The many opportunities offered by wearable computing have triggered the imaginations of designers and researchers in a wide variety of fields.
Computer Clothing also known as wearable Computers are miniature electronic devices that are worn by the bearer under, with or on top of clothing. This class of wearable technology has been developed for general or special purpose information technologies and media development. Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics.
In this, Computer Clothing differ from PDAs (personal digital assistant), which are designed for hand-held use. They may also be integrated into everyday objects that are constantly worn on the body. Particularly it is a device that is always with the user, the user is able to enter commands and execute a set of entered commands while the user is walking around or doing any other activity.
In reality limitations imposed by factors such as battery life, processor power, display brightness, network coverage and form factor have conspired to delay the widespread introduction of wearable computers. Nevertheless over the past ten years there have been many successful implementations and, as the relentless miniaturisation of computing devices continues, an increasing number of viable applications are emerging.
2. Discussion Topics:
Introduction to Computer Clothing
History of Computer Clothing
Definition of Computer Clothing
Goal of Computer Clothing
Latest Computer Clothing Examples
Uses
How It Works
Computer Clothing diagram
Advantages
Dis-Advantages
Future of Computer Clothing
Conclusion
Reference Sites
3. Introduction to “Computer Clothing”
Computer Clothing is known as a “Wearable Computers”.
Computer Clothing are usually either attached into the
user's clothing or can be attached to the body. E.x. Mobile
phone, Google Glass.
It is device that always with the user User can also able to
enter command and execute set of command any time.
5. History of Computer Clothing
Computer Clothing were first introduced in the 1500's with the
pocket watch.
In 1967, Hubert Upton developed a technology which allowed
the person wearing the glasses to lip read, this was using the LED
device.
Even in the 1980's and the 1990's wearable computers were
being created.
7. Definition of Computer Clothing:-
A small portable computer that is designed to be worn on
the body or attached into cloth during use.
User can easily intract with this device.
Ex- Wrist Mobile, Google Glass, Bio Matric Smart Shirt.
8. Goal OF Computer Clothing
User can easily intract with computer device and perform
everyday tasks.
To develop new interfaces that modify non-computer activities.
goal of becoming a seamless extension of body and mind.
Equipped with various sensors which measure heart rate,
respiration, footstep rate etc.
9. Computer Clothing Example –
Google Glass, Wrist Mobile
Google Glass & Wrist
Mobile “wearable
computer” based.
10. Computer Clothing, today :-
Bio Matric Smart Wear Shirt which give information about
Heart Rate, Calorie Counter, Step Counter, Breathing Monitor, Fitness
Tracker
10
11. Uses
Uses of Computer Clothing in Different Fields
◦ Lab Technician
◦ Field Workers
◦ Military
◦ Researchers
◦ Fire Fighters
◦ Medical
◦ Police Department
◦ You?
14. HOW IT WORKS
How do you operate a wearable computer ? What software do
you use in it ? What do you use it as input and output devices
? Where do you store data ?
Software:- The commonly used operating system on a
wearable computer is WOS (Wearable Computer Operating
System). Red-hat, Android, Microsoft Windows and Linux can
be use as an operating system.
Hardware:- Prices of wearable computers tend to be in
“thousands of dollars” whether you buy old or new. An
alternative approach is to assemble a low cost system. For
example, you can buy an old computer that has NTSC output
and connect to small CRT from camera. Some such complete
wearable computer systems have been built for as little cost.
15. Continue…
Storage:- To store data in memory there are two types of
memory primary memory and secondary memory
◦ Primary memory :- this memory is in build memory in
device normally contain 512 MB to 32 GB.
◦ Secondary memory :- this memory is extended memory.
Ex. Memory card, hard disk, disc etc. this memory extend
up to 512 MB to 100 TB.
19. Advantages
The advantages of Computer Clothing are:-
- Improve Communication
- Able to use wearable computers to complete daily tasks such
as a computer which tracks the movements and habits of a person.
- Flexibility
- Freedom
- Work from anywhere
20. Dis-Advantages
Dis-Advantages of Computer Clothing:-
- Equipment can be heavy
- Expensive
- Some Wearable Computers can consist of a lot of wiring
- Can cause irritation in heat, Side-Effects such as Headaches
- It may become easier to get data on an individual if the item is
lost/stolen
21. Future of Computer Clothing
Computer Clothing would commanding influence over in the near
future.
After few years computers are getting smaller and more powerful
they can be integrated into virtually anything.
Now you can use your mobile phone as a mobile computer, take
photos, surf internet, Calculating and many other things.
We believe that all electronic devices will be able to communicate
with each other. .
22. Conclusion:
The use of Computer Clothing (Wearable Computers)
on the construction site will enable interaction with smart
infrastructure systems in the future. But to reach this goal, It
need more Improvement in this System. Example- Google
Glass, Mobile. As year passes, the wearable computer size is
becoming smaller and Also more advance.
Once day this topics I read in newspaper. This is latest
technology and useful for us. Then after I search various
Computer Science websites.