T U N I N G - I N ’ , ‘ T U N E - O U T ’ T O W E L L B E I N G V I A E M B O D I E D I N T E R A C T I O N S What? How?
  • 24. Western Classical Music Train Commute in Brisbane Consciousnes s/ Embodied Security mediated by technologies Music Wellbeing On-the-go RESEARCH PROBLEM “What aspects of music shapes commuter’s experiences while on-the-go and how can technology mediate engagement with music”?
  • 25. RESEARCH QUESTIONS RQ1 What shapes commuters’ engagement experiences with music while on-the-go? RQ2 How can technologies mediate embodied music experiences for wellbeing on-the-go?
  • 26. RESEARCH SIGNIFICANCE • Specifics of dose-response in engagement with music. • Complement extant, growing bodies of knowledge: Ecological, embodied music cognition in literature: – Design: New Interfaces for Musical Expression – Musicology: Musical Scientae, Music Perception • Inform adaptation or design of wearable music devices – Design recommendations for the adaptation of technologies to mediate commuter’s consciousness/ embodied wellbeing – An interactional model that describes A commuter’s embodied- proprioceptive and reflective experiences   wellbeing in music on-the-go Source: Lopes & Bauschdich (2017)
  • 27. Commuter RESEARCH METHODOLOGY • ‘Tuning-in’ to ‘tune-out’ – how commuter’s embody interactions with music through the use of portable music devices in present, momentary contexts on-the-go, ‘Tuning -in’ to ‘tune- out’ Proprioceptiv eReflective
  • 28. RESEARCH OBJECTIVES Understand • Mediators of attention in ‘tuning-in’ to ‘tune-out’. • Proprioceptive movements in ‘tuning-in’ to ‘tune-out’ in present, momentary engagement Investigate • Common and contrasting ‘attractors’ between audio, audio and haptic, audio, haptic and visual couplings. Develop • Recommendations: Design/ Adaptation of Portable Music Devices • An interactional model: proprioceptive and reflective aspects   wellbeing RQ1 RQ2
  • 29. RESEARCH DESIGN: USING MEDIATORS TO UNDERSTAND COMMUTER’S ENGAGEMENT EXPERIENCE WITH MUSIC ON-THE-GO 1.Record • Movements and physiological responses (as consequence of Flow) 1.Relate • Movements and physiological reactions to mediators 1.Translate • Participant’s reflective accounts of physical (video-recorded) and imagined movements using embodied metaphors in Laban Movement Analysis 1.Deduc e • Quality of participant’s use of music on-the-go via mediators of causality, presence and flow. 1.Synth esize • Findings with what constitutes mediated engagement experiences with music-on-the-go
  • 30. RESEARCH DESIGN (1 OF 3): USING MEDIATORS TO UNDERSTAND COMMUTER’S ENGAGEMENT EXPERIENCE WITH MUSIC ON-THE-GO Direct Indirect Mediator Synchronizati on Gestures Causality Presence Flow Method 1.Observation Yes Yes Yes na Yes Objectives Recording movements and physiological reactions 1. Repetitive, periodic movements 2. Spontaneous Responses to music 3. Postural Adjustments 1. Tracing movements 2. Humming 3. Air piano Accentuated, directional movements, for e.g. sudden head turns; fidgeting in seat, listening-in- search of cues or sources of music N 1.Spontaneo s reactions 2. Physiological reactions- e.g. tears, goosebumps *, etc *Limited by scope of camera
  • 31. OBSERVATION SETUP Queensland Rail and Translink Train Network’s permissions to conduct these video recorded observations is obtained (Dec, 2017)
  • 32. RESEARCH DESIGN (2 OF 3): USING MEDIATORS TO UNDERSTAND COMMUTER’S ENGAGEMENT EXPERIENCE WITH MUSIC ON-THE-GO Method 2. Thematic Analysis Yes Yes na na na Objectives Objectives Matching selected movement to prosodic using Sonic Visualizer Associating Laban Movement Analysis “Shape- Effort” labels on selected music segments Direct Indirect Mediator Synchronizati on Gestures Causality Presence Flow
  • 33. RESEARCH DESIGN (3 OF 3): USING MEDIATORS TO UNDERSTAND COMMUTER’S ENGAGEMENT EXPERIENCE WITH MUSIC ON-THE-GO Method 3. Retrospective Interviews Yes Yes Yes Yes Yes Objectives Understandin g forward and feedback processes of embodied movements in music. Mapping proprioceptiv e meaning through Laban Movement Analyses Identifying causal/ salient elements in music, technology or environment responsible for particular Identifying proprioceptiv e and reflective aspects of participant’s experience Document the reflective aspects of participant’s experience. Direct Indirect Mediator Synchronizati on Gestures Causality Presence Flow
