Assessing the Impact of  Second Life Tanya Joosten Juice Gyoza SL [email_address]
Obvious Question
Evaluating Virtual Worlds
Survey Performance
Survey Challenges <ul><li>Low return rate due to exploratory implementations </li></ul><ul><li>High degree of neutral resp...
I was able to use rich and varied language in Second Life Media Richness
I was comfortable interacting with other participants in Second Life Social Presence
I was able to form distinct individual impressions of others in Second Life Social Presence
Second Life held my attention Engagement
Second Life was an enriching experience Engagement
Using Second Life helped me think more deeply about course material Learning
Second Life was beneficial to my learning Learning 7.1%, no response
Participating in Second Life was a useful experience Satisfaction
Second Life was fun and exciting Satisfaction
Student Comments <ul><li>“ I thought the content of the course was very interesting. I  really enjoyed the face that we in...
Web Information <ul><li>http://www.uwm.edu/~tjoosten/SecondLifeStudentSurvey.HTM </li></ul><ul><li>http://www.uwmsecondlif...
Tanya M. Joosten <ul><li>[email_address] </li></ul><ul><li>SL: Juice Gyoza </li></ul><ul><li>Learning Technology Center </...
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Preliminary Assessment (Eval) of Second Life

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Presentation by Tanya Joosten at the Educause Annual Conference in Orlando, Florida

Published in: Education, Technology
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  • Preliminary Assessment (Eval) of Second Life

    1. 1. Assessing the Impact of Second Life Tanya Joosten Juice Gyoza SL [email_address]
    2. 2. Obvious Question
    3. 3. Evaluating Virtual Worlds
    4. 4. Survey Performance
    5. 5. Survey Challenges <ul><li>Low return rate due to exploratory implementations </li></ul><ul><li>High degree of neutral responses </li></ul><ul><ul><li>Second Life is out of their realm of comprehension </li></ul></ul><ul><li>Between course differences </li></ul><ul><ul><li>Evaluation needs to be link to activity </li></ul></ul><ul><li>Failure to build online learning community in one activity </li></ul><ul><li>Difficult to measure performance at this point </li></ul>
    6. 6. I was able to use rich and varied language in Second Life Media Richness
    7. 7. I was comfortable interacting with other participants in Second Life Social Presence
    8. 8. I was able to form distinct individual impressions of others in Second Life Social Presence
    9. 9. Second Life held my attention Engagement
    10. 10. Second Life was an enriching experience Engagement
    11. 11. Using Second Life helped me think more deeply about course material Learning
    12. 12. Second Life was beneficial to my learning Learning 7.1%, no response
    13. 13. Participating in Second Life was a useful experience Satisfaction
    14. 14. Second Life was fun and exciting Satisfaction
    15. 15. Student Comments <ul><li>“ I thought the content of the course was very interesting. I really enjoyed the face that we incorporated Second Life into the course. I also think it is very useful to work in virtual teams to complete a project(despite the fact the it can be a pain:])” </li></ul><ul><li>“ I would have liked to see more required participation within second life . I noticed many students went in did what they had to fro the first couple task and then did not sue it again.” </li></ul>
    16. 16. Web Information <ul><li>http://www.uwm.edu/~tjoosten/SecondLifeStudentSurvey.HTM </li></ul><ul><li>http://www.uwmsecondlife.blogspot.com </li></ul><ul><li>http://ltc.uwm.edu/sl.html </li></ul><ul><li>http://uwsecondlife.wikispaces.com </li></ul>
    17. 17. Tanya M. Joosten <ul><li>[email_address] </li></ul><ul><li>SL: Juice Gyoza </li></ul><ul><li>Learning Technology Center </li></ul><ul><li>Department of Communication </li></ul><ul><li>University of Wisconsin-Milwaukee </li></ul><ul><li>414.229.4319 </li></ul>

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