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Unity training course V2.0 - module 3.5 : Application structure 1
Module 3.5
Application Structure
Unity training course V2.0 - module 3.5 : Application structure 3
Overview
 Application management
 Single station but multi-instance software
 Complete application saved in a single file (*.STU)
 Version number management
 Software structure
 Tasks (single or multi task, ....)
 Sections and subroutines
 Functional modules
 Import / Export of "Program source"
 Partial or total (one or more sections, an entire application, ...)
 Protection
 Partial or total (one or more sections, an entire application)
 Program analysis
Unity training course V2.0 - module 3.5 : Application structure 4
Software structuration
 In different tasks
 Single task : main task (MAST)
 Multitask : MAST + fast task (FAST) + auxiliary
tasks (AUX)
 Event tasks : EVT or TIMER
 In execution mode
 Cyclic execution
 Periodic execution
 In sections
 Tasks structured into sections
 In Subroutine - SR
 In MAST, FAST and AUX tasks , sections may
call up to subroutines
Unity training course V2.0 - module 3.5 : Application structure 5
Tasks
 MAST : main task
 Made up of sections & subroutines
 Programmed in LD, FBD, IL, ST or SFC
 Cyclic or periodic execution (0..255 ms, 0 =
cyclic operation)
 Controlled by watch dog, system bits & words
 FAST : fast task
 Made up of sections & subroutines
 Programmed in LD, FBD, IL, ST
 Periodic execution (1..255 ms)
 Controlled by watch dog, system bits & words
Unity training course V2.0 - module 3.5 : Application structure 6
Tasks (cont'd)
 EVT or TIMER : event tasks
 Allow to reduce the response time of the application program to
events from input/output modules, event timers
 Single section programmed in LD, FBD, IL, ST
 EVTi : events coming from input/output modules
 TIMERi : events coming from event timers (ITCNTRL function)
 AUX : auxiliary tasks
 Intended for slower processing tasks
 Possible to program up to 4 auxiliary tasks (AUX0 to AUX3) on
the Premium TSX P57 5•• and Quantum 140 CPU 6••••
 Made up of sections & subroutines
 Programmed in LD, FBD, IL, ST
 Periodic execution (from 10 ms to 2.55 s)
Unity training course V2.0 - module 3.5 : Application structure 7
Execution mode
 Cyclic
Program
handling
Read
Inputs
Write
Outputs
Read
Inputs
Program
handling
Write
Outputs
Cycle n Cycle n+1
 Periodic
S.P. = System Processing (House
keeping)
Program
handling
Read
Inputs
Write
Outputs
S.P.
Program
handling
Read
Inputs
Write
Outputs
S.P.
Period Period
Unity training course V2.0 - module 3.5 : Application structure 8
Multitask
 Multitask = MAST and (FAST or EVT or AUX)
 Priorities of tasks
Event tasks Fast task Mast task Auxiliary tasks
Unity training course V2.0 - module 3.5 : Application structure 9
Multitask (con't)
 Execution
 Example cyclic master task, periodical Fast task (period = 20 ms)
Unity training course V2.0 - module 3.5 : Application structure 10
Operating Mode
 New task
 Selection "Task" folder
 Right-click => New Task
 Select the type (Fast or Auxi)
 Select the period and the watchdog
 Confirm all entries using OK
Note : If using an AUX task, MAST task
must be periodic
Unity training course V2.0 - module 3.5 : Application structure 11
Sections
 Each task can be made up of a number of sections
 unlimited
 Attributes associated with a Section
 Name : 32 characters maximum (accents are
possible, but spaces are forbidden)
 Language : LD, FBD, IL, ST or SFC
 Associated task : Mast, Fast, Event, Aux, SR
 Condition (optional) : validation bit to execute,
configured directly
 Comment : 256 characters maximum
 Protection : Write-protection, read/write
protection
 Order of execution of Sections :
 order in which they appear in the browser
Unity training course V2.0 - module 3.5 : Application structure 12
Operating mode
 New section
 Select "section" folder
 Right-click => New Section
 Enter the parameters
 Confirm all entries using OK
 Utilities
 Import a section
 Export a section (select the section to be
exported)
 Delete a section (select the section to be
deleted)
Unity training course V2.0 - module 3.5 : Application structure 13
Subroutines
 Programmed as separate entities, either in LD, IL,
ST, FBD
 The calls to subroutines are carried out in the
sections or from another subroutine
 The number of nestings is limited to 8. A subroutine
cannot call itself (non recursive).