  • 35. PHASE 1 – LISTENING VIA HEADPHONES (SENNHEISSER HD202) Participants Two cohorts (Commuters who listen to music on-the-go, with a minimum of 45 minutes spent on travel in one direction including time spent on train commute) • Non musicians 3 • Musicians (minimum being students studying music at a conservatory) 3 • Buffer (2 from each group) 4 Context of train commute • Afternoon peak hours- 05:00-07:59 / 15:00 to 18:59 • Lengthy commutes of at least 45 minutes in one-direction, including train travel. • Passengers depart Brisbane Central (Roma Street, Central Station or South Bank Station) towards regional suburbs like Ipswich, Logan and Redcliffe Devices • Headphones (Sennheiser HD202) 1 each for researcher and participant 2 • Mobile phone to plugged in to music (Researcher’s phone) 1 • Dual- channel audio diverter (For sharing audio channel between researcher and participant) 1 Music  Audio extract of Beethoven’s 9th Symphony produced by Wellington Orchestra (2016): https://www.youtube.com/watch?v=xQ LB3g0KqmY Timeframe 5 – 6 months, including preparatory stage of 1-2 months Image retrieved from: https://www.bswusa.com/Images/Product_Images/senn_hd202_1.jpg?width=1100&height=800&scal e=both
  • 36. PHASE 2 – LISTENING VIA HEADPHONES (SENNHEISSER HD202) AND HAPTIC DEVICE (BASSLET) Participants Two cohorts (Commuters who listen to music on-the-go, with a minimum of 45 minutes spent on travel in one direction including time spent on train commute) • Non musicians 3 • Musicians (minimum being students studying music at a conservatory) 3 • Buffer (2 from each group) 4 Context of train commute • Afternoon peak hours- 05:00-07:59 / 15:00 to 18:59 • Lengthy commutes of at least 45 minutes in one-direction, including train travel. • Passengers depart Brisbane Central (Roma Street, Central Station or South Bank Station) towards regional suburbs like Ipswich, Logan and Redcliffe Devices • Headphones (Sennheiser HD202) (1 each for researcher and participant) 2 • Mobile phone to plug in to music (Researcher’s phone) 1 • Dual- channel Audio diverter 1 • Basslet (1 each for researcher and participant) 2 Music  Full 360-degree production of Beethoven’s 9th Symphony produced by Wellington Orchestra (2016): https://www.youtube.com/watch?v=x QLB3g0KqmY Timeframe 4 months Image retrieved from https://us.lofelt.com
  • 37. PHASE 3- LISTENING VIA HEADPHONES (SENNHEISSER HD202), HAPTIC DEVICE (BASSLET) AND VR HEADSET (FREEFLY VR 360) Participants Two cohorts (Commuters who listen to music on-the-go, with a minimum of 45 minutes spent on travel in one direction including time spent on train commute) • Non musicians 3 • Musicians (minimum being students studying music at a conservatory) 3 • Buffer (2 from each group) 4 Context of train commute • Afternoon peak hours- 15:00 to 18:59 • Lengthy commutes of at least 45 minutes in one-direction, including train travel. • Passengers depart Brisbane Central (Roma Street, Central Station or South Bank Station) towards regional suburbs like Ipswich, Logan and Redcliffe Devices • Headphones (Sennheiser HD202) (1 each for researcher and participant) 2 • Mobile phone to plug in to music Researcher’s phone 1 • Dual- channel Audio diverter 1 • Basslet (1 each for researcher and participant) 2 • Freefly Virtual Reality Headset (held by participant) 1 Music  Audio extract of Beethoven’s 9th Symphony produced by Wellington Orchestra (2016): https://www.youtube.com/watch?v=x QLB3g0KqmY Timeframe 4 months Image retrieved from https://freeflyvr.com/wp-content/uploads/2016/11/01-beyond-web.jpg
  • 38. SUMMARY: RESEARCH METHODLOGY AND DESIGN The research methodology aims towards syntheses of mediators for design recommendations, that can inform design and adaptation of portable music technologies for on-the-go. This thesis envisions a design framework that aligns both direct and indirect mediators in ‘tuning-in’ to ‘tune-out’, thereby mediating commuter’s consciousness/ embodied security. This framework would include the development of an interactional model that relates commuter’s proprioceptive and reflective experiences in engaging with music on-the-go to his wellbeing.
