2. Ray Tracing 의 과거
• [1968] Arthur Appel
– “Some techniques for shading machine renderings of
solids”
– Basic ray casting with shadows
• [1980] Turnur Whitted
– “An Improved Illumination Model for Shaded Display”
• Reflection
• Refraction
• Shadows
• Hidden Surface Removal
• [1984] Lucas Film
• [1986] Eric Graham, Amiga
35. Real-Time Ray Tracing
• 실시간 레이트레이싱 가능
• OpenRT
– Real-Time Ray-Tracing Project
– http://www.openrt.de/
– The OpenRT project originated from the
RTRT realtime-raytracing project of the
University of Saarbruecken (
http://graphics.cs.uni-sb.de).
47. John Carmack
• PC Perspective - John Carmack on id Tech 6
, Ray Tracing, Consoles
– http://www.pcper.com/article.php?aid=532
48. Tim Sweeney
• Ray-tracing is a cool direction for future rendering techniques.
• Rendering can be done on the CPU. As soon as we have enough
CPU cores and better vector support, these schemes might get
more practical for games. And: As GPUs become more general, you
will have the possibility of writing a rendering engine that runs
directly on the GPU and bypasses DirectX as well as the graphics
pipeline.