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Designing in Context

                                                       Thomas Grill
                                              mailto:thomas.grill@sbg.ac.at
                                                        10.11.2011




Human Computer Interaction & Usability Unit                                   http://icts.sbg.ac.at
● Overview
          • ICT&S Center - University of Salzburg
          • Context
          • Contextual Design




● - ICT&S - Context - Contextual Design             2 / 43
● ICT&S Center




● - ICT&S - Context - Contextual Design   3 / 43
● ICT&S Center




● - ICT&S - Context - Contextual Design
                                          Context ...
                                                   3 / 43
Mattias Sahlén
The Context Is Everything
http://www.behance.net/mattiassahlen
"For me context is the key from that comes the understanding
                       of everything."




                    http://www.kennethnoland.com
1       Context what?
                ·




               !

           Origin: 1375–1425; late Middle English < Latin contextus a joining
           together, scheme, structure, equivalent to contex(ere) to join by
           weaving (con- con- + texere to plait, weave) + -tus suffix of v.action;
           compare text




http://dictionary.reference.com/browse/context

● - ICT&S - Context - Contextual Design                                              6 / 43
1          Context definition

           Context is any information that can be used to
           characterize the situation of an entity. An entity is a
           person, place or object that is considered relevant to
           the interaction between a user and an application,
           including the user and application themselves.




                     What is it when we are talking about context ...

Anind!K. Dey, Gregory!D. Abowd, Peter!J. Brown, Nigel Davies, Mark Smith, and Pete Steggles. Towards a better understanding of context and context-awareness. In
HUC ’99: Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing, pages 304–307, London, UK, 1999. Springer-Verlag.

● - ICT&S - Context - Contextual Design                                                                                                                7 / 43
Literary    Design                   Leisure
              Context     Context                  Context
  Work                                                         Author’s
 Context                                                       Context
                             Device
                             Context           User
 Social                                       Context
Context                                                         Historical
                             Virtual
              Emotional                          Application    Context
                             Reality
               Context                            Context
                             Context

           Mobile
           Context   Information         Task
                                                           Situational
                       Context          Context             Context
Cultural                                           Environ-
                                   Learning
Context              Behavioral                     mental
                                   Context
                      Context                      Context
Rachel Hinman - The mobile frontier (to appear in 2012)
http://rosenfeldmedia.com/books/mobile-design/




                                      Mobile Context - The Chapter that Nearly Killed Me
Literary
    User Context               Design Context              Context


                                Environ-                 Author’s
          Work                   mental                  Context
                       Virtual
         Context                Context
Emotional              Reality
 Context               Context                             Historical
                               Mobile                      Context
                                           Application
 Social                        Context      Context
Context
        Situational
          Context
                                             Information
 Cultural               Leisure     Task       Context
 Context                Context    Context
          Behavioral         Learning                Device
           Context           Context                 Context
Literary
    User Context                 Design Context            Context


                                  Environ-           Author’s
          Work                     mental            Context
                       Virtual
         Context                  Context
Emotional              Reality
 Context               Context                             Historical
                               Mobile                      Context
 Social                        Context
Context
        Situational                          Application
          Context                             Context
 Cultural              Leisure      Task
                                   Context          Information
 Context               Context
                                              Device Context
          Behavioral         Learning         Context
           Context           Context
1       Modelling context
          •A traditional way to “describe” context
          • Usually focus on “interactive systems”


          • Themost of the models model such an interactive system
            where relevant context are regarded




● - ICT&S - Context - Contextual Design                              12 / 43
1       Schmidt et al. 1999




● - ICT&S - Context - Contextual Design   13 / 43
1          Schmidt et al. 1999




Albrecht Schmidt, Michael Beigl, and Hans-Werner Gellersen. There is more to context than location. Computers and Graphics, 23(6):893–901, 1999.



● - ICT&S - Context - Contextual Design                                                                                                            14 / 43
1       Abowd & Mynatt 2000
          • The    5 Ws of Context

          • Who – the user and other people in the environment
          • What – human activity perception and interpretation
          • Where – location and the perceived path of the user
          • When – time as an index and elapsed time
          • Why – reason a person is doing something




Gregory!D. Abowd and Elizabeth!D. Mynatt. Charting past, present, and future research in ubiquitous computing.
  ACM Trans. Comput.-Hum. Interact., 7(1):29–58, 2000.

