GAMIFICATION
An introduction into the basic principles
Munich, 26.04.2013
Dr. Tobias Bürger
http://www.tobiasbuerger.com
[Le Chuck from Monkey Island 2, Lucas Arts]
Page 2 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)Screenshot taken from Monkey Island 1 by Lucas Arts
Page 3 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
What is "GAMIFICATION"?
 Gamification is…
"…the use of game design
elements in non-game contexts."
[S. Deterding et al., 2011]
Page 4 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
What is "GAMIFICATION"?
 Gamification is…
"…the use of game design
elements in non-game contexts."
[S. Deterding et al., 2011]
The use, not extension
Page 5 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
What is "GAMIFICATION"?
 Gamification is…
"…the use of game design
elements in non-game contexts."
[S. Deterding et al., 2011]
not game technology
Page 6 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
What is "GAMIFICATION"?
 Gamification is…
"…the use of game design
elements in non-game contexts."
[S. Deterding et al., 2011]
singular elements not whole games
Page 7 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
What is "GAMIFICATION"?
 Gamification is…
"…the use of game design
elements in non-game contexts."
[S. Deterding et al., 2011]
"Game" (directed) instead of "Play" (only for pleasure)
Page 8 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
What is "GAMIFICATION"?
 Gamification is…
"…the use of game design
elements in non-game contexts."
[S. Deterding et al., 2011]
the real purpose lies beyond the game
Page 9 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Games vs. Gamification
Games Gamification
Serious Games
Whole Parts
Games with a
Purpose
Page 13 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Gamification Examples
External Context
• FourSquare
• Club Psych
• PAYBACK Likes Lounge
Internal Context
• Windows 7 Language Quality Game
• Sun's Dawn of the Shadow Spectors
• Telefonica OK Enterprise
Behavior Change
• Nike+
• The Fun Theory
• Fitocracy
Page 14 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Scenario: External motivation (2)
Explore yourself: http://clubpsych.usanetwork.com/
Page 15 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Explore yourself: https://apps.facebook.com/likesloungebeta/
Page 16 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Microsoft Language Quality Game; Source: Microsoft
Page 17 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Explore yourself: http://nikeplus.nike.com/plus/
Page 18 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Page 19 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
THE MYTH OF GAMIFICATION:
gamification = PBL
Page 20 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Was macht ein "Game" aus?
What makes up a "game"?
[The monkey is designed by Yahoo!]
Page 21 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Picture by M. Rehmeier
Page 22 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Major properties of games
"A game is a problem-solving activity,
approached with a playful attitude."
(J. Schell)
"A game is a series of
meaningful choices."
(S. Meier)
"A game has a boundary, different
from the real world and its rules are
only valid inside the circle."
(J. Huizinga)
"A game has a pre-lusory goal, constitutive rules, lusory
attitude, and the player is voluntarily overcoming obstacles."
(B. Suits)
Page 23 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
How to "gamify" your
application?
Page 24 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Five steps to gamify your application
Define your business objectives
Think like a game designer
Know your players and support
their journey
Engage and motivate
Use the right game elements
1
2
3
4
5
Page 25 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
(1) Define your business objectives!
Business
Value
User Value
Ideal state
1
more traffic
increase
customer loyalty
more transactions
gettings things
done easier
self-improvemen
instrumental value (cash)
fun&enjoyment
community recognitio
competence&achievem
increase engagement
Page 26 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
A successful gamified application
must provide something that is
already meaningful to the user in
its own right!
Page 27 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
(2) Think like a game designer!
Human-
centric
1. Business
process as
a game
2. Design
with a
purpose
3. Users as
players
4.
Experience
of the
players
5. Find the
fun
2
Page 28 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
FU
N
easy fun hard fun
people fun
serious fun
goofing off
challenge
problem solvin
interacting
sharing
doing sth. meaningful
fellowship
winning
exploring
role playing
discovering
chilling
recognition
surprise
Page 29 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
(3) Know your players!3
Source: http://commons.wikimedia.org/wiki/File:Pottery_game_players.JPG
Page 30 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Player Types: Kim's Social Engagement Verbs
Page 31 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Support the players journey!
journey = PROGRESSION + lifecycle
enduring experience
guide from
onboarding
to mastery
support
progression
keep the
flow
Page 32 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Engagement Loops
Action
Feedback
Motivation
Page 33 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Progression Loops
Start
• Substep 1
• Substep 2
Missions/
Challenges
Mission/
Challenges
Overall
objective
Page 34 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Support the player's lifecycle!
Onboarding
Rest
Climb
Boss
Fight
Mastery
Page 35 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Keep the user in the flow!