 Linked to a task, the same subroutine cannot be
called from several different tasks
Unity training course V2.0 - module 3.5 : Application structure 14
Functional Approach
 Structuring of the PLC project in direct relation to the
organization of the process :
 Tree structure of functional modules
 Multitask management to simplify the
programming environment
 Creating a modular application
 Facilitating the re-use of programs
 Module import/export services, with reassignment
of variables
Unity training course V2.0 - module 3.5 : Application structure 15
Principle
 To translate directly the functional analysis
 Re-usable and nested Modules
 Built with sections
 Basic component of a PLC program
 LD, IL, ST, FBD or SFC with macro-steps
 Uses function libraries of instructions, EFBs,
DFBs
 User function block « an encapsulated program »
 I/O Interface can be parametered
 Uses Unlocated Variables: Public and private
 Code created in LD, ST, IL, FBD
 Basic and standard instructions
Functional module
Section
EFBs & DFBs
Basic instruction
Unity training course V2.0 - module 3.5 : Application structure 16
Functional View
 Station folder allows to :
 Access, create or delete functional modules
 Export or import a global project
 Access to properties of project
 Protect the project
 Functional module folders include :
 Program folder made up of one or more sections
 Table folder made up of one or more animation
tables
 Screen folder made up of one or more operator
screens
 Lower-level function modules
Unity training course V2.0 - module 3.5 : Application structure 17
Creating functional modules
 Creation
 directly
 via an import
 Creating a new functional module
 Adding/creating a section, an event, a flow-chart, an table or a
screen
 Case 1 : The section, event or chart already exists in the
structural view
Simply drag and drop to position the section on the function
module
 Case 2 : The section, event or chart does not exist in the
structural view
When the section is created from the functional view : the
associated task must be specified at the time of creation for
sections
Unity training course V2.0 - module 3.5 : Application structure 18
Managing
 Moving a functional module (simply drag and drop to move a
function module)
 Detaching a function module (To cut the links between the functional
module and its associated objects (program, tables, screens))
 Deleting one or more function modules
 without deletion of code modules and animation tables
 with deletion of code modules and animation tables
 Importing / exporting a function module
 without reassignment
 with reassignment using the Import Wizard
 Protecting program sections included in a function module
 Activation conditions for sections included in a function module
(force to 0, force to 1, cancel forcing)
Unity training course V2.0 - module 3.5 : Application structure 19
Functions
 Accessible from the structure view and function view
 Export function
 To copy a file, a part or all of your project program
 Generates a file that contains unprotected data and references
to protected data
 Export type determined by the extension file (for example :
*.XDB to export a DFB type, etc.)
 Import function
 To retrieve into your project part or all of a project program
 Automatic storage of the application before
 Management of conflicts (if an element already exits during the
import)
 Following an import mandatory to conform the imported data
(analysis and generation).
Unity training course V2.0 - module 3.5 : Application structure 20
Files
Unity training course V2.0 - module 3.5 : Application structure 21
Export function
 Via dialog box
 Select the element to export
 Right-click => Export
 Select folder and file name
 If options are available, select its to export in
the same time
 Click on Export to validate
 Notes :
 Section protected in read/write mode cannot
be exported.
 A DFB protected can be exported but file
*.XDF is encoded.
Unity training course V2.0 - module 3.5 : Application structure 22
Import function
 Via dialog box
 Select the place of the element to be
imported
 Right-click => Import
 Save the application
 Select folder and file to be imported
 Select or not the option to import with wizard
 Click on Import to validate
 Notes :
 To import a global application, open and
select a *.XEF file
 Option to import with Wizard
Unity training course V2.0 - module 3.5 : Application structure 23
Conflicts management
 Import’s Trouble Report dialog box (if an element
alreaday exits)
 Variable management :
 Keep All
 Replace All
 Rename : double click on Rename column for an
element
Unity training course V2.0 - module 3.5 : Application structure 24
Wizard
 During the import, possible to be
assisted in order to facilitate the
reassignments of elements
 Select import option "with Wizard"
 one tab for each element type
(DDTs, DFBs, variables, Sections,
SRs, Events, Functional modules)
 Common commands
 Find and Replace (possible to
replace a character string)
 Load and Save
Unity training course V2.0 - module 3.5 : Application structure 25
Global protection
 Activate the global protection of the sections
1 - Right-click and select
Properties
2 - Activate the protection
3 - Enter a password
Unity training course V2.0 - module 3.5 : Application structure 26
Protection of sections
 Protect a section (if the global protection is activated)
1 - Right-click and select
Properties on the section
2 - Select the protection :
Read only
Read/Write
Unity training course V2.0 - module 3.5 : Application structure 27
Analyse the application
 Allows the detection of errors generated for each application
modifications
 All types of errors detected during the analysis phase are
automatically shown on the screen in the output window
 This message, which appears in inverted commas in the output
window allows you to directly access the part of the program to be
corrected by double click
Unity training course V2.0 - module 3.5 : Application structure 28
Build
 The drop down menu "Build" allows access to the software tools
used to generate a project.