● - ICT&S - Context - Contextual Design                                                                     15 / 43
1        Tarasevich 2003

                Location, Orientation (of
                objects)
                Physical properties
                Brightness and noise levels
                Availability and quality (of
                devices and communications)



Location, Orientation                                                                                         Tasks & Goals
Personal properties                                                                                           Events in the environment
Mental state
Physical health
Expectations




  Peter Tarasewich. Towards a comprehensive model of context for mobile and wireless computing. In Proc. of AMCIS 2003, pages 114–124, 2003.

● - ICT&S - Context - Contextual Design                                                                                                   16 / 43
1           Bradley & Dunlop 2005




Nicholas A. Bradley and Mark D. Dunlop. Toward a multidisciplinary model of context to support context-aware computing. Hum.-Comput. Interact., 20(4):403–
   446, 2005.

● - ICT&S - Context - Contextual Design                                                                                                             17 / 43
1       Grill & Tscheligi 2011
                    Situational Context
                 Situational Context




                                                              User Context/Personal
                                                                                              Knowledge
                                                              Context                         Experiences
                                                                                                  UX
                                                                                               Emotions               user           part of
                                                             environmental,
                                                                                                    Intention
                                                             physical context
                                                                                                      Goals



                                          sense & perceive
                                                                                                    Intrinsic




                                                                                                                                                    sense & perceive
                                                                                                    Factors

                                                                            Extrinsic                                  Extrinsic
                                                                            Factors                                    Factors

                                                                                                cognitive                          social context
                                                                                                process
                                                 information context
                                                                                          interacts with
                                                                                                                                                                       person
                                                             webservice         GUI     User Interface            mobile ubicomp device

                                                               Application Context
                                              sense




                                                                                                    System

                                                                                                    implements
                                 WWW                           environmental,
                                                               physical context




                                                                                                                                                    sense
                                 Data-
                                 base
                                                                                        interpret                interpret                                                              Temporal
                                                              information context       functionality / features                   social context                                        Context

                                                                                                                                                                                                   future

                                                                                                                                                                                            tn+1

                                                                                                                                                                                       tn


                                                                                                                                                                                past




● - ICT&S - Context - Contextual Design                                                                                                                                                                     18 / 43
1       Designing the mobile context ...
           NFL Mobile Commercial




● - ICT&S - Context - Contextual Design      19 / 43
2             Contextual Design


                   Design is a specification of an object, manifested by
                   an agent, intended to accomplish goals, in a
                   particular environment, using a set of primitive
                   components, satisfying a set of requirements,
                   subject to constraints




Ralph, P. and Wand, Y. (2009). A proposal for a formal definition of the design concept. In Lyytinen, K., Loucopoulos, P., Mylopoulos, J., and Robinson, W., editors, Design Requirements
Workshop (LNBIP 14), pp. 103-136. Springer-Verlag, p. 109.



● - ICT&S - Context - Contextual Design                                                                                                                                          20 / 43
Engineering      Applied
                                              Design
                                                              Arts
                Web              Instructional
                                    Design
               Design
                        Game
                        Design
                                      Process
 Graphic UI Design                    Design
 Design
                        Interaction
                          Design
        Product
                                                           Interior
        Design
                                                  Archi-   Design
                                                 tecture
Industrial              Experience
 Design                   Design                            Fashion
             Service                              Universal Design
             Design                                Design
%=='6>*-,"$ goals?$ -)$ %$ >%4/-=3*%4$ environment?$ 3,-)2$ %$ ,#/$ '0$ primitive
                 components?$,%/-,0+-)2$%$,#/$'0$requirement,?$,3&@#=/$/'$constraintsA$


   2             (verb, transitive) /'$ =4#%/#$ %$ .#,-2)?$ -)$ %)$ #)(-4')6#)/$ 51"#4#$ /"#$ .#7
                Design & Context
                 ,-2)#4$'>#4%/#,:




                                                               Context

                                                Fig. 1.$B')=#>/3%*$C'.#*$'0$D#,-2)$5%,$%$)'3):

    B'),-.#4-)2$.#,-2)$%,$%$>4'=#,,$5.#>-=/#.$-)$8-234#$<:?$/"#$'3/='6#$-,$/"#$,>#=-0-=%/-')$
Ralph, P. and Wand, Y. (2009). A proposal for a formal definition of the design concept. In Lyytinen, K., Loucopoulos, P., Mylopoulos, J., and Robinson, W., editors, Design Requirements
Workshop (LNBIP 14), pp. 103-136. Springer-Verlag, p. 109.

