Light and sound design - basic

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Light and sound design - basic

  1. 1. Lights and Sound
  2. 2. Lights 4 Major Functions 1. See actors 2. Focus audience attention 3. Create a mood 4. Establish interior/exterior light sources
  3. 3. See actors • Spot – Direct lighting on an actor that does not move • Follow spot – Moveable light that follows an actor around the stage • Wash – General lighting that covers an area with more than one actor
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  7. 7. Focus audience attention • Spot light – Darkness everywhere except spot • Dimmer in certain areas of the stage to pull focus to more lit areas
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  11. 11. Create a Mood • Bright vs. Dark • Color symbolism • Happiness • Eeriness • Etc.
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  17. 17. Interior/Exterior Light Source • Sunlight into a room – Windows – doors • Time of day – Interior or exterior • Lamp • Overhead light
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  24. 24. Process 1. Read the script and take notes – Light sources – Affects • Strobe • Police cars • Etc. – Time of day – Time of year • Winter darker than summer
  25. 25. Process 2. Speak to the director and take notes • Color symbolism • Mood in scenes • Areas of the stage • Locations of set pieces
  26. 26. Areas of the stage • Our stage areas
  27. 27. Equipment • Lamp -- actual bulb in the light • Fixture -- houses the lamp • Gel -- inserts in front of the light to change the color or filter the light • Gobo -- gel that projects a certain image • Board -- controls the lights from the booth
  28. 28. QuickTime™ and a decompressor are needed to see this picture.
  29. 29. QuickTime™ and a decompressor are needed to see this picture.
  30. 30. QuickTime™ and a decompressor are needed to see this picture.
  31. 31. QuickTime™ and a decompressor are needed to see this picture.
  32. 32. QuickTime™ and a decompressor are needed to see this picture.
  33. 33. QuickTime™ and a decompressor are needed to see this picture.
  34. 34. Process 3. Light Plot map of lights available in a venue
  35. 35. Simple Light Plot QuickTime™ and a decompressor are needed to see this picture.
  36. 36. State of the Art Venue QuickTime™ and a decompressor are needed to see this picture.
  37. 37. Process 4. Cue Sheet (also called prompt sheet) -- chart out every moment that lights change Cue = The moment in the script when the lights change. Top = beginning Up = on Down = off Fade in = slowly come on Fade out = slowly turn off
  38. 38. Example of cue sheet # Pg. # cue Description of change 1 1 Top of show House lights down; lights up SR 2 1 “get thee to a nunnery” Fade out SR; DC Spot 3 2 Transition to scene 2 (Ophelia screams) Work lights up; full stage wash top of scene 2
  39. 39. Sound Design
  40. 40. Major Functions • Establish Mood • Provide realistic sound • Situate the audience in the world of the play
  41. 41. Establish Mood • Mostly through music – Pre-show • Audience will know the vibe of the show before it starts – Transitions • No dead space • Move feelings from one emotion to the next – During scenes and at certain moments • Heightens tension • Builds romance – Helps the audience understand how they should be feeling
  42. 42. Ben Lovett http://www.echomountain .net/news/black-rock-movie-out-in-theaters-scored-by-ben-lovett-h
  43. 43. Provide Realistic Sounds Doorbell Door knocking Phone ringing Dog barking Toilet flushing
  44. 44. Videos • Foley Artist = Create sound for movie. Not usually used in theatre but provides a good example of sound creating realism. http://www.youtube.com/watch? v=UNvKhe2npMM&noredirect=1
  45. 45. Situate the audience in the world of the play • Time Period – Especially with music – Telephone sounds (old school vs. cell) • Time of Day – Crickets chirping – Birds singing/rooster crowing • Location – City sounds – Country sounds – School – Office – hospital
  46. 46. Wall-E http://www.youtube.com/watch? v=TSf8Er2gV_Q
  47. 47. Process 1. Read the script and take notes – Time period – Time of day – Locations – Realistic sounds
  48. 48. Process 2. Talk to the director and take notes • Mood • Transitions • Music • Pre-show
  49. 49. Process 3. Cue Sheet - Similar to lighting cue sheet
  50. 50. Cue # Page # Cue in script Description of change 1 1 Top of show Fade out pre- show; fade in Mozart track 1 2 1 “get thee to a nunnery” OS - sound of glass breaking Affects Track 1 3 2 (Ophelia crosses to C) Door knocking - Affects track 2
  51. 51. How to acquire sound • CD’s – Music – Sound affects • Internet – Youtube – Pay sites
  52. 52. Activity • Create a WWW for a lighting term or a sound term (spot, follow spot, wash, gel, gobo, cue, fade, foley artist) • Create either a sound or a light cue sheet for the provided scene – Cue sheet must have at least four cues. – Be creative; make choices.

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