Team 3: EastWest
Practice Marketing Simulation
Results
Target Audience
#1: Outdoor Enthusiasts
#2: Urban Commuters
#3: Luxury Trendfollowers
#4: University Students
#5: School Children
Most Profitable Segments
Consideration of Other Markets
After our initial target (outdoor enthusiast) we sought to get our products in the hands of Urban Commuter, Luxury Trend Followers and University Students. We were most interested in the Luxury Trend Followers market but we could not get the returns that we anticipated.
Product Characteristics
Rationale?
Fit with audience?
Changes?
Features
Experimented with different features to appeal to our audience
Water bottle, water proofing,
Experimented with a solar device to make it more eco friendly
Added a designer tag to appeal to the Luxury Trend Followers during the practice rounds
Pricing
Strategy
Undercut our main competitor
Keep high enough to make a substantial profit
8
Distribution Strategy
Primary channel = High End Outdoor
Goal = distribute through as many channels as possible
Challenges = making a profit in all of the channels
9
Promotional Strategy
Positioning message
Tough
Peak Performance
Spending
MDF
Discounts
Advertising
TV: Wilderness Network
Radio: Top 40
Print: Newspaper
Internet: Online News
Effectiveness?
MDF and Discounts
Goal = increase the number of units sold in each channel
Strategy = invest as much MDF as possible
Challenges = maintaining a reasonable profit margin
Key Changes Made
Key = Consistency
Slow and steady investment in MDF
Price - $89 $92 in 8th round
Goal = increase net profit
Make up for increased spending in MDF
Key Learnings
Production costs
High production costs
Make competing on a price platform more difficult
Market appeal
Customer satisfaction score: 20
Helpful to broaden backpack for larger appeal
Key Learnings Continued
Marketing
Pain point for our team
We did not seem to be
reaching our target market
Competitors
Important to monitor
competitors
Stay confident in our own
marketing decisions
Conclusion
Finished in 2nd place
Overall our strategy was consistent
ROM and net profit is where we struggled
Costs offset our profits
Practice Marketing Simulation
Team 1:
Ohio Dominican University
Target Audience Overview
Initial Target Audience: School Children
Largest population with room for growth
Tested audience response in practice simulation
Final simulation competition was steep
Final Target Audience: Luxury Trend Followers
Switched target audience and product
Existing Team had strong market share of customer base
Population small but competition limited
Product Design & Characteristics
Backpack for School Children
Followed customer insights closely
Focused on style preferences, function and production price
Backpack for Luxury Trend Followers
Design based on customer insights and knowledge of competition’s product
Product appeared to be direct competition to existing mark ...
Team 3 EastWestPractice Marketing SimulationResults.docx
1. Team 3: EastWest
Practice Marketing Simulation
Results
Target Audience
#1: Outdoor Enthusiasts
#2: Urban Commuters
#3: Luxury Trendfollowers
#4: University Students
#5: School Children
Most Profitable Segments
Consideration of Other Markets
After our initial target (outdoor enthusiast) we sought to get our
products in the hands of Urban Commuter, Luxury Trend
Followers and University Students. We were most interested in
the Luxury Trend Followers market but we could not get the
returns that we anticipated.
2. Product Characteristics
Rationale?
Fit with audience?
Changes?
Features
Experimented with different features to appeal to our audience
Water bottle, water proofing,
Experimented with a solar device to make it more eco friendly
Added a designer tag to appeal to the Luxury Trend Followers
during the practice rounds
Pricing
Strategy
Undercut our main competitor
Keep high enough to make a substantial profit
8
Distribution Strategy
Primary channel = High End Outdoor
Goal = distribute through as many channels as possible
Challenges = making a profit in all of the channels
3. 9
Promotional Strategy
Positioning message
Tough
Peak Performance
Spending
MDF
Discounts
Advertising
TV: Wilderness Network
Radio: Top 40
Print: Newspaper
Internet: Online News
Effectiveness?