'0$/"#$.#,-2)$'&@#=/;$!"#$2'%*,?$#)(-4')6#)/?$>4-6-/-(#,?$4#E3-4#6#)/,$%).$='),/4%-)/,$%4#?
 ● - ICT&S - Context - Contextual Design                                                     22 / 43
-)$ >4-)=->*#?$ /"#$ -)>3/,$ /'$ /"#$ .#,-2)$ >4'=#,,A$ "'1#(#4?$ '0/#)$ F)'1*#.2#$ '0$ /"#,#$ 6%+$
2       Context(ual) Design?
                                                                  Interpretation
             • Designing         for Context
                   !   Designer investigates context    Design                     Context
                       from outside                     Context                    of use


                                                                  User Research
             • Designing         in Context
                   ! Designer residing in Context
                   ! Ethnographic approach
                                                                   Context
                                                                   of use

             • Designing         Context                             Design
                                                                     Context
                   !   Context is the design artifact



● - ICT&S - Context - Contextual Design                                               23 / 43
2       Contextual Design
                                          Contextual inquiry
          • The Concextual Design
            Process                       Interpretation session

                                          Data consolidation

                                          Visioning & Storyboarding

                                          Product and System
                                          Requirements
here starts the user interface design
                                          Paper Mockup Interviews

                                          Interaction, Visual,
                                          Industrial Design

● - ICT&S - Context - Contextual Design                          24 / 43
2       User research methodologies
          • Getting to know the user
          • Who interacts

                                                                   ts
          • In his particular, relevant environment

                                                            g   is
                                                         lo
                                                        ho
            The goal of user research is to generates yc s
                                                     an
                                                  p ist
                                               by log
            understanding of the people who use our
            products!
                                            ne cio
                                         do so
                                    a lly or
                               U su
● - ICT&S - Context - Contextual Design                         25 / 43
2       When to Use Which
          User Experience Research Methods




Christian Rohrer - http://www.useit.com/alertbox/user-research-methods.html

● - ICT&S - Context - Contextual Design                                       26 / 43
2       User research methodologies
          • Common         user research methodologies
               ! Interviews, Focus Groups, Workshops
               ! Card Sorting
               ! Contextual inquiry
               ! Shadowing (similar to contextual inquiry but evaluator
                 only observes)
               ! Visual Anthropology (Foto Diary)
               ! Cultural Probing
               ! Questionnaires, Surveys, Panels (Similar to an online
                 survey that is given to a specific set of people, who have
                 been recruited for the purposes of research)
               ! Analytics (Measuring key metrics about what users are
                 doing)
               ! Diary Methods
               ! Experience Sampling Method
               ! ...


● - ICT&S - Context - Contextual Design                                       27 / 43
2       User research methodologies
          • Ethnographies                                         going into the field
               !   Participants are observed in their natural
                   environment (most typically in their homes,
                   offices, or where ever they use the product)

               !   Provides a deep understanding of their
                   lifestyles, cultures, process, and work‐
                   arounds as a basis for better understanding
                   their needs and problems

               ! Best if done early in the development
                 process to help
               ! inform features and functionality




● - ICT&S - Context - Contextual Design                                            28 / 43
2       User research methodologies
          • Ethnography                                                       going into the field
               ! Moving into the context
               ! Get to know the end-users
               ! Getting first-hand information
               !Ethnography is the practice of immersing oneself
                 in the world or culture that one is studying. This
                 means you go into the field to observe their
                 rituals and behaviour in their “natural setting”.

                                                                           residing in the office
          • Vs.    “armchair anthropologists”
               ! Doing literature research only
                   • Too general
               ! Interrogating mostly unspecific user-groups
                   • Not necessarily representative
                   • e.g. colleagues
                                            http://www.clipartoday.com/_thumbs/018/people/business/mandesk8-07_tnb.png

● - ICT&S - Context - Contextual Design                                                                       29 / 43
2       Contextual Inquiry
          •A  contextual inquiry interview is usually structured as an
            approximately two-hour, one-on-one interaction in which
            the researcher watches the user do their normal activities
            and discusses what they see with the user.