  • 39. TIMELINE Time elasped (in months for 3 yr study) 3 6 9 12 15 18 21 24 27 30 33 36PhD Milestones Research Process Preparation Stage Training on Laban Movement Analysis/ Spectrogram Analyses Selection of music and approval processes Phase 1 Recruitment of participants Fieldwork: Video-recorded observations Thematic analyses of data Retrospective interviews Analyses and codification of data Phase 2 Recruitment of participants Fieldwork: Video-recorded observations Thematic analyses of data Retrospective interviews Analyses and codification of data Phase 3 Recruitment of Participants Fieldwork: Video-recorded observations Thematic analyses of data Fieldwork: Engagement with music on trains Analyses and codification of data
  • 40. WHAT’S (POSSIBLY) NEXT? Audio Mostly 2018: Sound in Immersion and Emotion 12th to 14th September 2018 Wrexham Glyndŵr University, Wrexham, North Wales, UK www.audiomostly.com • An interdisciplinary conference on design and experience of interaction with sound • Academics and Industry practitioners with an interest in sonic interaction and the use of audio for interface design. Deadline for Submissions: 10 May 2018
  • 41.
  • 42. ENCORE O Sole Mio, C. Eduardo di Capua, L Giovanni Capurro (1898)

Editor's Notes

  1. https://itunes.apple.com/sg/playlist/confirmation-seminar/pl.u-DpB6IlJq5Dm
  2. Lengthy commutes are considered the least enjoyable activities of the day (Kahneman, Krueger, Schkade, Schwarz, & Stone, 2004) . These activities stress commuters with adverse impacts on wellbeing, e.g. anxiety, depression, etc (BITRE, 2016). Lengthy commutes across major metropolitan cities in Australia are expected to burgeon
  3. People with high involvement in arts (100hrs/ yr), averaging 2 hours a week, versus those with little to no arts engagement report better mental health on the Warwick- Edinburgh Mental Health Scale (WEMWBS) (A. Clarke et al., 2011, Davies, 2015). Good mental health is defined as ‘a state of wellbeing in which an individual is able to contribute to their community, cope with the stresses of everyday life, is able to realize their potential and work productively’ (World Health Organization, 2013). On a daily basis, 47% of Australians listen to music they own, and 16% listen to music they stream offline. 60% of passengers aged 18-25 listen to music/ radio while on-the-go
  4. on the Warwick- Edinburgh Mental Health Scale (WEMWBS)
  5. - Hargreaves and North postulated that physiological, cognitive and affective arousals are components of emotional engagement with music. These are consequent of music, situations and contexts reciprocal and time dependent evolution within a complex system of networked interactions. Relationship constantly evolve between listener, music, situation and context. Design interventions can be difficult, if not impossible; by addressing any single element from a cognitive approach, the context of listening is ignored.
  6. Music as a stimuli causes…. Classical music genres have been demonstrated to be effective in stress reduction and relaxation (Bell et al., 2016; Labbé et al., 2007; Nilsson, 2008; Strukelj et al., 2015). Broad characteristics of classical music associated stress and relaxation typically encompass the following: Seamless co-articulation between structural features of music, e.g. legato (Nilsson, 2008) Consonance; & major tonalities symbolizing joy (Molet et al, 2013) Suitable tempi amongst other features (Labbé et al., 2007; Nilsson, 2008). These structural representations of music engage listeners in drawing causal representations of sounds to those found in nature (Patrik N Juslin & Västfjäll, 2008; Kaplan & Kaplan, 1989; B Tillmann, 2008). Doing so allows them to be distracted from stimuli and noise that overloads the Directed Attentional System and cognitive processes, thereby resulting in stresses and undesirable states of wellbeing (Kaplan & Kaplan, 1989; Labbé et al., 2007; Nilsson, 2008; Strukelj et al., 2015). In a control study, audiences exposed to Mozart’s “A little night music” in virtual environments were more inclined to stay in or re-visit a place they find 'pleasurable' and spend time there even after removal of the stimuli (Molet et al., 2013). Overarching structural features of classical music, like consonance have been shown to mediate listener’s attentions and change their perception of unfavourable spaces. Findings from these studies suggest that classical music can mediate commuter’s perception of spaces, positive time utility and contribute to better wellbeing on-the-go (Bell et al., 2016; Molet et al., 2013; Strukelj et al., 2015). --------------------------------------------------------- In this case, music listening
  7. Taking into context of all the variables of engagement, people employ their bodies in ’tuning-in’ to ‘music-out’ Technology: bring up example of Basslet- feel more engaged with music
  8. internal sensorimotor processes play a pivotal role in listeners ‘tuning-in’ to music (Jensenius, 2017b). They coordinate the body’s modalities of seeing, hearing, feeling, taste and so forth in physiological and bodily movements to external events in the environment (Godøy & Leman, 2010; Leman, 2008).
