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Thisis a scriptfrom the game Max Payne developedby
remedyentertainmentandlatergames2 and 3 bought
and createdbyrock star games.The scriptfollowsa
standardgame scriptformat.A shortdescriptionof what
youas a playerandthe character will door what youare
doingfollowedbydialoguefromthe maincharacter.
Normallythe maincharactershave longermonologue
style speechesandlessimportantcharacterlike “thug1
“ are reducedto shortcommentsoneventsoccurring.
Content
Max Payne isa classicvideogame thatwasintroduced
to GameBoyadvancedin2003. Since the firstthere have
been2 other,Max Payne 2 and 3. It isa thirdperson
shooterthatis namedafterthe protagonistof the story
whois a NewYork police detective turnedvigilanteafter
hisfamilywere murderedbyagangof drug dealers.
Narrative structure
Max Payne isas many othergamesare,it followsa3 act
structure of an initial equilibriuminterruptedby
somethinginthe middle whichisthe disequilibriumand
thena gradual return to peace andequilibrium.This
narrative fitsperfectlywithTodorous (1969) theoryof
equilibriumanddisequilibrium
Genre
interms of game genre Max Payne isa thirdperson
shooter,howeveringeneral termsthe genre wouldbe
mostlikelycrime andpolice asthroughoutwe follow
crime groupssuch as mafia/gangsanddrugdealersthe
police genre come fromthe factthat the maincharacter
isan ex detective.Iguesswe couldalsoputthe game
undera sub-genre of tragedyasthe leadcharacter had
losthiswhole familytoagang of drug dealers,causing
himto go rogue.
Target audience
The target audience forMax Payne will consistof people
wholove action/shootemupgamesas well aspeople
wholookfor a game to personalise withthe main
character and finda goodstory withinthe plot.Withthe
use of the scriptand gameplayMax Payne has beenable
to give itself the titleof videogame movie,thiswill
appeal andtarget the audienceswholook forthe
storyline withingames. Onthe youngandRubicam’s4
C’s model Ifeel thatMax Payne will targetthe strugglers
as most people whoplaygameslikethese are playingit
to escape the troublesandboresof real life.

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Games cript

  • 1. STYLE Thisis a scriptfrom the game Max Payne developedby remedyentertainmentandlatergames2 and 3 bought and createdbyrock star games.The scriptfollowsa standardgame scriptformat.A shortdescriptionof what youas a playerandthe character will door what youare doingfollowedbydialoguefromthe maincharacter. Normallythe maincharactershave longermonologue style speechesandlessimportantcharacterlike “thug1 “ are reducedto shortcommentsoneventsoccurring. Content Max Payne isa classicvideogame thatwasintroduced to GameBoyadvancedin2003. Since the firstthere have been2 other,Max Payne 2 and 3. It isa thirdperson shooterthatis namedafterthe protagonistof the story whois a NewYork police detective turnedvigilanteafter hisfamilywere murderedbyagangof drug dealers. Narrative structure Max Payne isas many othergamesare,it followsa3 act structure of an initial equilibriuminterruptedby somethinginthe middle whichisthe disequilibriumand thena gradual return to peace andequilibrium.This narrative fitsperfectlywithTodorous (1969) theoryof equilibriumanddisequilibrium Genre interms of game genre Max Payne isa thirdperson shooter,howeveringeneral termsthe genre wouldbe mostlikelycrime andpolice asthroughoutwe follow crime groupssuch as mafia/gangsanddrugdealersthe police genre come fromthe factthat the maincharacter isan ex detective.Iguesswe couldalsoputthe game undera sub-genre of tragedyasthe leadcharacter had losthiswhole familytoagang of drug dealers,causing himto go rogue. Target audience The target audience forMax Payne will consistof people wholove action/shootemupgamesas well aspeople wholookfor a game to personalise withthe main character and finda goodstory withinthe plot.Withthe use of the scriptand gameplayMax Payne has beenable to give itself the titleof videogame movie,thiswill appeal andtarget the audienceswholook forthe storyline withingames. Onthe youngandRubicam’s4 C’s model Ifeel thatMax Payne will targetthe strugglers as most people whoplaygameslikethese are playingit to escape the troublesandboresof real life.