Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Scription
1. Department of Electrical Engineering, Faculty of Engineering – University of Sumatera Utara
THE DESIGNING AND IMPLEMENTATION OF
EDUCATIONAL SOFTWARE
Case Study: The socialiszation of Efficiently Electrical Power Utilization
Ori Novanda,ST,MT.
Lecturer, Department of Electrical Engineering – University of Sumatera Utara
Umar Sidik
Student, Department of Electrical Engineering – University of Sumatera Utara
Abstract
For the moment the level of energy consumption in Indonesia have been exceeding of the
energy supply. The level of energy consumption that exceed of the energy supply causing
the crisis of energy in Indonesia. The comprehensively energy consumption consist of
household 23%, industry 38% and transportation 39%. Although the energy consumption
of household only 23% from all of energy consumption, but being our attention that the
another energy consumption such that industry and transportation are excited by
household energy consumption. So, the increasing of household energy consumption will
increase the energy consumption of industry and transportation. Although the part of
production will be exported but actually any part of them will give back to our country. In
other way, this is a way to increase the energy consumption in this moment. We need to
change our habit which usually using the energy in high awful with the energy saving life
style. To do this action, we need a methode to transfer our knowledge to the peoples by
using human computer interaction which need a software. The software which has to
implemented in educational way and it can happen by using a language programming.
Visual Basic 6.0 is one of object oriented programming which can help us to implement
the action for educational software in energy saving.
1. Introduction the value of crisis and decrease our
The Main Issue effort to supply the eergy. The problem
Energy, in last time for our have been appearented from the value of
perception this is always go on, but we energy demand and energy supply.[2]
know and realize that this is no longer Although the energy consumption of
available in much supply. Many of housholed is only 23% from all of the
scientist who in past they thought the energy consumption, but have to
other energy source are not more remember that the energy consumption
important such that geothermal, wind, of other such that industry and
biomass, now report a critically progress transportation are increasing by the
about them as a solution for crisis of increase of household energy
energy. Now in our common thought consumption.[5]
that the energy problem is not a simple The Visual Basic programming
problem and temporerly problem except language can be implemented to build
the reality problem for low cost the human computer interaction which
energy.[1] the objective is to get the same
The low cost energy season is now perception in the peoples about energy
over, but the opposite our country that saving. The programming will help us to
being crisis of energy not wisdom for implement the graphically educational
using the energy. This is a big problem software which help the peoples to more
for our big country which can increase understand about this education.but.[18]
2. The Issue Formulation There are some advantage from this
In the principle of human computer such:
interaction can be implemented as a way 1. To give education to the peoples
for educataional to the peoples about the about efficiently electrical power
energy saving. The education of utilization.
efficiently electrical power utilization 2. To help the peoples and government
can be obtained thought a educational for decrease the global warming.
software as implementation human
computer interaction, moreover by using 2. Theory
educational software has to effectively Socialiszation Electrical Power
done. Utilization
The elasticity of energy
The Limit of Problem consumption in Indonesia is still in high
There are some of problem in our level that is about 1,84 and more bad
discussion which they are our limit of than Malaysia and Thailand that each of
problem such us: them 1,69 and 1,16. The elasticity that in
1. The recommendation of energy high level have showed us what is going
saving is given through 6 (six) on for increase or trigger the economy
household appliances such that development about 1% will increase
lamp, washing machine, energy consumption about 1,84% more
refrigerator, fan, air conditioner and than this moment. So if the government
solar heater. has a target which will develop the
2. The educational software is economy about 6% then it will increase
describing through objet modeling the energy consumption about 11,04% if
by using unified modeling language. we are not trying to learn and implement
3. The design and implementation are how to build the efficiently electrical
limited only for graphic, animation, power utilization.
sound and software. In our realize or not, actually
4. The testing of educational software Indonesia is one of the wasful country
are limited for functionally testing, which consumpt the energy in high level
animation testing and reability demand but can not supply more or no
testing. longer available there. So it will be a
crisis of energy which it moreover is a
The Objective value of the energy consumption and
There are some of objective which bruto domestic product (PDB) while the
can be obatained from this action such: elasticity f energy is a value of the enery
1. To get an educational software for consumption and the energy
socialiszation efficienly electric development. So, the smaller of
power utilization. intencity and elasticity of electrical
2. Impelement human computer power they have been showing what
interaction in electrical field. about this great value for ideal
3. Implement visual programming in country.[15]
electrical field. Based on the data of the board of
development and impelementation
The Output technology 2005, the intencity of energy
An educational software which in Indonesia has been value of 400 or
visual oriented for socialiszation four times more than Japan. The value is
efficiently electrical power utilization. also more the countries of Norh America
that being 300, while based on the board
The Advantage of energy convertion (2004) that, the
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The Design and Implementation of Educational Software
Case Study: The Socialiszation of Efficiently Electrical Power Utilization
3. elasticity of energy in Indonesia is between human and computer like seen
between of 1,04 – 1,35 in 1985 – 2000. figure 2.2 such evaluation and interface
This value is more therasy than the other implementation for computer user in
which the value is smaller than the value order to easily in human using.
of Indonesia. It will be our task as
academically person who has a
knowledge about energy saving will has
to transfer them to other.[2]
The household has the contribution
in enough value for energy
consumption, because of that the energy
saving from household will be positif
impact for the energy spend in our
spending expectation.[16]
Figure 2.2 Human computer interaction
Human Computer Interaction such designing, evaluation and
The human computer interaction implementation
like seen in figure 2.1 is a series of
process, dialog and activities that be Aspects of Human Computer
done by human to interact with Interaction
computer and any resiproc doing here
based on their interface. Between of
human and human being communication
that many of ways to describe them.