          • Contextual        inquiry defines four principles to guide the
            interaction:
           ■ Context—Interviews are conducted in the userʼs actual workplace. The researcher watches
             users do their own work tasks and discusses any artifacts they generate or use with them. In
             addition, the researcher gathers detailed re-tellings of specific past events when they are
             relevant to the project focus.
           ■ Partnership—User and researcher collaborate to understand the userʼs work. The interview
             alternates between observing the user as they work and discussing what the user did and
             why.
           ■ Interpretation—The researcher shares their interpretations and insights with the user during
             the interview. The user may expand or correct the researcherʼs understanding.
           ■ Focus—The researcher steers the interaction towards topics which are relevant to the
             teamʼs scope.

● - ICT&S - Context - Contextual Design                                                                     30 / 43
2       When to use which
          User Experience Research Methods




Christian Rohrer - http://www.useit.com/alertbox/user-research-methods.html

● - ICT&S - Context - Contextual Design                                       31 / 43
2       Usability vs. User Experience
          • Usability
               !   The ease of use of a particular tool or designed object to achieve a
                   particular goal


          • User     Experience
               !   The experience a person has when interacting with an interactive
                   system (i.e. a product or a service)




● - ICT&S - Context - Contextual Design                                                   32 / 43
2              Usability vs. User Experience




http://userexperienceproject.blogspot.com/2007/04/user-experience-wheel.html


● - ICT&S - Context - Contextual Design                                        33 / 43
2       User Experience
          • Different      facets of UX
               ! Values are what we want to achieve
               ! Usability is a prerequisite
               ! Utility / usefulness reflects the
                 matching with the user’s goals
               ! Findability of your product
               ! Accessibility
               ! Desirability reflects the user’s
                 emotions, feelings when interacting
                 with the interactive system




● - ICT&S - Context - Contextual Design                34 / 43
2 User Experience is…
         a multi-disciplinary process
         of design
         -   Information Architecture
         -   Interaction Design
         -   Ethnography
         -   Branding
         -   Library Science
         -   Usability



● - ICT&S - Context - Contextual Design   35 / 43
2       In practice ...
 PreDesign               • When  to analyse context?
 Phase                   • What does the context information contain?
                         • (Why) is the context information relevant to my
                           design?
                         • Who will be participating in the action?
 Design                  • How do I use the context information in my
                           design
                              ! Influences the functionality
                              ! Influences the interaction design
                              ! Influences a user’s context relevant to the design object
                                  • Social Context
                                  • Behavioral Context
                                  • User attitudes, experiences


● - ICT&S - Context - Contextual Design                                                     36 / 43
2       Designing the product
          • De-contextualized             design
               ! Only refers to the functionality
               ! Is based on functional requirements


               !   Goal: Design and develop a functional product that works
          • Contextualized           design
               ! Refers to the complete usage scenario
               ! Requires in-depth knowledge of the context-of-use
               ! Requirements elaborated on contextual
                  • Affordances
                  • Specific user properties (needs, behavior, attitudes, etc.)

               !   Goal: Design and develop a product that meets the needs of the
                   users and is designed for a positive user experience


● - ICT&S - Context - Contextual Design                                             37 / 43
2       Functionality
          • Meeting the user’s needs
          • Defines the “utility” of a product
          • Needs to meet the user’s needs


               !   Question: Is it exactly this what I need?




● - ICT&S - Context - Contextual Design                        38 / 43
2       Attachment




                                          http://www.youtube.com/watch?v=YbttOR-SrRQ
● - ICT&S - Context - Contextual Design                                       39 / 43
2       Emotions
      • Describes        how the user
           ! Addresses a product
           ! Is attached to a product
           ! Is satisfied with a product

      • Basic     Emotion Scale                                 Noldus FaceReader
           ! Anger: frustration, irritation, aggression,
             jealousy, resentful.
           ! Sadness: despair, misery, defeated
             gloominess, mournful.
           ! Disgust: shame, guilt, repulsion,
             humiliated, blameworthy.
           ! Fear: anxiety, nervousness, tense,
             worried, shy.
           ! Happiness: joy, elation, pride, loving,
             cheerful.                                     Geneva Emotion Wheel
                                                    Characters of Premo (Desmet 2003a)