MDF and Discounts
Goal = increase the number of units sold in each channel
Strategy = invest as much MDF as possible
Challenges = maintaining a reasonable profit margin
4. Key Changes Made
Key = Consistency
Slow and steady investment in MDF
Price -
Goal = increase net profit
Make up for increased spending in MDF
Key Learnings
Production costs
High production costs
Make competing on a price platform more difficult
Market appeal
Customer satisfaction score: 20
Helpful to broaden backpack for larger appeal
Key Learnings Continued
Marketing
Pain point for our team
We did not seem to be
reaching our target market
Competitors
Important to monitor
competitors
Stay confident in our own
marketing decisions
5. Conclusion
Finished in 2nd place
Overall our strategy was consistent
ROM and net profit is where we struggled
Costs offset our profits
Practice Marketing Simulation
Team 1:
Ohio Dominican University
Target Audience Overview
Initial Target Audience: School Children
Largest population with room for growth
Tested audience response in practice simulation
Final simulation competition was steep
Final Target Audience: Luxury Trend Followers
Switched target audience and product
Existing Team had strong market share of customer base
Population small but competition limited
Product Design & Characteristics
Backpack for School Children
6. Followed customer insights closely
Focused on style preferences, function and production price
Backpack for Luxury Trend Followers
Design based on customer insights and knowledge of
competition’s product
Product appeared to be direct competition to existing market
products but undercut the price
Pricing Strategy
School Children
Price: $39.00
Simulation Practice
Luxury Trend Followers
Price: $89.00
Cost Leadership Strategy
7. Distribution Channels
School Children
Direct Distribution
Discount Retail Chain
University Store
Online Discount Retailer
Department Store
Distribution Channels
Luxury Trend Followers
8. Direct Distribution
High End Outdoor
Fashion Boutique
Online Discount Retailer
Department Store
Promotional Strategy
Positioning message to school children:
Initially used “fun” to target schoolchildren, and “lightweight”
and “great value” to target their parents
Removed “great value” for turn 4
Positioning message to luxury trend followers:
Initially used “luxurious” and “classic”
Streamlined to “luxurious” for turn 9
9. Promotional Strategy
Spending on promotion
Entering into promotional agreements during practice rounds
was of little benefit, money seemed better spent on advertising
No promotional agreements were employed when targeting
school children
During turn 9, and in an effort to promote sales, promotional
agreements were utilized with all distribution channels except
for the fashion boutique
Promotional Strategy
Utilizing promotion activities was of no value
increased number of sales through some channels by 1-2%, but
overall sales did not increase
Market share dropped from 14% in turn 7 to 12% in turn 8
Market share rank dropped from 3 to 4
Promotional Strategy
Current/final advertising strategy
No advertising was done during turn 10 in an effort to reduce
loss, improve our profit margin, and ultimately increase our
score
10. Key Changes
Rationale for key changes made from initial to final decisions
Initially targeted school children because it was successful in
individual and group practice rounds
Changed to luxury trend followers in an effort to undercut the
leading team and take their market share
Key Learnings: Timing
Timing of making changes is important
Made change from schoolchildren to luxury trend followers too
late in the game
Timing of advertising
Increased advertising at wrong turns when marketing to school
children
Key Learnings: Consistent Message
Marketing message needs to be clear and consistent
Making changes to message leaves you vulnerable to confused
consumers
Increase spend/frequency to spread message
Focus message to target market and do not try to reach all
markets
Key Learnings: Overall
Timing and Consistency are important
11. Right decision to change strategy, just too late
Practice Marketing Simulation
Team 1:
Ohio Dominican University
Target Audience Overview
Initial Target Audience: School Children
Largest population with room for growth
Tested audience response in practice simulation
Final simulation competition was steep
Final Target Audience: Luxury Trend Followers
Switched target audience and product
Existing Team had strong market share of customer base
Population small but competition limited
Product Design & Characteristics
Backpack for School Children
Followed customer insights closely
Focused on style preferences, function and production price
Backpack for Luxury Trend Followers
Design based on customer insights and knowledge of
competition’s product
Product appeared to be direct competition to existing market
products but undercut the price
12. Pricing Strategy
School Children
Price: $39.00
Simulation Practice
Luxury Trend Followers
Price: $89.00
Cost Leadership Strategy
Distribution Channels
School Children
Direct Distribution
13. Discount Retail Chain
University Store
Online Discount Retailer
Department Store
Distribution Channels
Luxury Trend Followers
Direct Distribution
High End Outdoor
Fashion Boutique
14. Online Discount Retailer
Department Store
Promotional Strategy
Positioning message to school children:
Initially used “fun” to target schoolchildren, and “lightweight”
and “great value” to target their parents
Removed “great value” for turn 4
Positioning message to luxury trend followers:
Initially used “luxurious” and “classic”
Streamlined to “luxurious” for turn 9
Promotional Strategy
Spending on promotion
Entering into promotional agreements during practice rounds
was of little benefit, money seemed better spent on advertising
No promotional agreements were employed when targeting