Dialogically using a language that be
known between human or through the
symbls that have been made itself.
Without in our realize have been
interacting with a computer, such that in
a pushing a button like numeric and
alphabet there available or do a touch to
mouse. Based on the generally of human
do not know happeing while entrance
data to CPU through keyboard. The
human always focus on monitor/printer
as output. [11] Figure 2.3 Aspects of interface
designing
There are some of aspect that being
our focus in designing an interface that
is like seen above in figure 2.3 are:
1. The methodology and process that
using in designing an interface.
2. The method of interface
implementation.
Figure 2.1 Human computer interaction 3. The development for new interface.
in class 4. Develop a description and
prediction or theory for a new
The human computer interaction is interface.
discipline that explore about interaction
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The Design and Implementation of Educational Software
Case Study: The Socialiszation of Efficiently Electrical Power Utilization
4. 3. Designing and Implementation 3.3 Use-Case
The educational software designed There are some of steps to build a
is an educational software that can give human computer interaction are:
a knowledge to the peoples exactly 1. Open the main menu.
household that the importance to using 2. Choose the educational program.
efficiently electrical power utilization 3. Open the educational program.
through 3 dimention piture that motion 4. Choose educational program menu.
and voice in order to easily understand. 5. Choose educational program
The educational software is educational.
dedicated to household through a 6. Ending educational program.
appliances that have been made to be an 7. Close educational program..
animation in order to easily understand.
The appliances that have been made to 4. Testing and Analysis
be a replica are lamp, solar heater, air For know about the success level of
conditioner, fan, refrigerator and designing and implementation have to
washing machine. be done testing and analyze. The testing
There is needed some of tools to and analyze that be done on educational
implement a educational software software through 3 step such:
designing. The tools is uing to make an 1. Functional testing.
object in 2 dimention and 3 dimention, 2. Animation testing.
sound and software, the animation tool 3. Reliability testing.
is to make an animationa, the recording
tool is using to record voice and Visual Functional Testing
Basic 6.0 to make software. The functional testing is done to
know the accupation of educational
Context Diagram softare. The functional testing through
For simplicity the designing and the testing on the educational software
implementation of educational software, ability to receive information from user
then we have to know what is belong and process the information to be an
there between educational software and animation along wth give
the user with using a context diagram recommendation to the peoples about
same this below. efficiently using energy. The simplicity
of them are:
1. The ability of educational software
for running
2. The ability of educational software
for diplaying intro
3. The ability of educational software
for diplaying animation.
4. The ability of educational software
for diplaying animation in continue.
5. The ability of educational software
Figure 3.1 Context diagram between for diplaying education menu.
software and user 6. The ability of educational software
for diplaying education in effiecient
Object Modelling for lamp.
For describing an educational softwa 7. The ability of educational software
than we have to need a object modeling for diplaying education in effiecient
which using unified modeling language. for exit
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The Design and Implementation of Educational Software
Case Study: The Socialiszation of Efficiently Electrical Power Utilization
5. 8. The ability of educational software Analysis
for diplaying education in effiecient The analysis are done to know the
for solar heater. characteristic of educational software in
9. The ability of educational software quantitively and quantitatively such:
for diplaying education in effiecient 1. functional analysis.
for exit 2. animation analysis.
10. The ability of educational software 3. reliability analysis.
for diplaying education in effiecient
for washing machine. 5. Conclusion and Suggestion
11. The ability of educational software There are some of conclusions of
for diplaying education in effiecient this reposrt such:
for exit. 1. The educational software have
12. The ability of educational software 100% successfully done of give an
for diplaying education in effiecient objective of energy saving
for refrigerator. recommendation to 24 educational
13. The ability of educational software participant.
for diplaying education in effiecient 2. The educational software have 79%
for exit. successfully of give animation
14. The ability of educational software objective to 24 educational
for diplaying education in effiecient participant.
for fan. 3. The educational software have 83%
15. The ability of educational software successfully of give the positif
for diplaying education in effiecient advantage to 24 educational
for exit. participant.
16. The ability of educational software 4. The educational software have 85%
for diplaying education in effiecient successfully done of give
for air conditioner. educational to utilize the energy
17. The ability of educational software efficiently to 24 educational
for diplaying education in effiecient participant.
for exit. 5. The educational software have 75%
successfully done of give a positif
Animation Testing influence to 24 educational
The animation testing is done to participant.
know the suitable of animation to 6. The comprehensively success have
educational designing. The animation been done 84,4% based on the data
testing consist of: of 24 educational participant.
1. The animation suitable with
recommendation to efficiently using There are suggestion for this report
of energy. such:
2. The animation suitable testing with 1. 67% of 24 educational participant
the voice as narrator. suggests to asleep the educational
software through Indonesia.
Reliability Testing 2. 21% of 24 educational participat
The reability testing is done to know suggest to follow the another
the level of educational software appliances.
suitable of its function based on 3. 17% of 24 educational participant
different computer with Windows suggest to entrance their favorite
operating system. music as background.
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The Design and Implementation of Educational Software
Case Study: The Socialiszation of Efficiently Electrical Power Utilization
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The Design and Implementation of Educational Software
Case Study: The Socialiszation of Efficiently Electrical Power Utilization