● - ICT&S - Context - Contextual Design                                           40 / 43
2        How to regard this?
   Plan – Planning is critical to the success of all projects, and
   this is also true of projects using UCD. In the Plan phase, the
   team determines all of the UCD activities and ensures that
   the necessary resources are available.                              plan                research
   Research – Before you can design a product, it is imperative      function-               (user)
   that you have a clear understanding of the users' goals and         ality                context
   tasks, the market needs, and related work.
   Design – In the design phase, you define your system from
   the users' perspective. Initially, this phase takes the form of
   use cases and an object action model, which describes the
   tasks that the system will support. From these tasks you
                                                                                 Context
   create UI designs, beginning with rough sketches and ending                               design
   with detailed UI design specifications.                                                    in/for
   Adapt – The adapt phase acknowledges that even the best                                   context
   conceived designs often need to be adapted when
   development begins coding. This adaptation can occur as a
   result of unforeseen limitations in the target technology, new
   requirements, or missing functionality in the initial design.
   Measure – When the product is released, it is possible to
   measure its usability quantitatively. These tests measure a
   product's effectiveness, efficiency, and satisfaction.




                       http://www.sapdesignguild.org/resources/ucd_process.asp
● - ICT&S - Context - Contextual Design                                                               41 / 43
2       Evaluation




● - ICT&S - Context - Contextual Design   42 / 43
● Questions?


                                          Thank you!



