2. 2
Team’s promotion options
WGL RU guarantees team’s partner following
promotion possibilities*
1/ Media support: wgleague.net news.
2/ Social Networks support: vk.com, facebook publications.
3/ Broadcasting branding: sponsor’s assets during translation.
4/ LAN-events advertisement: assets co-branding.
5/ WGL statistics can be found in the last section of current presentation.
*offer is valid for CIS region only
4. 4
Team’s promotion options
Sponsor package
*Sponsor package may vary.
Sponsor package* Source Number
Gold series news: active logo with a link to sponsor
webpage. 2 sponsor logos per news unit limit.
wgleague.net from 2 to 8 units (depends on team progression)
Sponsor logo on team and player’s pages
on WGL.net
wgleague.net, League twitch channels Regular season
Social Media Networks:
League announcements mentioning: sponsor name:
sponsor name plus link to its site.
League social networks groups from 2 to 8 units (depends on team progression)
Social Media Networks:
Sponsor logo in team profile during matches on WGL.net League twitch channels 15 units/once per match
VOD records sharing League twitch channels 15 units/once per match
Advertisement:
Graphic assets co-branding: team banners with their
sponsors’ logos
LAN-final venue 1 banner (all days)
7. Team’s promotion options
Wargaming.net League team & player profiles
Unlimited number of sponsors. Period: regular season. Page visits depend on team popularity.
7
8. Team’s promotion options
Wargaming.net League team & player profiles
Active team logo on WGL twitch channel redirects to wgleague.net team profile with sponsor’s logo.
8
Active logo redirects to wgleague.net team profile.
9. Team’s promotion options
Social Networks news
2 to 8 news units (depends on team progression).
Company name with a sponsor’s webpage link.
9
14. 14
Team’s promotion options
1/ 5 regions around the globe: North America, Europe, South Korea,
Southeast Asia, Commonwealth of Independent States.
2/ Additional partner’s tournament in China.
3/ 15 live events for regional finals during a year including Igromir,
Gamescom, G-STAR.
4/ Grand Final as one of the biggest Wargaming eSports events.
5/ $2,5 million global prize pool.
Wargaming.net League: Information
15. 15
Team’s promotion options
1/ More than 1 700 000 unique viewers of live broadcasting in 3 days
worldwide during Grand Final 2013.
2/ Around 110 000 peak concurrent viewers across WGL streams.
3/ More than 1 000 000 views of related to GF YouTube videos.
4/ 2 top twitter trends for Russia during the event.
5/ More than 480 articles in Media worldwide after the event.
Wargaming.net League Grand Final: Statistics
16. 16
Team’s promotion options
1/ Around 1 100 000 unique viewers of live broadcasting in 4 month worldwide.
2/ More than 1 700 000 unique viewers of live broadcasting in 3 days worldwide
during Grand Final 2013.
3/ Average number of tournament page visitors per month worldwide 790 000.
4/ Engaged Social Networks audience worldwide* 307 937.
5/ More than 1 000 publications in Media in 8 month worldwide.
Wargaming.net League: Statistics
*players interested in eSports from all our social networks channels
17. 17
Team’s promotion options
1/ More than 670 000 unique viewers of live broadcasting in 4 month.
2/ More than 700 000 unique viewers of live broadcasting in 3 days during
Grand Final 2013.
3/ Average number of tournament page visitors per month 421 780 users.
4/ Engaged Social Networks audience worldwide* 221 016 users.
5/ More than 300 publications in Media in 12 months.
6/ Special Projects in gaming Media.
Wargaming.net League CIS: Statistics
*players interested in eSports from all our social networks channels
18. 18
Team’s promotion options
1/ Planned number of stream viewers during a season 450 000.
2/ Period 3,5 month.
3/ Number of streams 78.
4/ Average running time 123 min.
Wargaming.net League CIS: Broadcasting
*players interested in eSports from all our social networks channels