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Chapter 1
Introducing
Todayā€™s
Technologies
Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology
2
Objectives Overview
Differentiate among
laptops, tablets, desktops,
and servers
Describe the purpose and
uses of smartphones, digital
cameras, portable and
digital media players, e-
book readers, wearable
devices, and game devices
Describe the relationship
between data and
information
Briefly explain various input
options
Differentiate the web from
the Internet, and describe
the relationship among the
web, webpages, websites,
and web servers
Explain the purpose of a
browser, a search engine,
and an online social
network
See Page 2
for Detailed Objectives
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
3
Objectives Overview
Briefly describe digital
security risks associated
with viruses and other
malware, privacy, your
health, and the
environment
Differentiate between an
operating system and
applications
Differentiate between wired
and wireless technologies,
and identify reasons
individuals and businesses
use networks
Discuss how society uses
technology in education,
government, finance, retail,
entertainment, health care,
science, travel, publishing,
and manufacturing
Identify technology used by
home users, small/home
office users, mobile users,
power users, and enterprise
users
See Page 2
for Detailed Objectives
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
4
Todayā€™s Technology
ā€¢ Because technology
changes, you must keep
up with the changes to
remain digitally literate
ā€¢ Digital literacy involves
having a current
knowledge and
understanding of
computers, mobile
devices, the web, and
related technologies
Pages 2 - 3
Figure 1-1
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
5
Computers
ā€¢ A computer is an electronic device, operating
under the control of instructions stored in its own
memory
Page 4
Accepts
data
(input)
Processing
Produces
information
(output)
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
6
Computers
ā€¢ Laptop
ā€¢ Tablet
ā€¢ Desktop
and All-in-One
ā€¢ Server
Pages 4 and 6
Figures 1-2 ā€“ 1-5
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
7
Mobile and Game Devices
Smartphone
Digital camera
Portable and digital media player
E-book reader
Wearable device
Game device
Pages 7 - 10
Figures 1-6 ā€“ 1-11
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
8
Data and Information
Page 12
Figure 1-12
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
9
Data and Information
ā€¢ A keyboard contains keys
you press to enter data
and instructions into a
computer or mobile
device
Page 13
Figure 1-13
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
10
Data and Information
ā€¢ A pointing device is an
input device that allows a
user to control a small
symbol on the screen
called the pointer
ā€¢ Some mobile devices and
computers enable you to
speak data instructions
using voice input and to
capture live full-motion
images using video input
Pages 13 ā€“ 14
Figures 1-14 ā€“ 1-15
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
11
Data and Information
ā€¢ A scanner is a light-sensing input device that
converts printed text and images into a form the
computer can process
Page 14
Figure 1-16
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
12
Data and Information
ā€¢ An output device is any hardware component
that conveys information from a computer or
mobile device to one or more people
ā€¢ A printer is an output device that produces text
and graphics on a physical medium, such as paper
or other material
ā€“ A 3-D printer can print solid objects, such as clothing,
prosthetics, eyewear, implants, toys, parts, prototypes,
and more
Pages 14 - 15
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
13
Data and Information
Page 15
Figure 1-17
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
14
Data and Information
ā€¢ A display is an output device that visually conveys
text, graphics, and video information
Page 15
Figure 1-18
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
15
Data and Information
ā€¢ Speakers allow you to hear audio such as music,
voice, and other sounds
ā€“ Earbuds
ā€“ Headphones
Page 16
Figure 1-19
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
16
Data and Information
Memory consists of electronic components that store
instructions waiting to be executed and the data needed by
those instructions
A computer keeps data, instructions, and information on
storage media
A storage device records (writes) and/or retrieves (reads) items
to and from storage media
Pages 16 - 17
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
17
Data and Information
Hard Disk Solid-State
Drive
USB Flash Drive
Memory Card Optical Disc Cloud Storage
Pages 17 ā€“ 19
Figures 1-20 ā€“ 1-26
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
18
The Web
ā€¢ The Internet is a worldwide collection of computer
networks that connects millions of businesses,
government agencies, educational institutions, and
individuals
Page 20
Figure 1-27
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