Source: http://mashable.com
Page 36 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
(4) Engage and motivate!
There is not one/the best way to
motivate everyone!
4
[3-Headed-Monkey from Monkey Island 1, Lucas Arts]
Page 37 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Implement rewards in the right way!
[All badges appearing in this presentation are
taken from the PAYBACK Likes Lounge]
Page 38 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
The Motivational Spectrum
Behaviour non self-determined self-determined
Locus of
motivation
None Non-internalised Internalised
Type of
motivation
Amotivation Extrinsic Motivation
Intrinsic
Motivation
Type of
regulation
Non-
regulation
External
regulation
Introjected
regulation
identified
regulation
Integrated
regulation
Intrinsic
Regulation
[adapted from Deci and Ryan, 2000]
Page 39 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
What drives intrinsic motivation?
Intrinsic
Motivation
Competence
Autonomy
Relatedness
Page 40 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Use the right game elements to engage the
player in his journey
social (inter) actions
aesthetics
mechanicsdynamics
pacing
appointments
progressive
unlocks
reward schedules
dynamic systems points
levels
leaderboards
badges
missions
virtual goods
curiosity satisfaction
surprisedelight
pride
connection
5
dist. members
Page 41 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
'Aye – you told me
that this is effective
!?
[Guybrush Threpwood from Monkey Island 1, Lucas Arts]
Source of figures on next slides: [Findlay and Alberts, 2011]
and http://enterprise-gamification.com/index.php/en/facts
Page 42 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Why does Foursquare work?
 Core activity driven
by intrinsic
motivation
 Supports the player
journey through
progress mechanics
 Actions of the player
in the game are
aligned with social
needs
Page 43 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
How effective is it?
Club Psych
• +47% merchandising sales
• +45% page views on website (9M->16M)
• +150% avg. monthly visits (2->5)
• +60% avg. time spent on wesbiste (14->22)
DevHub Website Builder
• +200% avg. actions (4->12)
• +115% avg. number of visitors posting to blog (7->15%)
• +100% purchases by active users
Nelson Mandela Children’s Fund (NMCF)
Champion for Children Campaign
• +30% avg. awareness score
• +500% mentioned childline
• +325% identified types of abuse
Page 44 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
How effective is it?
Consumption Diary
• Completion rate: 30%->99%
• Avg. hapiness: 3.5->8.0
Language Quality Game
• >4600 total players
• >530.000 screens reviewed
• 119 average screens per player
FoldIt
• Gamers solved problem within 3 weeks,
scientiests couldn't solve it for 15 years.
Page 45 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
How effective is it?
The Fun Theory
• Bottle Bank Arcade: 50x more usage than nearby bottle return
• The world's deepest bin: 132% more trash was collected
• Piano stairs: 66% more people than normal choose to use the
stairways
Google Travel Expense System
• Nearly 100% compliance reached
American Express Nextpedition
• 2M likes
Page 46 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Gamification in practice: Increase of customer
engagement and loyalty with the PAYBACK Likes
Lounge
oR: HOW TO MAKE COLLECTING
POINTS SOCIAL?
Page 47 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Case Study: PAYBACK Likes Lounge
Missions to be completed next
Latest activities of LL friends
Current account balance
compared to friends
Information about recently
collected badges
Page 48 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Case Study: PAYBACK Likes Lounge
Colored badges have been
collected by the user already
Shows detailed information on who has
collected the badge yet
Badges that are grayed out
haven't been collected yet
4
Page 49 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Badges and Missions in the Likes Lounge
PAYBACK program use badge
• E.g., coupon use, affiliate
shopping use
• Number of TX within given time
frame
• Redemptions …
Social feature badge
• 'Likes' or 'shares' of certain
posts
• Participation in Facebook
survey
• Checkins …
Hybrid badge type
• Completion requires PAYBACK
program use …
• … and social features
• E.g., certain number of °P
collected together with friends
1 2
3
Page 50 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Is it fun?
Page 51 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Since its launch in May 2012, the Likes Lounge
attracts both consumers as well as partners
PartnerPAYBACK Members
• More than 150.000 users in 10 months
• Approx. 7.000 daily active users
• > 50% of our active fans on the fanpage talk
about the Likes Lounge
• Enthusiasts operate own blogs!
• 10 partners had already their own badges
and missions in the LL
• Status Concept has been successfully
launched with dm
49.000 participants
Mayors in all dm point of sales
Page 54 - Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
Contact:
Dr. Tobias Bürger
tobias@tobiasbuerger.com

Gamification - Basic principles in theory with practical examples

  • 1.
