Deliver content (eg., announcements, PDFs, YouTube videos, simple augmented reality);Content creation by students (e.g., video, images, audio).Data collection (e.g., fieldwork, interviews, Internet research)Feedback and Interactivity(e.g., Twitter backchannel, mobile clickers); andFoster experiential learning experiences (e.g., simulations, role play);
Exploring mobile technologies to improve student learning
Exploring mobile technologies to improve student learning Tanya Joosten, @tjoosten Director (Interim), Learning Technology Center Dylan Barth, @dylanbarth Consultant, Learning Technology Center Lecturer, Department of English University of Wisconsin - Milwaukee
• 95 percent of 18–29-year-olds use their mobile phones to send and receive text messages.• 95 percent of 18–34-year-olds have a mobile phone.
RFP• How would using mobile technologies change or reinforce student learning in your course?• If you are already using mobile devices, how will your use of this technology evolve to achieve the new course goals?• How would you assess your outcomes?• Why would your course be a good opportunity to make use of mobile technologies?• Why are you a good candidate to participate in this grant project?
Participants & Courses• Sara Baker: Clinical Laboratory Sciences• Dylan Barth: English• Rachel Baum: Jewish Studies• Vicki Callahan: Art• Jacques du Plessis: Information Studies• Jason Jones: Foreign Languages & Literature• Andrew Olson: Foreign Languages & Literature• Matt Russell: Comparative Literature• Leah Schreiber: Art and Designhttp://uwmmobilelearning.wikispaces.com/Accepted+mLearning+Proposals
Best practices• Identify your goals, pedagogical tasks• Develop group projects to overcome lack of mobile devices and tech support• Require an icebreaker or scavenger hunt requiring students to demonstrate the skills needed to complete the activity• Bring the outside of the classroom into the classroom; provide a link to the real world
• Look to identify mobile apps that provide new functionality not available using current technologies• Take advantage of the “mobility”• Focus on higher order learning when possible
The Study• Device agnostic• Quantitative data – Instructor surveys – Student surveys• Qualitative data – Open-ended questions – Informal feedback – Project updates
Satisfaction Strongly Strongly Disagree Disagree Neutral Agree AgreeI would recommend this course toothers. 1.47% 1.47% 19.12% 22.06% 42.65%Overall, I am happy with using a mobiledevice. 0.00% 2.90% 17.39% 27.54% 40.58%Using the mobile device for the coursewas fun. 4.41% 5.88% 16.18% 32.35% 25.00%
Ease of Use Strongly Strongly Disagree Disagree Neutral Agree AgreeTechnical support was available when Ineeded it. 0.00% 2.94%38.24%23.53% 5.88%Using my mobile device was simple. 2.94% 5.88%22.06%32.35%19.12%I had no problems using my mobile devicefor the course. 4.35% 8.70%15.94%27.54%28.99%
Learning Strongly Strongly Disagree Disagree Neutral Agree AgreeThe mobile device has been beneficial tomy learning. 5.80% 7.25% 17.39% 26.09% 30.43%Mobile devices made it easy to connectideas together. 4.29% 8.57% 25.71% 30.00% 17.14%Mobile devices helped me understand thecourse material. 4.48% 10.45% 25.37% 29.85% 11.94%
Student comments• “Downloading apps helped me study in my free time at work. Something I would not have been able to do without [my] mobile device.”• “It helps with the flexibility of receiving a good grade. I was all over the place: airport, doctors office, work, home, community pool, a friends house, and I was still able to complete my work.”• “I love practical applications in classwork because it is education in ‘real time’. Technology changes so fast and this class encompassed all the new technology and tools.”
Findings: Instructors• Apple users• Apps• Student engagement – Mobile device experience – Unenthusiastic students dislike technology“…the main advantage was giving the studentsthe opportunity to have knowledge at theirfingertips.”