● - ICT&S - Context - Contextual Design            43 / 43

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Designing in Context

  • 1. Designing in Context Thomas Grill mailto:thomas.grill@sbg.ac.at 10.11.2011 Human Computer Interaction & Usability Unit http://icts.sbg.ac.at
  • 2. ● Overview • ICT&S Center - University of Salzburg • Context • Contextual Design ● - ICT&S - Context - Contextual Design 2 / 43
  • 3. ● ICT&S Center ● - ICT&S - Context - Contextual Design 3 / 43
  • 4. ● ICT&S Center ● - ICT&S - Context - Contextual Design Context ... 3 / 43
  • 5. Mattias Sahlén The Context Is Everything http://www.behance.net/mattiassahlen
  • 6. "For me context is the key from that comes the understanding of everything." http://www.kennethnoland.com
  • 7. 1 Context what? · ! Origin: 1375–1425; late Middle English < Latin contextus a joining together, scheme, structure, equivalent to contex(ere) to join by weaving (con- con- + texere to plait, weave) + -tus suffix of v.action; compare text http://dictionary.reference.com/browse/context ● - ICT&S - Context - Contextual Design 6 / 43
  • 8. 1 Context definition Context is any information that can be used to characterize the situation of an entity. An entity is a person, place or object that is considered relevant to the interaction between a user and an application, including the user and application themselves. What is it when we are talking about context ... Anind!K. Dey, Gregory!D. Abowd, Peter!J. Brown, Nigel Davies, Mark Smith, and Pete Steggles. Towards a better understanding of context and context-awareness. In HUC ’99: Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing, pages 304–307, London, UK, 1999. Springer-Verlag. ● - ICT&S - Context - Contextual Design 7 / 43
  • 9. Literary Design Leisure Context Context Context Work Author’s Context Context Device Context User Social Context Context Historical Virtual Emotional Application Context Reality Context Context Context Mobile Context Information Task Situational Context Context Context Cultural Environ- Learning Context Behavioral mental Context Context Context
  • 10. Rachel Hinman - The mobile frontier (to appear in 2012) http://rosenfeldmedia.com/books/mobile-design/ Mobile Context - The Chapter that Nearly Killed Me
  • 11. Literary User Context Design Context Context Environ- Author’s Work mental Context Virtual Context Context Emotional Reality Context Context Historical Mobile Context Application Social Context Context Context Situational Context Information Cultural Leisure Task Context Context Context Context Behavioral Learning Device Context Context Context
  • 12. Literary User Context Design Context Context Environ- Author’s Work mental Context Virtual Context Context Emotional Reality Context Context Historical Mobile Context Social Context Context Situational Application Context Context Cultural Leisure Task Context Information Context Context Device Context Behavioral Learning Context Context Context
  • 13. 1 Modelling context •A traditional way to “describe” context • Usually focus on “interactive systems” • Themost of the models model such an interactive system where relevant context are regarded ● - ICT&S - Context - Contextual Design 12 / 43
  • 14. 1 Schmidt et al. 1999 ● - ICT&S - Context - Contextual Design 13 / 43
  • 15. 1 Schmidt et al. 1999 Albrecht Schmidt, Michael Beigl, and Hans-Werner Gellersen. There is more to context than location. Computers and Graphics, 23(6):893–901, 1999. ● - ICT&S - Context - Contextual Design 14 / 43
  • 16. 1 Abowd & Mynatt 2000 • The 5 Ws of Context • Who – the user and other people in the environment • What – human activity perception and interpretation • Where – location and the perceived path of the user • When – time as an index and elapsed time • Why – reason a person is doing something Gregory!D. Abowd and Elizabeth!D. Mynatt. Charting past, present, and future research in ubiquitous computing. ACM Trans. Comput.-Hum. Interact., 7(1):29–58, 2000. ● - ICT&S - Context - Contextual Design 15 / 43
  • 17. 1 Tarasevich 2003 Location, Orientation (of objects) Physical properties Brightness and noise levels Availability and quality (of devices and communications) Location, Orientation Tasks & Goals Personal properties Events in the environment Mental state Physical health Expectations Peter Tarasewich. Towards a comprehensive model of context for mobile and wireless computing. In Proc. of AMCIS 2003, pages 114–124, 2003. ● - ICT&S - Context - Contextual Design 16 / 43
  • 18. 1 Bradley & Dunlop 2005 Nicholas A. Bradley and Mark D. Dunlop. Toward a multidisciplinary model of context to support context-aware computing. Hum.-Comput. Interact., 20(4):403– 446, 2005. ● - ICT&S - Context - Contextual Design 17 / 43
  • 19. 1 Grill & Tscheligi 2011 Situational Context Situational Context User Context/Personal Knowledge Context Experiences UX Emotions user part of environmental, Intention physical context Goals sense & perceive Intrinsic sense & perceive Factors Extrinsic Extrinsic Factors Factors cognitive social context process information context interacts with person webservice GUI User Interface mobile ubicomp device Application Context sense System implements WWW environmental, physical context sense Data- base interpret interpret Temporal information context functionality / features social context Context future tn+1 tn past ● - ICT&S - Context - Contextual Design 18 / 43