    GAMIFICATION An introduction intothe basic principles Munich, 26.04.2013 Dr. Tobias Bürger http://www.tobiasbuerger.com [Le Chuck from Monkey Island 2, Lucas Arts]
  • 2.
    Page 2 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)Screenshot taken from Monkey Island 1 by Lucas Arts
  • 3.
    Page 3 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) What is "GAMIFICATION"?  Gamification is… "…the use of game design elements in non-game contexts." [S. Deterding et al., 2011]
  • 4.
    Page 4 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) What is "GAMIFICATION"?  Gamification is… "…the use of game design elements in non-game contexts." [S. Deterding et al., 2011] The use, not extension
  • 5.
    Page 5 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) What is "GAMIFICATION"?  Gamification is… "…the use of game design elements in non-game contexts." [S. Deterding et al., 2011] not game technology
  • 6.
    Page 6 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) What is "GAMIFICATION"?  Gamification is… "…the use of game design elements in non-game contexts." [S. Deterding et al., 2011] singular elements not whole games
  • 7.
    Page 7 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) What is "GAMIFICATION"?  Gamification is… "…the use of game design elements in non-game contexts." [S. Deterding et al., 2011] "Game" (directed) instead of "Play" (only for pleasure)
  • 8.
    Page 8 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) What is "GAMIFICATION"?  Gamification is… "…the use of game design elements in non-game contexts." [S. Deterding et al., 2011] the real purpose lies beyond the game
  • 9.
    Page 9 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Games vs. Gamification Games Gamification Serious Games Whole Parts Games with a Purpose
  • 10.
    Page 13 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Gamification Examples External Context • FourSquare • Club Psych • PAYBACK Likes Lounge Internal Context • Windows 7 Language Quality Game • Sun's Dawn of the Shadow Spectors • Telefonica OK Enterprise Behavior Change • Nike+ • The Fun Theory • Fitocracy
  • 11.
    Page 14 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Scenario: External motivation (2) Explore yourself: http://clubpsych.usanetwork.com/
  • 12.
    Page 15 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Explore yourself: https://apps.facebook.com/likesloungebeta/
  • 13.
    Page 16 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Microsoft Language Quality Game; Source: Microsoft
  • 14.
    Page 17 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Explore yourself: http://nikeplus.nike.com/plus/
  • 15.
    Page 18 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com)
  • 16.
    Page 19 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) THE MYTH OF GAMIFICATION: gamification = PBL
  • 17.
    Page 20 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Was macht ein "Game" aus? What makes up a "game"? [The monkey is designed by Yahoo!]
  • 18.
    Page 21 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Picture by M. Rehmeier
  • 19.
    Page 22 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Major properties of games "A game is a problem-solving activity, approached with a playful attitude." (J. Schell) "A game is a series of meaningful choices." (S. Meier) "A game has a boundary, different from the real world and its rules are only valid inside the circle." (J. Huizinga) "A game has a pre-lusory goal, constitutive rules, lusory attitude, and the player is voluntarily overcoming obstacles." (B. Suits)
  • 20.
    Page 23 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) How to "gamify" your application?
  • 21.
    Page 24 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Five steps to gamify your application Define your business objectives Think like a game designer Know your players and support their journey Engage and motivate Use the right game elements 1 2 3 4 5
  • 22.
    Page 25 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) (1) Define your business objectives! Business Value User Value Ideal state 1 more traffic increase customer loyalty more transactions gettings things done easier self-improvemen instrumental value (cash) fun&enjoyment community recognitio competence&achievem increase engagement
  • 23.
    Page 26 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) A successful gamified application must provide something that is already meaningful to the user in its own right!
  • 24.
    Page 27 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) (2) Think like a game designer! Human- centric 1. Business process as a game 2. Design with a purpose 3. Users as players 4. Experience of the players 5. Find the fun 2
  • 25.
    Page 28 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) FU N easy fun hard fun people fun serious fun goofing off challenge problem solvin interacting sharing doing sth. meaningful fellowship winning exploring role playing discovering chilling recognition surprise
  • 26.
    Page 29 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) (3) Know your players!3 Source: http://commons.wikimedia.org/wiki/File:Pottery_game_players.JPG
  • 27.
    Page 30 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Player Types: Kim's Social Engagement Verbs
  • 28.
    Page 31 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Support the players journey! journey = PROGRESSION + lifecycle enduring experience guide from onboarding to mastery support progression keep the flow
  • 29.
    Page 32 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Engagement Loops Action Feedback Motivation
  • 30.
    Page 33 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Progression Loops Start • Substep 1 • Substep 2 Missions/ Challenges Mission/ Challenges Overall objective
  • 31.
