“Youth-led Tech | Summer 2015” is a technology mentoring program in five Chicago neighborhoods: Austin, Englewood, Humboldt Park, North Lawndale, and Roseland. As part of this program, we’re teaching various classes on digital skills. We’ve open sourced our curriculum through a series of blog posts.
We cover an introductions to WordPress, Wordpress dashboards, themes, how to post, and how to add media to your WordPress site. We also have set time aside each day for students to work on their typing skills.
These are minute-by-minute guides on teaching the youth. If you want to start your own Youth-Led Tech program, this is the place to start. At Smart Chicago, we are dedicated to sharing all of our methods. Not just code published to Github (though we do that, too), but whole swaths of templates, resources, and guides that help spread the practice of community technology.
1. Youth-Led Tech Curriculum
Day 13: Young Entrepreneurs III
Content Goals: Youth will be continue to improve their typing skills
Leadership Goals: Youth will continue participating in teambuilding exercise and
lessons on entrepreneurship
Materials: Butcher sheets, paper, markers, and tennis balls
10:00 AM Sign-in
Use the online attendance sheet to mark students as present
and note any issues.
10:05 AM Mood Check/Icebreaker Question
It’s important to start every session with an opening activity, such
as a Mood Check-in, where students state their mood on a scale
of 1-10. We often pair this with an icebreaker question that each
student answers.
10:15 AM Port/Starboard
Participants stand in the center of the room.
If the leader shouts “Starboard”, everyone runs to the
right. If they shout “Port”, everyone runs left and if they
shout “Man the ship”, everyone runs back to the center.
Other statements can be introduced; for example, “Climb
the rigging” when everyone pretends to climb, “Scrub the
decks”, and so on.
2. 2
10:30 AM Nuclear Holocaust: Who should survive?
Put students into groups of 10
Scenario: World War 3 has just occurred and you and 9 other
people find yourselves to be the only people left on the earth. You
manage to all make it to a bunker, however, you all realize that if
3 of you wish to survive for many years, 7 of you will have to
leave soon because there are not enough resources for all of you
to survive.
If all of you stay, then you will all live only for a maximum of 2
years.
In your bunker, you have the following facilities:
sewage system
water
seeds
some clothes
a few books
some medical facilities but no operating material
a greenhouse
In your group of 10, each of you has a chance to speak. You must
present your case. Explain why you think you should live. Argue
for your life unless you really want to sacrifice for others. Listen
to others arguments as well.
In the bunker, the following roles will be played out. Each person
in the group of ten will play one of the following roles.
scientist
priest
married couple who are hippies and drug addicts
a single pregnant woman with a 5 year old girl
an army officer who has mental instability of some sort
but is useful nonetheless
an elderly woman
a disabled person
lawyer
dole bludger
doctor
You have twenty minutes as a group,
To allow each person to speak
3. 3
Decide whether some will leave and the others stay
Decide who will leave and who will stay
Debrief: Explain why you feel the choice was made. What
influenced your decision? Did anyone emerge as a leader? Why?
How did this influence the choices?
11:30 AM Break
11:45 AM The King is dead
1. Get into a circle.
2. The first player turns to their neighbor and says, “The king
is dead!”
3. The neighbor asks, “How did he die?”, and the first player
responds, “He died doing this”, and starts a simple
gesture or movement.
4. All participants repeat this gesture continuously. The
second player repeats the statement and the third player
asks, “How did he die?”
5. The second player adds another gesture or movement.
The whole group then copies these two movements.
6. The process continues around the circle until there are too
many movements to remember.
12 NOON Lunch
1:00 PM Let Me in the Circle (20 minutes)
1. The group forms a large circle holding hands, with their
backs to the middle.
2. Two people are on the outside of the circle. Their goal is to
get to the center of the circle.
3. Advise the group that they must always be safe and
careful not to hurt anyone, either physically or
emotionally.
4. Repeat with 2 new people until time is up.
Debrief: (10 minutes)
How well did the group follow instructions?
How hard is it for some people to be included in activities
in daily life? Discuss examples.
1:30 PM Typing club
1. Log on to http://youthledtech.typingclub.com
2. Allow youth to practice/develop their typing skills. This
could be a useful time for facilitators to catch up on
paperwork or setup for the next activity
3. Facilitators can track the students progress to make sure
4. 4
that they are actually on the right site
2:20 PM Break
2:30 PM Young Entrepreneurs
VIDEO:
https://www.youtube.com/watch?v=T3FM0cm5iG0
Group discussion
o Who do you need on your team to be successful?
o Where can you find these people?
o What does your final product look like?
o Pass out paper
Have students draw their final product
Share out
3:15 PM Ball under chins
1. Participants split into 2 teams and each team forms a
line.
2. The line passes a ball under their chins.
3. If the ball drops, it has to go back to the beginning of the
line.
4. The game continues until one team has finished passing
the ball along their line.
12 Thunder Props reflection
1. Everyone log on to your Twitter account
2. Today we are going to give props to our peers in the
#youthledtech program
3. We have created a prompt for you to fill in on your Twitter
account and on 3 we will all send our tweets at the same
time.
a. PROMPT: “My app will address_______ because
___________ #youthledtech”
b. Make sure they use the hashtag so that we can
view all of the tweets
4. READY??
5. After you read the prompt give students 1 minute to
complete and tell them to raise their hand once they have
typed their message. Tell them “DO NOT hit send until I
say so.”
6. Once everyone has constructed their tweet then count
down 3, 2, 1, SEND!!
7. Read a few tweets from the screen and then do a live
Thunder clap.
3:55 PM Sign out
Make sure each youth is accounted for.