19
The Web
The World Wide Web (or web, for short) is a global library of
information available to anyone connected to the Internet
The web consists of a worldwide collection of electronic
documents, each of which is called a webpage
A website is a collection of related webpages
A web server is a computer that delivers requested
webpages to your computer
Pages 20 ā€“ 21
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
20
The Web
Page 19
Figure 1-26
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
21
The Web
ā€¢ A browser is software that enables users with an
Internet connection to access and view webpages
on a computer or mobile device
Page 21
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
22
The Web
ā€¢ A search engine is software that finds websites,
webpages, images, videos, news, maps, and other
information related to a specific topic
Page 22
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
23
The Web
ā€¢ An online social network encourages members to
share their interests, ideas, stories, photos, music,
and videos with other registered users
Page 23
Figure 1-29
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
24
Digital Safety and Security
ā€¢ It is important that users protect their computers
and mobile devices
Pages 24 - 26
Viruses and
Other
Malware
Privacy
Health
Concerns
Environmental
Issues
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
25
Digital Safety and Security
ā€¢ Green computing involves reducing the electricity
consumed and environmental waste generated when
using a computer
ā€¢ Strategies include:
ā€“ Recycling
ā€“ Using energy efficient hardware and energy saving features
ā€“ Regulating manufacturing processes
ā€“ Extending the life of computers
ā€“ Immediately donating or properly disposing of replaced computers
Page 26
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
26
Programs and Apps
ā€¢ Software, also called a program, tells the
computer what tasks to perform and how to
perform them
Pages 26 - 27
Figure 1-30
System Software
ā€¢ Operating system
ā€¢ Tools
Applications
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
27
Programs and Apps
ā€¢ Installing a program is the process of setting up
the program to work with the computer, mobile
device, printer, and/or other hardware
ā€¢ Once installed, you can run a program so that you
can interact with it
ā€¢ You interact with a program through its user
interface
Pages 28 - 29
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
28
Programs and Apps
ā€¢ A software developer, sometimes called a developer
or programmer, is someone who develops programs
and apps or writes the instructions that direct the
computer or mobile device to process data into
information
Pages 29 - 30
Figure 1-31
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
29
Communications and Networks
ā€¢ In the course of a day, it is likely you use, or use
information generated by, one or more of these
communications technologies
Pages 30 - 31
Chat rooms Email Fax FTP GPS
Instant
messaging
Internet Newsgroups RSS Videoconference
Voice mail VoIP
Wireless
Internet access
points
Wireless
messaging
services
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
30
Communications and Networks
ā€¢ A communications device is hardware capable of
transferring items from computers and devices to
transmission media and vice versa
Page 31
Figure 1-32
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
31
Communications and Networks
ā€¢ Examples of wireless communications
technologies include:
Pages 31 - 32
Wi-Fi
Bluetooth
Cellular radio
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
32
Communications and Networks
ā€¢ A network is a collection of computers and
devices connected together, often wirelessly, via
communications devices and transmission media
Page 32
Figure 1-33
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
33
Communications and Networks
Home Networks
ā€¢ Connect to the Internet
ā€¢ Share a single high-speed
Internet connection
ā€¢ Access photos, music, videos, and
other content
ā€¢ Share devices
ā€¢ Play multiplayer games
ā€¢ Connect game consoles to the
Internet
ā€¢ Subscribe to and use VoIP
ā€¢ Interact with other devices in a
smart home
Business Networks
ā€¢ Facilitate communications
ā€¢ Share hardware
ā€¢ Share data, information, and
software
Page 33
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
34
Technology Uses
Education Government Finance Retail
Entertainment Health Care Science Travel
Publishing Manufacturing
Pages 35 - 41
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
35
Technology Users
Home User Small/Home
Office User
Mobile User
Power User Enterprise User
Pages 41 - 42
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
36
Chapter Summary
Basic computer
concepts
Various methods
for input, output,
memory, and
storage
The Internet
Digital security and
safety risks and
precautions
Uses of technology
applications in
society
Page 43
Ā© 2016 Cengage LearningĀ®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
in whole or in part.