  9. How can technology mediate that wellbeing?
  10. ‘Tuning-in’ to ‘tune-out’ aligns with the Directed Attention Theory that explains out biological attention processes. Our attentional resources cope with stimuli via two systems. The directed attention system (DAS) selects and filters relevant information from irrelevant information and noises. Excessive levels of noise and stimuli hinders our working memory, and the DAS works beyond its normal capacity. Stresses and fatigue arise as a consequence. Conversely, the spontaneous attention system responds to characteristics of salient stimuli with low noises and circumvents overloading brain and memory resources [51]. In music, the stimuli is not fixed. We attend to whatever cues are the most salient In music. According to the Dynamic Attending Theory, listeners direct their attention towards regular accentuated pulses of energy to keep track of and manage time-varying events by building expectations for future occurrences (Jones & Boltz, 1989; Large & Jones, 1999).
  11. Music, consisting of a continuum of sounds specify movement through change (E. Clarke, 2005). People move in appropriation of perceived movements in music; they embody these experiences (Godøy & Leman, 2010; Leman, 2008), synchronizing with these movements through space and time that “appeals to our felt sense of life” ( as quoted in Johnson, 2008: 236) (van der Schyff, 2013)
  12. Functional ”needs” of commuters drives present, momentary engagement in music towards ’embodied security’ (DeNora, 2000) Goal Oriented: Distraction (e.g. Skaland, 2011), Companionship (Bull, 2006) Non goal oriented: Enjoyment (Juslin, 2011), Expression, empowerment (Leman, 2008, 2016 A listener can modulate his perception of time and space of environmental stressors and noise to one that he constructs to suit his functional “needs”
  13. “Proprioception’: Referred to as ‘embodied awareness’, ‘common sense’ (DeNora, 2000) or ‘warm consciousness’ (DeNora, 2013, p. 209) that embody internal sensorimotor processes. Proprioceptive movements’ refer to the fine-tuning of internal sensorimotor movements in ‘tuning-in’. Perceptual integration involves embodied processes that can be observed through both forward and inverse sensorimotor mechanisms of proprioceptive behaviours such as tapping the foot, nodding the head, playing “air piano” and so forth (Godøy & Leman, 2010; Leman, Buhmann, & Van Dyck, 2017; Maes, Leman, Palmer, & Wanderley, 2014). In inverse mechanisms, listeners’ employ these actions to extract movement by mirroring endogenic qualities of music (Leman, 2008; Tarasti, 2012).
  14. Evaluating one’s involvement through bodily movements can provide an objective, ‘operational’ (p. 11), usability based approach to the design of music-technologies, While investigating one’s lapse of sensory perceptions would inform of attentional disruptions in immersing in the music stimuli.
  15. Can be observed.
  16. Laban Movement Analysis- Embodied Metaphors (Orientational Metaphors, Structural Metaphors, etc)
  17. “What shapes music experiences via portable music technologies on-the-go and how can these technologies mediate wellbeing”?
  18. The first question builds empirical theory and understanding of how commuters’ proprioception and how they embody movement in ‘tuning-in’ to music: engaging with music during on-the-go activities to ‘tune-out’. The aim is to identify salient passages within a specified piece of western classical music, afforded by technology that balances the “needs” of commuters in ‘tuning-in’ to ‘tune out’. We also discuss wellbeing effects, building on the concept of embodied security, replacement of commuter’s expectations of time and space in achieving ‘tune-out’. The scope of this research question focuses on train commute in Brisbane and/ or surrounding areas. With empirical findings established, the second question investigates possible interventions of technologies that can enhance salience of certain passages within the music to bring about greater proprioceptive involvement of commuters and wellbeing experiences.
  19. Mediators of attention. This will be analyzed via synthesis of participant’s movements and physiological responses with retrospective interviews of their proprioceptive experiences.
  20. ‘Tuning-in’ to ‘tune-out’ aligns with the Directed Attention Theory that explains out biological attention processes. Our attentional resources cope with stimuli via two systems. The directed attention system (DAS) selects and filters relevant information from irrelevant information and noises. Excessive levels of noise and stimuli hinders our working memory, and the DAS works beyond its normal capacity. Stresses and fatigue arise as a consequence. Conversely, the spontaneous attention system responds to characteristics of salient stimuli with low noises and circumvents overloading brain and memory resources [51]. In music, the stimuli is not fixed. We attend to whatever cues are the most salient In music. According to the Dynamic Attending Theory, listeners direct their attention towards regular accentuated pulses of energy to keep track of and manage time-varying events by building expectations for future occurrences (Jones & Boltz, 1989; Large & Jones, 1999).
  21. Strong, sudden, direct: ”Punch” Strong, sustained, direct: “Press” Light, sustained, direct: “Glide” Light, sustained, indirect: “Float”