This document outlines the key elements of a business model canvas for a startup focused on providing IT and business skills training to secondary school students in Kenya. The value proposition is to help solve the problems of low IT skills and lack of work opportunities. The key customer segments are secondary school students. Channels for reaching customers include online and personal communication. The revenue model involves membership fees. Key resources include office space, equipment, internet access, and financial capital. Key partners could include training organizations and co-working spaces. Key activities center around coding trainings and networking events. Important costs include internet access for schools, travel, and trainings.