Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
A chair as ubiquitous input
1. Kathrin Probst David Lindlbauer Michael Haller Bernhard Schwartz Andreas Schrempf
Media Interaction Lab University of Applied Sciences Upper Austria
Department of Medical Engineering University of Applied Sciences Upper Austria
2. A user controlling a computer through the movements of his body, while sitting on a flexible office chair.
Introduction
4. Basic set of tilting (left, right, forward, backward), rotating (left, right), and bouncing chair gestures.
Introduction
5. 1.control a web browser
2.control more common input devices (touch, key- board)
Design Approach
6. User experience (top) and task load (bottom) ratings for chair- based input in the experimental web browsing task.
Experiment1
7. Peripheral task completion time including input time to execute a music control command (hatched), and remaining response time (solid).
Recovery Time when participants switched back from the peripheral to the primary task.
Experiment2
8. User experience (top) and task load (bottom) rat- ingsfor chair- based peripheral interaction.
Experiment2
9. 1.A basic set of semaphoricchair gestures was defined, which can be mapped to specific functions for controlling applications on a desktop computer.
2.Corresponding experimental results indicate overall positive user feedback, and comparable task performance as with more familiar keyboard or touch input.
3.For any other input modality, there are al-ways trade-offs.
Conclusion