school children
During turn 9, and in an effort to promote sales, promotional
15. agreements were utilized with all distribution channels except
for the fashion boutique
Promotional Strategy
Utilizing promotion activities was of no value
increased number of sales through some channels by 1-2%, but
overall sales did not increase
Market share dropped from 14% in turn 7 to 12% in turn 8
Market share rank dropped from 3 to 4
Promotional Strategy
Current/final advertising strategy
No advertising was done during turn 10 in an effort to reduce
loss, improve our profit margin, and ultimately increase our
score
Key Changes
Rationale for key changes made from initial to final decisions
Initially targeted school children because it was successful in
individual and group practice rounds
Changed to luxury trend followers in an effort to undercut the
16. leading team and take their market share
Key Learnings: Timing
Timing of making changes is important
Made change from schoolchildren to luxury trend followers too
late in the game
Timing of advertising
Increased advertising at wrong turns when marketing to school
children
Key Learnings: Consistent Message
Marketing message needs to be clear and consistent
Making changes to message leaves you vulnerable to confused
consumers
Increase spend/frequency to spread message
Focus message to target market and do not try to reach all
markets
Key Learnings: Overall
Timing and Consistency are important
Right decision to change strategy, just too late
Group Course Project (100 Total Points)
17. Practice Marketing Simulation
After the first week of class students will be assigned to a team
for the remainder of the course. Teams will then work together
on the parameters and decisions of the Practice Marketing
simulation for the remainder of the course. Practice Marketing
is a computer simulation game where teams have the
opportunity to apply the concepts learned in the class, as well as
analyze the business, and make marketing decisions in a real-
time scenario. More importantly, students will have the ability
to immediately see the impact of their decisions on the success
of the business in the marketplace.
Teams of 3-4 people will take on the role of the senior
marketing team for a new company that makes backpacks. A
total of five teams will be created from the class to compete
against each other as well as a control team run by the computer
simulation. Each team will have ability to see the decisions and
results for each of their competitors for target market selection,
product development, pricing strategy, distribution strategy, and
promotional strategies and elements. Teams will input their
decisions online prior to the decision deadline posted on course
homepage. After decisions are input, the computer will tabulate
the results of your decisions and provide a host of market data
that will include sales, profits, advertising, product specs, etc.
for each of the teams. After analyzing the results, teams will
then make appropriate adjustments for the next round of
decisions. At the end of the game, a winner will be determined
based on the computer-generated results. We will discuss the
results, learning, issues, etc. as part of your final presentation.
During the final week of class, each team will make a formal
presentation. These presentations will be as your final
opportunity to convince the instructor of your approach and
what you learned from the simulation experience. Presentation
18. should be about 15 minutes in length, and should cover the
following elements at a minimum:
· Target audience overview / description / rationale for
selection
· Product characteristics / rationale / fit with target audience
· Pricing strategy / rationale
· Distribution strategy / rationale
· Promotional strategy / key elements
· Key changes made from the initial decisions to the final
approach / rationale
· Key learnings from the exercise
PROJECT REQUIREMENT
In this course we will be using Practice Marketing, an online
marketing simulation
This will be used in the course project which will be done in
groups. You will need the access code that came packaged with
the book or you may purchase the access to the simulation
online. The URL to register for the simulation is:
http://www.mhpractice.com/course/38220/section/54338/join
Once you have registered for the simulation, wait for further
instructions. You will be assigned into a game at a later date. If
you encounter problems, please contact technical support at
http://www.mhhe.com/support or 1-800-331-5094.
TEAM PRESENTATIONS
Team presentations of the simulation experience can be
19. scheduled any time after the completion of the simulation.
These presentations can be presented online or in a classroom
on campus. This decision is up to the team. They will need to
be completed prior to March 10. The presentation should
represent the collaboration of all team members. Presentation
format will be up to the discretion of each team. The following
rubric will be used to grade this assignment:
· Content / Completion of Assignment
· Depth of Analysis
· Support for key conclusions / implications
· Quality of recommendations
· Organization and Presentation
· Organization and logical flow of presentation
· Use of appropriate business style and verbiage
· Effectiveness in the use of technology
· Quality of prepared slides
· Transitions from one team member to another
· Professionalism
· Clarity of presentation
· Poise in dealing with questions from the class
· Overall management of the presentation
This assignment provides the students with an excellent
opportunity to experience a true learning experience. You will
combine the concepts from the class with critical thinking
skills, team skills, and real decision-making responsibility to
effectively bring the material to life.