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Team Letter:
How to play
• The player names a card out of a shuffled
  standard deck of 52 cards. Then cards are
  flipped from the top of the deck until the
  named card is flipped. The number of flipped
  cards determines the payout. The payout is
  calculated by adding $1 to every card pulled
  that is not the named card, as well as $1 for
  the named card being pulled. The game is $30
  to play.
Theoretical Expected Value and
            Standard Deviation
Expected Value:
(1/52)(1)+(1/52)(2)+(1/52)(3)…(1/52)(52)=$26.50
Variance:
(1/52)(26.5-1)^2+(1/52)(26.5-2)^2+(1/52)(26.5-
  3)^2…(1/52)(26.5-52)^2=$225.249
Taking the square root of the variance gives us a
  standard deviation of $15.01
Simulation Expected Value and
         Standard Deviation
• For our simulation we used a random number
  generator on a calculator to randomly
  generate 500 numbers from 1-52. The
  numbers would represent the placement of
  the chosen card. When we calculated the
  mean and standard deviation this is what we
  got:
     Actual mean payout: $27.26
     Standard Deviation: $14.60
The results
• The theoretical calculations and simulation
  provided expected values and standard
  deviations that were very close to each other.
  Both the simulated expected value and the
  simulated standard deviation came within a
  dollar to the theoretical amounts, with an
  expected value 71 cents above the theoretical
  and the standard deviation was 41 cents lower
  than the theoretical. Because the mean was
  still lower than the $30.00 fee to play the
  game, the game still generated a profit.
Improvements
• An improvement that could be made is by
  offering a bonus for if the player’s named card is
  the 52nd drawn. Instead of getting 52 dollars, we
  would increase the pay out to 100 dollars. This
  would make the game more enticing to play, even
  though it would happen rarely. This change would
  make the expected value $27.42, keeping it less
  than the $30 pay fee. We also acknowledge that
  $30.00 dollars is a lot to pay for this game, so we
  would also lower the cost to $28.00 in order to
  stay above the expected value and generate a
  profit, but also make the game more affordable
  (even if we are only saving them $2.00)

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Team d

  • 2.
  • 3. How to play • The player names a card out of a shuffled standard deck of 52 cards. Then cards are flipped from the top of the deck until the named card is flipped. The number of flipped cards determines the payout. The payout is calculated by adding $1 to every card pulled that is not the named card, as well as $1 for the named card being pulled. The game is $30 to play.
  • 4. Theoretical Expected Value and Standard Deviation Expected Value: (1/52)(1)+(1/52)(2)+(1/52)(3)…(1/52)(52)=$26.50 Variance: (1/52)(26.5-1)^2+(1/52)(26.5-2)^2+(1/52)(26.5- 3)^2…(1/52)(26.5-52)^2=$225.249 Taking the square root of the variance gives us a standard deviation of $15.01
  • 5. Simulation Expected Value and Standard Deviation • For our simulation we used a random number generator on a calculator to randomly generate 500 numbers from 1-52. The numbers would represent the placement of the chosen card. When we calculated the mean and standard deviation this is what we got: Actual mean payout: $27.26 Standard Deviation: $14.60
  • 6. The results • The theoretical calculations and simulation provided expected values and standard deviations that were very close to each other. Both the simulated expected value and the simulated standard deviation came within a dollar to the theoretical amounts, with an expected value 71 cents above the theoretical and the standard deviation was 41 cents lower than the theoretical. Because the mean was still lower than the $30.00 fee to play the game, the game still generated a profit.
  • 7. Improvements • An improvement that could be made is by offering a bonus for if the player’s named card is the 52nd drawn. Instead of getting 52 dollars, we would increase the pay out to 100 dollars. This would make the game more enticing to play, even though it would happen rarely. This change would make the expected value $27.42, keeping it less than the $30 pay fee. We also acknowledge that $30.00 dollars is a lot to pay for this game, so we would also lower the cost to $28.00 in order to stay above the expected value and generate a profit, but also make the game more affordable (even if we are only saving them $2.00)