Chapter 1
Introducing
Todayā€™s
Technologies
Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology
Chapter 1 Complete

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introduction of ict

  • 1. Chapter 1 Introducing Todayā€™s Technologies Discovering Computers 2016 Tools, Apps, Devices, and the Impact of Technology
  • 2. 2 Objectives Overview Differentiate among laptops, tablets, desktops, and servers Describe the purpose and uses of smartphones, digital cameras, portable and digital media players, e- book readers, wearable devices, and game devices Describe the relationship between data and information Briefly explain various input options Differentiate the web from the Internet, and describe the relationship among the web, webpages, websites, and web servers Explain the purpose of a browser, a search engine, and an online social network See Page 2 for Detailed Objectives Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 3. 3 Objectives Overview Briefly describe digital security risks associated with viruses and other malware, privacy, your health, and the environment Differentiate between an operating system and applications Differentiate between wired and wireless technologies, and identify reasons individuals and businesses use networks Discuss how society uses technology in education, government, finance, retail, entertainment, health care, science, travel, publishing, and manufacturing Identify technology used by home users, small/home office users, mobile users, power users, and enterprise users See Page 2 for Detailed Objectives Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 4. 4 Todayā€™s Technology ā€¢ Because technology changes, you must keep up with the changes to remain digitally literate ā€¢ Digital literacy involves having a current knowledge and understanding of computers, mobile devices, the web, and related technologies Pages 2 - 3 Figure 1-1 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 5. 5 Computers ā€¢ A computer is an electronic device, operating under the control of instructions stored in its own memory Page 4 Accepts data (input) Processing Produces information (output) Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 6. 6 Computers ā€¢ Laptop ā€¢ Tablet ā€¢ Desktop and All-in-One ā€¢ Server Pages 4 and 6 Figures 1-2 ā€“ 1-5 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 7. 7 Mobile and Game Devices Smartphone Digital camera Portable and digital media player E-book reader Wearable device Game device Pages 7 - 10 Figures 1-6 ā€“ 1-11 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 8. 8 Data and Information Page 12 Figure 1-12 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 9. 9 Data and Information ā€¢ A keyboard contains keys you press to enter data and instructions into a computer or mobile device Page 13 Figure 1-13 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 10. 10 Data and Information ā€¢ A pointing device is an input device that allows a user to control a small symbol on the screen called the pointer ā€¢ Some mobile devices and computers enable you to speak data instructions using voice input and to capture live full-motion images using video input Pages 13 ā€“ 14 Figures 1-14 ā€“ 1-15 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 11. 11 Data and Information ā€¢ A scanner is a light-sensing input device that converts printed text and images into a form the computer can process Page 14 Figure 1-16 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 12. 12 Data and Information ā€¢ An output device is any hardware component that conveys information from a computer or mobile device to one or more people ā€¢ A printer is an output device that produces text and graphics on a physical medium, such as paper or other material ā€“ A 3-D printer can print solid objects, such as clothing, prosthetics, eyewear, implants, toys, parts, prototypes, and more Pages 14 - 15 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 13. 13 Data and Information Page 15 Figure 1-17 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 14. 14 Data and Information ā€¢ A display is an output device that visually conveys text, graphics, and video information Page 15 Figure 1-18 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 15. 15 Data and Information ā€¢ Speakers allow you to hear audio such as music, voice, and other sounds ā€“ Earbuds ā€“ Headphones Page 16 Figure 1-19 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 16. 16 Data and Information Memory consists of electronic components that store instructions waiting to be executed and the data needed by those instructions A computer keeps data, instructions, and information on storage media A storage device records (writes) and/or retrieves (reads) items to and from storage media Pages 16 - 17 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 17. 17 Data and Information Hard Disk Solid-State Drive USB Flash Drive Memory Card Optical Disc Cloud Storage Pages 17 ā€“ 19 Figures 1-20 ā€“ 1-26 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 18. 18 The Web ā€¢ The Internet is a worldwide collection of computer networks that connects millions of businesses, government agencies, educational institutions, and individuals Page 20 Figure 1-27 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 19. 