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Gamification 
-Game Mechanics- 
디지털콘텐츠학과 
101850 윤혜인
Table of Contents 
1. Points 
- Virtual economics 
- Secondary markets & (Redeemable Points) 
- Dual economy 
2. Empty Bar Problem: Foursquare 
3. Social Engagement Loops 
4. Onboarding 
- The Order of a Player's First Minute 
- TMI : Too Much Information 
- Make Winners 
- Guiding Player Experience
1. Points 
▶ This is a kind of output by the action of the player. 
- How to Use Point Systems 
Virtual 
economics 
Secondary 
markets 
& 
(Using Redeemable Points) 
Dual economy
Virtual Economics 
▶ The player use the virtual money in the game 
▶ available only in the game 
Virtual Money 
<Example-ilovecoffee>
Secondary Markets 
▶ Users to buy and sell virtual currency or 
goods outside the game 
▶ Redeemable Points 
<Example-ItemBay>
Dual Economy 
▶ Profit by shaking the player into a virtual 
currency with a value of money in two way 
Dual Economy 
Shaking player 
<Example-facebookpocker>
2. Empty Bar Problem: 
Foursquare 
▶ This is a way to gather users in the game 
that doesn't have users.
3. Social Engagement Loops 
▶ It stimulates the player 
to emotional may be 
repeatedly immersed. 
Creation element 
People fun 
Social Engagement Loops
4. Onboarding 
▶ Program that enables beginners to easily adapt to the game 
The Order of a Player's 
First Minute 
Make Winners 
TMI : Too Much 
Information 
Guiding Player 
Experience
The Order of a Player's 
First Minute 
▶ Onboarding is a service that allows players to 
experience in a short time. 
Starting the game, 
and we got a gift 
after only 1minute! 
<Example-cookiepang>
TMI : Too Much Information 
▶ It should not provide too much information 
to the novice player. 
Only word “CLICK!” 
& Arrow UI 
<Example-cookiepang>
Make Winners 
▶ Do not set up your novice player to fail on 
his first interaction with your game 
Success is inevitable 
<Example-FrontierVille>
Guiding Player Experience 
▶ Asking the player meaningful questions truly 
informs his ongoing engagement 
▶ In general, we have obtained information 
about the user through the questions on the 
website of registration.
-FINISH-

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Gamification report

  • 1. Gamification -Game Mechanics- 디지털콘텐츠학과 101850 윤혜인
  • 2. Table of Contents 1. Points - Virtual economics - Secondary markets & (Redeemable Points) - Dual economy 2. Empty Bar Problem: Foursquare 3. Social Engagement Loops 4. Onboarding - The Order of a Player's First Minute - TMI : Too Much Information - Make Winners - Guiding Player Experience
  • 3. 1. Points ▶ This is a kind of output by the action of the player. - How to Use Point Systems Virtual economics Secondary markets & (Using Redeemable Points) Dual economy
  • 4. Virtual Economics ▶ The player use the virtual money in the game ▶ available only in the game Virtual Money <Example-ilovecoffee>
  • 5. Secondary Markets ▶ Users to buy and sell virtual currency or goods outside the game ▶ Redeemable Points <Example-ItemBay>
  • 6. Dual Economy ▶ Profit by shaking the player into a virtual currency with a value of money in two way Dual Economy Shaking player <Example-facebookpocker>
  • 7. 2. Empty Bar Problem: Foursquare ▶ This is a way to gather users in the game that doesn't have users.
  • 8. 3. Social Engagement Loops ▶ It stimulates the player to emotional may be repeatedly immersed. Creation element People fun Social Engagement Loops
  • 9. 4. Onboarding ▶ Program that enables beginners to easily adapt to the game The Order of a Player's First Minute Make Winners TMI : Too Much Information Guiding Player Experience
  • 10. The Order of a Player's First Minute ▶ Onboarding is a service that allows players to experience in a short time. Starting the game, and we got a gift after only 1minute! <Example-cookiepang>
  • 11. TMI : Too Much Information ▶ It should not provide too much information to the novice player. Only word “CLICK!” & Arrow UI <Example-cookiepang>
  • 12. Make Winners ▶ Do not set up your novice player to fail on his first interaction with your game Success is inevitable <Example-FrontierVille>
  • 13. Guiding Player Experience ▶ Asking the player meaningful questions truly informs his ongoing engagement ▶ In general, we have obtained information about the user through the questions on the website of registration.