  • 20. 1 Designing the mobile context ... NFL Mobile Commercial ● - ICT&S - Context - Contextual Design 19 / 43
  • 21. 2 Contextual Design Design is a specification of an object, manifested by an agent, intended to accomplish goals, in a particular environment, using a set of primitive components, satisfying a set of requirements, subject to constraints Ralph, P. and Wand, Y. (2009). A proposal for a formal definition of the design concept. In Lyytinen, K., Loucopoulos, P., Mylopoulos, J., and Robinson, W., editors, Design Requirements Workshop (LNBIP 14), pp. 103-136. Springer-Verlag, p. 109. ● - ICT&S - Context - Contextual Design 20 / 43
  • 22. Engineering Applied Design Arts Web Instructional Design Design Game Design Process Graphic UI Design Design Design Interaction Design Product Interior Design Archi- Design tecture Industrial Experience Design Design Fashion Service Universal Design Design Design
  • 23. %=='6>*-,"$ goals?$ -)$ %$ >%4/-=3*%4$ environment?$ 3,-)2$ %$ ,#/$ '0$ primitive components?$,%/-,0+-)2$%$,#/$'0$requirement,?$,3&@#=/$/'$constraintsA$ 2 (verb, transitive) /'$ =4#%/#$ %$ .#,-2)?$ -)$ %)$ #)(-4')6#)/$ 51"#4#$ /"#$ .#7 Design & Context ,-2)#4$'>#4%/#,: Context Fig. 1.$B')=#>/3%*$C'.#*$'0$D#,-2)$5%,$%$)'3): B'),-.#4-)2$.#,-2)$%,$%$>4'=#,,$5.#>-=/#.$-)$8-234#$<:?$/"#$'3/='6#$-,$/"#$,>#=-0-=%/-')$ Ralph, P. and Wand, Y. (2009). A proposal for a formal definition of the design concept. In Lyytinen, K., Loucopoulos, P., Mylopoulos, J., and Robinson, W., editors, Design Requirements Workshop (LNBIP 14), pp. 103-136. Springer-Verlag, p. 109. '0$/"#$.#,-2)$'&@#=/;$!"#$2'%*,?$#)(-4')6#)/?$>4-6-/-(#,?$4#E3-4#6#)/,$%).$='),/4%-)/,$%4#? ● - ICT&S - Context - Contextual Design 22 / 43 -)$ >4-)=->*#?$ /"#$ -)>3/,$ /'$ /"#$ .#,-2)$ >4'=#,,A$ "'1#(#4?$ '0/#)$ F)'1*#.2#$ '0$ /"#,#$ 6%+$
  • 24. 2 Context(ual) Design? Interpretation • Designing for Context ! Designer investigates context Design Context from outside Context of use User Research • Designing in Context ! Designer residing in Context ! Ethnographic approach Context of use • Designing Context Design Context ! Context is the design artifact ● - ICT&S - Context - Contextual Design 23 / 43
  • 25. 2 Contextual Design Contextual inquiry • The Concextual Design Process Interpretation session Data consolidation Visioning & Storyboarding Product and System Requirements here starts the user interface design Paper Mockup Interviews Interaction, Visual, Industrial Design ● - ICT&S - Context - Contextual Design 24 / 43
  • 26. 2 User research methodologies • Getting to know the user • Who interacts ts • In his particular, relevant environment g is lo ho The goal of user research is to generates yc s an p ist by log understanding of the people who use our products! ne cio do so a lly or U su ● - ICT&S - Context - Contextual Design 25 / 43
  • 27. 2 When to Use Which User Experience Research Methods Christian Rohrer - http://www.useit.com/alertbox/user-research-methods.html ● - ICT&S - Context - Contextual Design 26 / 43
  • 28. 2 User research methodologies • Common user research methodologies ! Interviews, Focus Groups, Workshops ! Card Sorting ! Contextual inquiry ! Shadowing (similar to contextual inquiry but evaluator only observes) ! Visual Anthropology (Foto Diary) ! Cultural Probing ! Questionnaires, Surveys, Panels (Similar to an online survey that is given to a specific set of people, who have been recruited for the purposes of research) ! Analytics (Measuring key metrics about what users are doing) ! Diary Methods ! Experience Sampling Method ! ... ● - ICT&S - Context - Contextual Design 27 / 43
  • 29. 2 User research methodologies • Ethnographies going into the field ! Participants are observed in their natural environment (most typically in their homes, offices, or where ever they use the product) ! Provides a deep understanding of their lifestyles, cultures, process, and work‐ arounds as a basis for better understanding their needs and problems ! Best if done early in the development process to help ! inform features and functionality ● - ICT&S - Context - Contextual Design 28 / 43
  • 30. 2 User research methodologies • Ethnography going into the field ! Moving into the context ! Get to know the end-users ! Getting first-hand information !Ethnography is the practice of immersing oneself in the world or culture that one is studying. This means you go into the field to observe their rituals and behaviour in their “natural setting”. residing in the office • Vs. “armchair anthropologists” ! Doing literature research only • Too general ! Interrogating mostly unspecific user-groups • Not necessarily representative • e.g. colleagues http://www.clipartoday.com/_thumbs/018/people/business/mandesk8-07_tnb.png ● - ICT&S - Context - Contextual Design 29 / 43