 Rebuild all Project
– Creates a file that can be downloaded to the PLC or the
PLC Simulator
 Build Project
– Takes into account the changes made to an existing project
Output Window

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Porous Ceramics seminar and technical writing
 

3.5 App structure.ppt

  • 1. Unity training course V2.0 - module 3.5 : Application structure 1 Module 3.5 Application Structure
  • 2. Unity training course V2.0 - module 3.5 : Application structure 3 Overview  Application management  Single station but multi-instance software  Complete application saved in a single file (*.STU)  Version number management  Software structure  Tasks (single or multi task, ....)  Sections and subroutines  Functional modules  Import / Export of "Program source"  Partial or total (one or more sections, an entire application, ...)  Protection  Partial or total (one or more sections, an entire application)  Program analysis
  • 3. Unity training course V2.0 - module 3.5 : Application structure 4 Software structuration  In different tasks  Single task : main task (MAST)  Multitask : MAST + fast task (FAST) + auxiliary tasks (AUX)  Event tasks : EVT or TIMER  In execution mode  Cyclic execution  Periodic execution  In sections  Tasks structured into sections  In Subroutine - SR  In MAST, FAST and AUX tasks , sections may call up to subroutines
  • 4. Unity training course V2.0 - module 3.5 : Application structure 5 Tasks  MAST : main task  Made up of sections & subroutines  Programmed in LD, FBD, IL, ST or SFC  Cyclic or periodic execution (0..255 ms, 0 = cyclic operation)  Controlled by watch dog, system bits & words  FAST : fast task  Made up of sections & subroutines  Programmed in LD, FBD, IL, ST  Periodic execution (1..255 ms)  Controlled by watch dog, system bits & words
  • 5. Unity training course V2.0 - module 3.5 : Application structure 6 Tasks (cont'd)  EVT or TIMER : event tasks  Allow to reduce the response time of the application program to events from input/output modules, event timers  Single section programmed in LD, FBD, IL, ST  EVTi : events coming from input/output modules  TIMERi : events coming from event timers (ITCNTRL function)  AUX : auxiliary tasks  Intended for slower processing tasks  Possible to program up to 4 auxiliary tasks (AUX0 to AUX3) on the Premium TSX P57 5•• and Quantum 140 CPU 6••••  Made up of sections & subroutines  Programmed in LD, FBD, IL, ST  Periodic execution (from 10 ms to 2.55 s)
  • 6. Unity training course V2.0 - module 3.5 : Application structure 7 Execution mode  Cyclic Program handling Read Inputs Write Outputs Read Inputs Program handling Write Outputs Cycle n Cycle n+1  Periodic S.P. = System Processing (House keeping) Program handling Read Inputs Write Outputs S.P. Program handling Read Inputs Write Outputs S.P. Period Period
  • 7. Unity training course V2.0 - module 3.5 : Application structure 8 Multitask  Multitask = MAST and (FAST or EVT or AUX)  Priorities of tasks Event tasks Fast task Mast task Auxiliary tasks
  • 8. Unity training course V2.0 - module 3.5 : Application structure 9 Multitask (con't)  Execution  Example cyclic master task, periodical Fast task (period = 20 ms)
  • 9. Unity training course V2.0 - module 3.5 : Application structure 10 Operating Mode  New task  Selection "Task" folder  Right-click => New Task  Select the type (Fast or Auxi)  Select the period and the watchdog  Confirm all entries using OK Note : If using an AUX task, MAST task must be periodic
  • 10. Unity training course V2.0 - module 3.5 : Application structure 11 Sections  Each task can be made up of a number of sections  unlimited  Attributes associated with a Section  Name : 32 characters maximum (accents are possible, but spaces are forbidden)  Language : LD, FBD, IL, ST or SFC  Associated task : Mast, Fast, Event, Aux, SR  Condition (optional) : validation bit to execute, configured directly  Comment : 256 characters maximum  Protection : Write-protection, read/write protection  Order of execution of Sections :  order in which they appear in the browser
  • 11. Unity training course V2.0 - module 3.5 : Application structure 12 Operating mode  New section  Select "section" folder  Right-click => New Section  Enter the parameters  Confirm all entries using OK  Utilities  Import a section  Export a section (select the section to be exported)  Delete a section (select the section to be deleted)
  • 12. Unity training course V2.0 - module 3.5 : Application structure 13 Subroutines  Programmed as separate entities, either in LD, IL, ST, FBD  The calls to subroutines are carried out in the sections or from another subroutine  The number of nestings is limited to 8. A subroutine cannot call itself (non recursive).  Linked to a task, the same subroutine cannot be called from several different tasks
  • 13. Unity training course V2.0 - module 3.5 : Application structure 14 Functional Approach  Structuring of the PLC project in direct relation to the organization of the process :  Tree structure of functional modules  Multitask management to simplify the programming environment  Creating a modular application  Facilitating the re-use of programs  Module import/export services, with reassignment of variables
  • 14. Unity training course V2.0 - module 3.5 : Application structure 15 Principle  To translate directly the functional analysis  Re-usable and nested Modules  Built with sections  Basic component of a PLC program  LD, IL, ST, FBD or SFC with macro-steps  Uses function libraries of instructions, EFBs, DFBs  User function block « an encapsulated program »  I/O Interface can be parametered  Uses Unlocated Variables: Public and private  Code created in LD, ST, IL, FBD  Basic and standard instructions Functional module Section EFBs & DFBs Basic instruction