19 The Web The World Wide Web (or web, for short) is a global library of information available to anyone connected to the Internet The web consists of a worldwide collection of electronic documents, each of which is called a webpage A website is a collection of related webpages A web server is a computer that delivers requested webpages to your computer Pages 20 ā€“ 21 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 20. 20 The Web Page 19 Figure 1-26 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 21. 21 The Web ā€¢ A browser is software that enables users with an Internet connection to access and view webpages on a computer or mobile device Page 21 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 22. 22 The Web ā€¢ A search engine is software that finds websites, webpages, images, videos, news, maps, and other information related to a specific topic Page 22 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 23. 23 The Web ā€¢ An online social network encourages members to share their interests, ideas, stories, photos, music, and videos with other registered users Page 23 Figure 1-29 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 24. 24 Digital Safety and Security ā€¢ It is important that users protect their computers and mobile devices Pages 24 - 26 Viruses and Other Malware Privacy Health Concerns Environmental Issues Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 25. 25 Digital Safety and Security ā€¢ Green computing involves reducing the electricity consumed and environmental waste generated when using a computer ā€¢ Strategies include: ā€“ Recycling ā€“ Using energy efficient hardware and energy saving features ā€“ Regulating manufacturing processes ā€“ Extending the life of computers ā€“ Immediately donating or properly disposing of replaced computers Page 26 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 26. 26 Programs and Apps ā€¢ Software, also called a program, tells the computer what tasks to perform and how to perform them Pages 26 - 27 Figure 1-30 System Software ā€¢ Operating system ā€¢ Tools Applications Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 27. 27 Programs and Apps ā€¢ Installing a program is the process of setting up the program to work with the computer, mobile device, printer, and/or other hardware ā€¢ Once installed, you can run a program so that you can interact with it ā€¢ You interact with a program through its user interface Pages 28 - 29 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 28. 28 Programs and Apps ā€¢ A software developer, sometimes called a developer or programmer, is someone who develops programs and apps or writes the instructions that direct the computer or mobile device to process data into information Pages 29 - 30 Figure 1-31 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 29. 29 Communications and Networks ā€¢ In the course of a day, it is likely you use, or use information generated by, one or more of these communications technologies Pages 30 - 31 Chat rooms Email Fax FTP GPS Instant messaging Internet Newsgroups RSS Videoconference Voice mail VoIP Wireless Internet access points Wireless messaging services Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 30. 30 Communications and Networks ā€¢ A communications device is hardware capable of transferring items from computers and devices to transmission media and vice versa Page 31 Figure 1-32 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 31. 31 Communications and Networks ā€¢ Examples of wireless communications technologies include: Pages 31 - 32 Wi-Fi Bluetooth Cellular radio Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 32. 32 Communications and Networks ā€¢ A network is a collection of computers and devices connected together, often wirelessly, via communications devices and transmission media Page 32 Figure 1-33 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 33. 33 Communications and Networks Home Networks ā€¢ Connect to the Internet ā€¢ Share a single high-speed Internet connection ā€¢ Access photos, music, videos, and other content ā€¢ Share devices ā€¢ Play multiplayer games ā€¢ Connect game consoles to the Internet ā€¢ Subscribe to and use VoIP ā€¢ Interact with other devices in a smart home Business Networks ā€¢ Facilitate communications ā€¢ Share hardware ā€¢ Share data, information, and software Page 33 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 34. 34 Technology Uses Education Government Finance Retail Entertainment Health Care Science Travel Publishing Manufacturing Pages 35 - 41 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 35. 35 Technology Users Home User Small/Home Office User Mobile User Power User Enterprise User Pages 41 - 42 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 36. 36 Chapter Summary Basic computer concepts Various methods for input, output, memory, and storage The Internet Digital security and safety risks and precautions Uses of technology applications in society Page 43 Ā© 2016 Cengage LearningĀ®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 37. Chapter 1 Introducing Todayā€™s Technologies Discovering Computers 2016 Tools, Apps, Devices, and the Impact of Technology Chapter 1 Complete