  • 31. 2 Contextual Inquiry •A contextual inquiry interview is usually structured as an approximately two-hour, one-on-one interaction in which the researcher watches the user do their normal activities and discusses what they see with the user. • Contextual inquiry defines four principles to guide the interaction: ■ Context—Interviews are conducted in the userʼs actual workplace. The researcher watches users do their own work tasks and discusses any artifacts they generate or use with them. In addition, the researcher gathers detailed re-tellings of specific past events when they are relevant to the project focus. ■ Partnership—User and researcher collaborate to understand the userʼs work. The interview alternates between observing the user as they work and discussing what the user did and why. ■ Interpretation—The researcher shares their interpretations and insights with the user during the interview. The user may expand or correct the researcherʼs understanding. ■ Focus—The researcher steers the interaction towards topics which are relevant to the teamʼs scope. ● - ICT&S - Context - Contextual Design 30 / 43
  • 32. 2 When to use which User Experience Research Methods Christian Rohrer - http://www.useit.com/alertbox/user-research-methods.html ● - ICT&S - Context - Contextual Design 31 / 43
  • 33. 2 Usability vs. User Experience • Usability ! The ease of use of a particular tool or designed object to achieve a particular goal • User Experience ! The experience a person has when interacting with an interactive system (i.e. a product or a service) ● - ICT&S - Context - Contextual Design 32 / 43
  • 34. 2 Usability vs. User Experience http://userexperienceproject.blogspot.com/2007/04/user-experience-wheel.html ● - ICT&S - Context - Contextual Design 33 / 43
  • 35. 2 User Experience • Different facets of UX ! Values are what we want to achieve ! Usability is a prerequisite ! Utility / usefulness reflects the matching with the user’s goals ! Findability of your product ! Accessibility ! Desirability reflects the user’s emotions, feelings when interacting with the interactive system ● - ICT&S - Context - Contextual Design 34 / 43
  • 36. 2 User Experience is… a multi-disciplinary process of design - Information Architecture - Interaction Design - Ethnography - Branding - Library Science - Usability ● - ICT&S - Context - Contextual Design 35 / 43
  • 37. 2 In practice ... PreDesign • When to analyse context? Phase • What does the context information contain? • (Why) is the context information relevant to my design? • Who will be participating in the action? Design • How do I use the context information in my design ! Influences the functionality ! Influences the interaction design ! Influences a user’s context relevant to the design object • Social Context • Behavioral Context • User attitudes, experiences ● - ICT&S - Context - Contextual Design 36 / 43
  • 38. 2 Designing the product • De-contextualized design ! Only refers to the functionality ! Is based on functional requirements ! Goal: Design and develop a functional product that works • Contextualized design ! Refers to the complete usage scenario ! Requires in-depth knowledge of the context-of-use ! Requirements elaborated on contextual • Affordances • Specific user properties (needs, behavior, attitudes, etc.) ! Goal: Design and develop a product that meets the needs of the users and is designed for a positive user experience ● - ICT&S - Context - Contextual Design 37 / 43
  • 39. 2 Functionality • Meeting the user’s needs • Defines the “utility” of a product • Needs to meet the user’s needs ! Question: Is it exactly this what I need? ● - ICT&S - Context - Contextual Design 38 / 43
  • 40. 2 Attachment http://www.youtube.com/watch?v=YbttOR-SrRQ ● - ICT&S - Context - Contextual Design 39 / 43
  • 41. 2 Emotions • Describes how the user ! Addresses a product ! Is attached to a product ! Is satisfied with a product • Basic Emotion Scale Noldus FaceReader ! Anger: frustration, irritation, aggression, jealousy, resentful. ! Sadness: despair, misery, defeated gloominess, mournful. ! Disgust: shame, guilt, repulsion, humiliated, blameworthy. ! Fear: anxiety, nervousness, tense, worried, shy. ! Happiness: joy, elation, pride, loving, cheerful. Geneva Emotion Wheel Characters of Premo (Desmet 2003a) ● - ICT&S - Context - Contextual Design 40 / 43
  • 42. 2 How to regard this? Plan – Planning is critical to the success of all projects, and this is also true of projects using UCD. In the Plan phase, the team determines all of the UCD activities and ensures that the necessary resources are available. plan research Research – Before you can design a product, it is imperative function- (user) that you have a clear understanding of the users' goals and ality context tasks, the market needs, and related work. Design – In the design phase, you define your system from the users' perspective. Initially, this phase takes the form of use cases and an object action model, which describes the tasks that the system will support. From these tasks you Context create UI designs, beginning with rough sketches and ending design with detailed UI design specifications. in/for Adapt – The adapt phase acknowledges that even the best context conceived designs often need to be adapted when development begins coding. This adaptation can occur as a result of unforeseen limitations in the target technology, new requirements, or missing functionality in the initial design. Measure – When the product is released, it is possible to measure its usability quantitatively. These tests measure a product's effectiveness, efficiency, and satisfaction. http://www.sapdesignguild.org/resources/ucd_process.asp ● - ICT&S - Context - Contextual Design 41 / 43
  • 43. 2 Evaluation ● - ICT&S - Context - Contextual Design 42 / 43
  • 44. ● Questions? Thank you! ● - ICT&S - Context - Contextual Design 43 / 43