    Page 34 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Support the player's lifecycle! Onboarding Rest Climb Boss Fight Mastery
  • 32.
    Page 35 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Keep the user in the flow! Source: http://mashable.com
  • 33.
    Page 36 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) (4) Engage and motivate! There is not one/the best way to motivate everyone! 4 [3-Headed-Monkey from Monkey Island 1, Lucas Arts]
  • 34.
    Page 37 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Implement rewards in the right way! [All badges appearing in this presentation are taken from the PAYBACK Likes Lounge]
  • 35.
    Page 38 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) The Motivational Spectrum Behaviour non self-determined self-determined Locus of motivation None Non-internalised Internalised Type of motivation Amotivation Extrinsic Motivation Intrinsic Motivation Type of regulation Non- regulation External regulation Introjected regulation identified regulation Integrated regulation Intrinsic Regulation [adapted from Deci and Ryan, 2000]
  • 36.
    Page 39 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) What drives intrinsic motivation? Intrinsic Motivation Competence Autonomy Relatedness
  • 37.
    Page 40 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Use the right game elements to engage the player in his journey social (inter) actions aesthetics mechanicsdynamics pacing appointments progressive unlocks reward schedules dynamic systems points levels leaderboards badges missions virtual goods curiosity satisfaction surprisedelight pride connection 5 dist. members
  • 38.
    Page 41 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) 'Aye – you told me that this is effective !? [Guybrush Threpwood from Monkey Island 1, Lucas Arts] Source of figures on next slides: [Findlay and Alberts, 2011] and http://enterprise-gamification.com/index.php/en/facts
  • 39.
    Page 42 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Why does Foursquare work?  Core activity driven by intrinsic motivation  Supports the player journey through progress mechanics  Actions of the player in the game are aligned with social needs
  • 40.
    Page 43 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) How effective is it? Club Psych • +47% merchandising sales • +45% page views on website (9M->16M) • +150% avg. monthly visits (2->5) • +60% avg. time spent on wesbiste (14->22) DevHub Website Builder • +200% avg. actions (4->12) • +115% avg. number of visitors posting to blog (7->15%) • +100% purchases by active users Nelson Mandela Children’s Fund (NMCF) Champion for Children Campaign • +30% avg. awareness score • +500% mentioned childline • +325% identified types of abuse
  • 41.
    Page 44 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) How effective is it? Consumption Diary • Completion rate: 30%->99% • Avg. hapiness: 3.5->8.0 Language Quality Game • >4600 total players • >530.000 screens reviewed • 119 average screens per player FoldIt • Gamers solved problem within 3 weeks, scientiests couldn't solve it for 15 years.
  • 42.
    Page 45 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) How effective is it? The Fun Theory • Bottle Bank Arcade: 50x more usage than nearby bottle return • The world's deepest bin: 132% more trash was collected • Piano stairs: 66% more people than normal choose to use the stairways Google Travel Expense System • Nearly 100% compliance reached American Express Nextpedition • 2M likes
  • 43.
    Page 46 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Gamification in practice: Increase of customer engagement and loyalty with the PAYBACK Likes Lounge oR: HOW TO MAKE COLLECTING POINTS SOCIAL?
  • 44.
    Page 47 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Case Study: PAYBACK Likes Lounge Missions to be completed next Latest activities of LL friends Current account balance compared to friends Information about recently collected badges
  • 45.
    Page 48 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Case Study: PAYBACK Likes Lounge Colored badges have been collected by the user already Shows detailed information on who has collected the badge yet Badges that are grayed out haven't been collected yet 4
  • 46.
    Page 49 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Badges and Missions in the Likes Lounge PAYBACK program use badge • E.g., coupon use, affiliate shopping use • Number of TX within given time frame • Redemptions … Social feature badge • 'Likes' or 'shares' of certain posts • Participation in Facebook survey • Checkins … Hybrid badge type • Completion requires PAYBACK program use … • … and social features • E.g., certain number of °P collected together with friends 1 2 3
  • 47.
    Page 50 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Is it fun?
  • 48.
    Page 51 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Since its launch in May 2012, the Likes Lounge attracts both consumers as well as partners PartnerPAYBACK Members • More than 150.000 users in 10 months • Approx. 7.000 daily active users • > 50% of our active fans on the fanpage talk about the Likes Lounge • Enthusiasts operate own blogs! • 10 partners had already their own badges and missions in the LL • Status Concept has been successfully launched with dm 49.000 participants Mayors in all dm point of sales
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    Page 54 -Tobias Bürger "Gamification", 26.04.2013 (Contact: tobias@tobiasbuerger.com) Contact: Dr. Tobias Bürger tobias@tobiasbuerger.com