Wearable Computer


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Wearable Computer

  1. 1. Wearable Computer 4th Year Msc. IT. Div. B Roll No. Name 4184 Viral Mehta 4166 Kanaiyo Contractor 4226 Shashikant Sonagra
  2. 2. IntroductionA wearable computer is a computing devicesmall and light enough to be worn on ones bodywithout causing discomfort. It may also be integrated into everyday objectsthat are constantly worn on the body. It should be worn like glasses, watches, andclothing. It should act as an Intelligent Assistant. Invented by Steve Mann in the 1970s.
  3. 3. Definition A small portable computer that is designed to be worn on the body during use. Wearable computers should be worn like glasses, watches, and clothing.
  4. 4. Characteristics Wearable computer is defined by SIX main characteristics. These attributes of wearable computing are described from the humans point of view:1) Un monopolizing (of the users attention)  Wearable computer does not cut you off from the outside world such as a virtual reality game or the like.2) Unrestrictive (to the user)  When using it, you can do other things.
  5. 5. Characteristics3) Observable (by the user)  It can keep your attention continuously if you want it to.4) Controllable (by the user)  It is a responsive system. You can grab control of it at any time you want.5) Attentive (to the environment)  Wearable computer is environmentally aware, multimodal, and multisensory.6) Communicative (to others)  It can be used as a communications medium when you want it to.
  6. 6. Components Human Interface System  The user interface for a wearable computer is fundamentally different to those of the regular computers.
  7. 7. Components Operating System  Be constantly available to the user – always on, ready and accessible.  Not require the constant user attention or interaction.  Be able to communicate to other system and external world. Augmented Reality  Augmented Reality combines real world scenes and virtual scenes, augmenting the real world with additional information. Input Devices  Speech recognition  Keyboard  Gesture Input devices
  8. 8. Components Display System  Lens  Small Projection System Networks  One network required to connect with outer world. (for example WAP)  One network required for interconnection of the various components.(like Bluetooth or Wireless Connection) Power Sources  Must conform to standard desktop environment, incorporate, industries standard component  Battery
  9. 9. How It Works Some wearable computers use “kiers”(key switches mounted to a grip, rather than to a board, as with a keyboard) and trackballs as input device. Many try to use more intuitive means of input like gesture, speech recognition or context awareness. The output may be presented through displays, lights or even hap tic interface.
  10. 10. Application AREA Military Field
  11. 11. US Armys Land WarriorA. Eye piece display Friendly Positions Maps Mission data.B&C. Mic and Earphones.D. Input device that acts as a mouse.E. Laser range finder to send data about targets to othersF. Thermal Sight for night visionG. Video Camera Send Pictures and clips Shoot around corners.
  12. 12. Application AREA Medical Field
  13. 13. Application AREA Face Recognition Working in conjunction with an appropriate face- finding software, face recognition system can be adapted for use in wearable computing
  14. 14. Application AREAOther Areas… Finger Tracking  This is one of the simplest applications of camera-based wearable computing. Communication Entertainment Field  Games Teaching And Education Warehouse Picking Inspection Security
  15. 15. Examples Sixth Sense (PranavMistry)
  16. 16. Examples Body Temperature Control forWearable Soldier Health Monitoring Systems
  17. 17. Examples Zypad WL 1100 If youre looking for a wearable computer that lives up to the name, try a Zypad model from a company called the Eurotech Group. The Zypad is a powerful touchscreen computer that you can strap around your wrist. At least, in theory you can: Eurotech doesnt list the Zypads price, so its probably a bit out of the consumer price range.
  18. 18. AdvantagesSize Comparison
  19. 19. Advantages Mobility  Imagine being able to carry all the capabilities of your desktop as you work, wherever you do. Connectivity  All the information resources of the organization are at your fingertips, instantly. you are always in touch. Efficiency  No more going back to the office to access or input needed data. No more duplication of effort. Productivity  Add it all up, and you are looking at increased organizational productivity and a bigger bottom line.
  20. 20. Advantages To recognize a person in a high alerted area such as an Airport. Work From Anywhere Enhanced Communication Flexibility
  21. 21. Disadvantages Equipment can be heavy Expensive Some wearable computers can consist of a lot of wiring Can cause irritation in heat Side-effect such as headaches
  22. 22. Disadvantages Wearable computer can invade privacy Smaller space of storage Network bandwidth
  23. 23. Conclusion Whatever area wearable computer technology is applied to you can see that it will improve the quality of life and make day-to-day life less complicated. There are even some reports that wearable will be the fashion of tomorrow.