  • 15. Unity training course V2.0 - module 3.5 : Application structure 16 Functional View  Station folder allows to :  Access, create or delete functional modules  Export or import a global project  Access to properties of project  Protect the project  Functional module folders include :  Program folder made up of one or more sections  Table folder made up of one or more animation tables  Screen folder made up of one or more operator screens  Lower-level function modules
  • 16. Unity training course V2.0 - module 3.5 : Application structure 17 Creating functional modules  Creation  directly  via an import  Creating a new functional module  Adding/creating a section, an event, a flow-chart, an table or a screen  Case 1 : The section, event or chart already exists in the structural view Simply drag and drop to position the section on the function module  Case 2 : The section, event or chart does not exist in the structural view When the section is created from the functional view : the associated task must be specified at the time of creation for sections
  • 17. Unity training course V2.0 - module 3.5 : Application structure 18 Managing  Moving a functional module (simply drag and drop to move a function module)  Detaching a function module (To cut the links between the functional module and its associated objects (program, tables, screens))  Deleting one or more function modules  without deletion of code modules and animation tables  with deletion of code modules and animation tables  Importing / exporting a function module  without reassignment  with reassignment using the Import Wizard  Protecting program sections included in a function module  Activation conditions for sections included in a function module (force to 0, force to 1, cancel forcing)
  • 18. Unity training course V2.0 - module 3.5 : Application structure 19 Functions  Accessible from the structure view and function view  Export function  To copy a file, a part or all of your project program  Generates a file that contains unprotected data and references to protected data  Export type determined by the extension file (for example : *.XDB to export a DFB type, etc.)  Import function  To retrieve into your project part or all of a project program  Automatic storage of the application before  Management of conflicts (if an element already exits during the import)  Following an import mandatory to conform the imported data (analysis and generation).
  • 19. Unity training course V2.0 - module 3.5 : Application structure 20 Files
  • 20. Unity training course V2.0 - module 3.5 : Application structure 21 Export function  Via dialog box  Select the element to export  Right-click => Export  Select folder and file name  If options are available, select its to export in the same time  Click on Export to validate  Notes :  Section protected in read/write mode cannot be exported.  A DFB protected can be exported but file *.XDF is encoded.
  • 21. Unity training course V2.0 - module 3.5 : Application structure 22 Import function  Via dialog box  Select the place of the element to be imported  Right-click => Import  Save the application  Select folder and file to be imported  Select or not the option to import with wizard  Click on Import to validate  Notes :  To import a global application, open and select a *.XEF file  Option to import with Wizard
  • 22. Unity training course V2.0 - module 3.5 : Application structure 23 Conflicts management  Import’s Trouble Report dialog box (if an element alreaday exits)  Variable management :  Keep All  Replace All  Rename : double click on Rename column for an element
  • 23. Unity training course V2.0 - module 3.5 : Application structure 24 Wizard  During the import, possible to be assisted in order to facilitate the reassignments of elements  Select import option "with Wizard"  one tab for each element type (DDTs, DFBs, variables, Sections, SRs, Events, Functional modules)  Common commands  Find and Replace (possible to replace a character string)  Load and Save
  • 24. Unity training course V2.0 - module 3.5 : Application structure 25 Global protection  Activate the global protection of the sections 1 - Right-click and select Properties 2 - Activate the protection 3 - Enter a password
  • 25. Unity training course V2.0 - module 3.5 : Application structure 26 Protection of sections  Protect a section (if the global protection is activated) 1 - Right-click and select Properties on the section 2 - Select the protection : Read only Read/Write
  • 26. Unity training course V2.0 - module 3.5 : Application structure 27 Analyse the application  Allows the detection of errors generated for each application modifications  All types of errors detected during the analysis phase are automatically shown on the screen in the output window  This message, which appears in inverted commas in the output window allows you to directly access the part of the program to be corrected by double click
  • 27. Unity training course V2.0 - module 3.5 : Application structure 28 Build  The drop down menu "Build" allows access to the software tools used to generate a project.  Rebuild all Project – Creates a file that can be downloaded to the PLC or the PLC Simulator  Build Project – Takes into account the changes made to an existing project Output Window